Infuse with the ElementsInstantConverge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. "Zendikar has given us the weapons to wage war on the appropriate scale."-Najiya, leader of the Tajuru |
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Inspired ChargeInstantCreatures you control get +2/+1 until end of turn. "Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!" |
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Lithomancer's FocusInstantTarget creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. "Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."-Ugin |
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Natural ConnectionInstantSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "Zendikar will not surrender, and neither can we." |
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OutnumberInstantOutnumber deals damage to target creature equal to the number of creatures you control. Everyone who could still lift a weapon had a part in retaking Sea Gate. |
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Roil's RetributionInstantRoil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. "We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"-Yon Basrel, Oran-Rief survivalist |
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Roilmage's TrickInstantConverge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. Weather on Zendikar is unpredictable-unless you're the one telling it what to do. |
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Scatter to the WindsInstantCounter target spell.
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Scour from ExistenceInstantExile target permanent. "Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."-General Tazri, allied commander |
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Spell ShrivelInstantDevoid (This card has no color.)
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StonefuryInstantStonefury deals damage to target creature equal to the number of lands you control. Akoum can make any intruder look small. |
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Sure StrikeInstantTarget creature gets +3/+0 and gains first strike until end of turn. To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later. |
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Swell of GrowthInstantTarget creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. "Nissa is not the only one with a deep connection to Zendikar's primal elements."-Kiora |
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Tandem TacticsInstantUp to two target creatures each get +1/+2 until end of turn. You gain 2 life. In times of infestation and war, Zendikar favors the blades that strike in unison. |
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Titan's PresenceInstantAs an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. Dust and memory are all that remain in Ulamog's wake. |
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Turn AgainstInstantDevoid (This card has no color.) "No, don't! Nal, it's me-" |
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Unnatural AggressionInstantDevoid (This card has no color.) The battle served as a grim reminder of what a final victory for the Eldrazi would mean. |
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Volcanic UpheavalInstantDestroy target land. Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly. |
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Abzan CharmInstantChoose one -
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Awaken the BearInstantTarget creature gets +3/+3 and gains trample until end of turn. When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness. |
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Become ImmenseInstantDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Blinding SprayInstantCreatures your opponents control get -4/-0 until end of turn. "The stronger our enemies seem, the more vulnerable they are." |
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Bring LowInstantBring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. "People are often humbled by the elements. But the elements, too, can be humbled." |
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Burn AwayInstantBurn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard. "Your corruption will burn, serpent, until there is nothing left to defile." |
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Crackling DoomInstantCrackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. Do not fear the lightning. Fear the one it obeys. |
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Crippling ChillInstantTap target creature. It doesn't untap during its controller's next untap step. One breath of the geist turns veins to rivers of ice and freezes hearts midbeat. |
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Defiant StrikeInstantTarget creature gets +1/+0 until end of turn. "Stand where the whole battle can see you. Strike so they'll never forget." |
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Deflecting PalmInstantThe next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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Dig Through TimeInstantDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Disdainful StrokeInstantCounter target spell with converted mana cost 4 or greater. "You are beneath contempt. Your lineage will be forgotten." |
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Dragonscale BoonInstantPut two +1/+1 counters on target creature and untap it. "When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale." |
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Empty the PitsInstantDelve (Each card you exile from your graveyard while casting this spell pays for .) The Sultai would rebuild the empire on the backs of the dead. |
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EraseInstantExile target enchantment. "Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean." |
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Feat of ResistanceInstantPut a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance. |
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Feed the ClanInstantYou gain 5 life. The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion. |
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Flying Crane TechniqueInstantUntap all creatures you control. They gain flying and double strike until end of turn. There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks. |
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Force AwayInstantReturn target creature to its owner's hand. Where an enemy once rode, not even a whisper remains. |
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Icy BlastInstantTap X target creatures. "Do not think the sand or the sun will hold back the breath of winter." |
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Jeskai CharmInstantChoose one -
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Kill ShotInstantDestroy target attacking creature. Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away. |
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