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Twilight MireLand
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Fire-Lit ThicketLand
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Graven CairnsLand
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." |
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Leechridden SwampLand - Swamp(
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Madblind MountainLand - Mountain(
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Mistveil PlainsLand - Plains(
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Moonring IslandLand - Island(
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Mystic GateLand
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Sapseep ForestLand - Forest(
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Sunken RuinsLand
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Wooded BastionLand
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Murmuring BoskLand - Forest(
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MutavaultLand
Some changelings born at Velis Vel never return, but their essence never leaves. |
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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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Auntie's HovelLandAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. |
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Gilt-Leaf PalaceLandAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. |
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Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Mosswort BridgeLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Adarkar WastesLand
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Battlefield ForgeLand
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BrushlandLand
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Caves of KoilosLand
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Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
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Forbidding WatchtowerLandForbidding Watchtower enters the battlefield tapped.
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Ghitu EncampmentLandGhitu Encampment enters the battlefield tapped.
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Karplusan ForestLand
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Llanowar WastesLand
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QuicksandLand
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Shivan ReefLand
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Sulfurous SpringsLand
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Treetop VillageLandTreetop Village enters the battlefield tapped.
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Underground RiverLand
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Yavimaya CoastLand
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Urza's MineLand - Urza's Mine
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Urza's Power PlantLand - Urza's Power-Plant
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Urza's TowerLand - Urza's Tower
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City of BrassLandWhenever City of Brass becomes tapped, it deals 1 damage to you.
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Coastal TowerLandCoastal Tower enters the battlefield tapped. A beacon in the night, a dream in the fog. |
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Elfhame PalaceLandElfhame Palace enters the battlefield tapped. The elfhames are the closest thing to "civilization" the elves allow themselves. |
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
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Arctic FlatsSnow LandArctic Flats enters the battlefield tapped. "A realm once green now ruled by Frost, |
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Boreal ShelfSnow LandBoreal Shelf enters the battlefield tapped. "Who will stay the Tyrant's hand, |
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Dark DepthsLegendary Snow LandDark Depths enters the battlefield with ten ice counters on it.
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Frost MarshSnow LandFrost Marsh enters the battlefield tapped. "Now caged in Winter's bitter chill, |
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Highland WealdSnow LandHighland Weald enters the battlefield tapped. "Our noble land, enslaved by Rime, |
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Mouth of RonomSnow Land
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Scrying SheetsSnow Land
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Tresserhorn SinksSnow LandTresserhorn Sinks enters the battlefield tapped. "Our land oppressed by silent Cold, |
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Snow-Covered PlainsBasic Snow Land - Plains(
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Snow-Covered IslandBasic Snow Land - Island(
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Snow-Covered SwampBasic Snow Land - Swamp(
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Snow-Covered MountainBasic Snow Land - Mountain(
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Snow-Covered ForestBasic Snow Land - Forest(
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Ancient DenArtifact Land(Ancient Den isn't a spell.)
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Blinkmoth WellLand
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CloudpostLand - LocusCloudpost enters the battlefield tapped.
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GlimmervoidLandAt the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
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Great FurnaceArtifact Land(Great Furnace isn't a spell.)
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Seat of the SynodArtifact Land(Seat of the Synod isn't a spell.)
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Stalking StonesLand
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Tree of TalesArtifact Land(Tree of Tales isn't a spell.)
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Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
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Blinkmoth NexusLand
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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Mirrodin's CoreLand
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Boseiju, Who Shelters AllLegendary LandBoseiju, Who Shelters All enters the battlefield tapped.
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Cloudcrest LakeLand
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Eiganjo CastleLegendary Land
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
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Forbidden OrchardLand
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Hall of the Bandit LordLegendary LandHall of the Bandit Lord enters the battlefield tapped.
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Lantern-Lit GraveyardLand
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Minamo, School at Water's EdgeLegendary Land
Its students graduate the school and enter history. |
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Okina, Temple to the GrandfathersLegendary Land
If a land can be said to have a heart, Okina is the heart of Kamigawa. |
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Pinecrest RidgeLand
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Shinka, the Bloodsoaked KeepLegendary Land
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shizo, Death's StorehouseLegendary Land
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Tranquil GardenLand
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Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
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Waterveil CavernLand
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Gods' Eye, Gate to the ReikaiLegendary Land
Listen at its walls and you will hear the whispers of gods. |
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Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
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Mikokoro, Center of the SeaLegendary Land
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." |
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Miren, the Moaning WellLegendary Land
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Oboro, Palace in the CloudsLegendary Land
Here the soratami wove their endless plots-graceful, artful, and deceitful, while the unwitting world moved below. |
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