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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Riot Devils

Creature - Devil

Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos.

Mana:
Power: 2/3
Cardset: Innistrad #160 (Common)
Type: Creature

Scourge of Geier Reach

Creature - Elemental

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.

Mana:
Power: 3/3
Cardset: Innistrad #162 (Uncommon)
Type: Creature

Skirsdag Cultist

Creature - Human Shaman

, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"

Mana:
Power: 2/2
Cardset: Sorin vs. Tibalt #53 (Uncommon)
Innistrad #163 (Uncommon)
Type: Creature

Stromkirk Noble

Creature - Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."

Mana:
Power: 1/1
Cardset: Innistrad #164 (Rare)
Type: Creature

Tormented Pariah

Creature - Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

"Hey lads, the moon's rising. All the better to watch him beg for mercy."

Mana:
Power: 3/2
Cardset: Innistrad #165 (Common)
Innistrad #165a (Common)
Type: Creature

Village Ironsmith

Creature - Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Each night, he abandons the trappings of civilization.

Mana:
Power: 1/1
Cardset: Innistrad #168 (Common)
Innistrad #168a (Common)
Type: Creature

Ambush Viper

Creature - Snake

Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Living creatures seldom impress me. But I like this one."
-Uta Falkenrath

Mana:
Power: 2/1
Cardset: Innistrad #169 (Common)
Type: Creature

Avacyn's Pilgrim

Creature - Human Monk

: Add to your mana pool.

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

Mana:
Power: 1/1
Cardset: Innistrad #170 (Common)
Type: Creature

Boneyard Wurm

Creature - Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.

Mana:
Power: */*
Cardset: Izzet vs. Golgari #51 (Uncommon)
Innistrad #171 (Uncommon)
Type: Creature

Darkthicket Wolf

Creature - Wolf

: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

Mana:
Power: 2/2
Cardset: Innistrad #175 (Common)
Type: Creature

Daybreak Ranger

Creature - Human Archer Werewolf

: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Mana:
Power: 2/2
Cardset: Innistrad #176 (Rare)
Innistrad #176a (Rare)
Type: Creature

Elder of Laurels

Creature - Human Advisor

: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Hopes and prayers can carry the same force as swords and torches.

Mana:
Power: 2/3
Cardset: Innistrad #177 (Rare)
Type: Creature

Essence of the Wild

Creature - Avatar

Creatures you control enter the battlefield as a copy of Essence of the Wild.

Wander too far into the wild and it may take you for its own.

Mana:
Power: 6/6
Cardset: Innistrad #178 (Mythic Rare)
Type: Creature

Festerhide Boar

Creature - Boar

Trample

Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm."
-Paulin, trapper of Somberwald

Mana:
Power: 3/3
Cardset: Innistrad #179 (Common)
Type: Creature

Gatstaf Shepherd

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

"What is worse than a wolf in sheep's clothing?"
-Wolfhunter's riddle

Mana:
Power: 2/2
Cardset: Innistrad #182 (Uncommon)
Innistrad #182a (Uncommon)
Type: Creature

Grave Bramble

Creature - Plant

Defender, protection from Zombies

Nature abhors a zombie.

Mana:
Power: 3/4
Cardset: Innistrad #184 (Common)
Type: Creature

Grizzled Outcasts

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Seen as unsavory, the hunters were never allowed in town-until one night they vanished.

Mana:
Power: 4/4
Cardset: Innistrad #185 (Common)
Innistrad #185a (Common)
Type: Creature

Hamlet Captain

Creature - Human Warrior

Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.

"I would fear this fight, bloodsucker, were I alone."

Mana:
Power: 2/2
Cardset: Innistrad #187 (Uncommon)
Type: Creature

Hollowhenge Scavenger

Creature - Elemental

Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.

Mana:
Power: 4/5
Cardset: Innistrad #188 (Uncommon)
Type: Creature

Kessig Cagebreakers

Creature - Human Rogue

Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

Mana:
Power: 3/4
Cardset: Innistrad #189 (Rare)
Type: Creature

Kindercatch

Creature - Spirit

In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.

Mana:
Power: 6/6
Cardset: Innistrad #190 (Common)
Type: Creature

Lumberknot

Creature - Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.

Mana:
Power: 1/1
Cardset: Planechase 2012 #66 (Uncommon)
Innistrad #191 (Uncommon)
Type: Creature

Mayor of Avabruck

Creature - Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

He can deny his true nature for only so long.

Mana:
Power: 1/1
Cardset: Innistrad #193 (Rare)
Innistrad #193a (Rare)
Type: Creature

Moldgraf Monstrosity

Creature - Insect

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.

Mana:
Power: 8/8
Cardset: Innistrad #194 (Rare)
Type: Creature

Orchard Spirit

Creature - Spirit

Orchard Spirit can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."
-Radwick, farmer of Gatstaf

Mana:
Power: 2/2
Cardset: Innistrad #198 (Common)
Type: Creature

Somberwald Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Morbid - Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Stensian vampires encourage spiders near their manors so they can rob the webs.

Mana:
Power: 2/4
Cardset: Innistrad #202 (Common)
Type: Creature

Splinterfright

Creature - Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

Mana:
Power: */*
Cardset: Innistrad #205 (Rare)
Type: Creature

Tree of Redemption

Creature - Plant

Defender

: Exchange your life total with Tree of Redemption's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

Mana:
Cardset: Innistrad #207 (Mythic Rare)
Type: Creature

Ulvenwald Mystics

Creature - Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

"With this ritual, we cast aside our fragile humanity . . ."

Mana:
Power: 3/3
Cardset: Innistrad #208 (Uncommon)
Innistrad #208a (Uncommon)
Type: Creature

Villagers of Estwald

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

You can spot a werewolf-infested town by its lack of butcher shops.

Mana:
Power: 2/3
Cardset: Innistrad #209 (Common)
Innistrad #209a (Common)
Type: Creature

Woodland Sleuth

Creature - Human Scout

Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

Mana:
Power: 2/3
Cardset: Innistrad #210 (Common)
Type: Creature

Evil Twin

Creature - Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains ", : Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.

Mana:
Cardset: Innistrad #212 (Rare)
Type: Creature

Geist of Saint Traft

Legendary Creature - Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Mana:
Power: 2/2
Cardset: Innistrad #213 (Mythic Rare)
Type: Creature

Grimgrin, Corpse-Born

Legendary Creature - Zombie Warrior

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Mana:
Power: 5/5
Cardset: Innistrad #214 (Mythic Rare)
Type: Creature

Olivia Voldaren

Legendary Creature - Vampire

Flying

: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

: Gain control of target Vampire for as long as you control Olivia Voldaren.

Mana:
Power: 3/3
Cardset: Innistrad #215 (Mythic Rare)
Type: Creature

Angel of Serenity

Creature - Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Mana:
Power: 5/6
Cardset: Return to Ravnica #1 (Mythic Rare)
Type: Creature

Armory Guard

Creature - Giant Soldier

Armory Guard has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

Mana:
Power: 2/5
Cardset: Return to Ravnica #2 (Common)
Type: Creature

Azorius Arrester

Creature - Human Soldier

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"You have the right to remain silent. Mostly because I tire of your excuses."

Mana:
Power: 2/1
Cardset: Return to Ravnica #5 (Common)
Type: Creature

Azorius Justiciar

Creature - Human Wizard

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

"Your potential to commit a crime warrants further investigation."

Mana:
Power: 2/2
Cardset: Return to Ravnica #6 (Uncommon)
Type: Creature

Bazaar Krovod

Creature - Beast

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.

Mana:
Power: 2/5
Cardset: Return to Ravnica #7 (Uncommon)
Type: Creature
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