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Temur Battle RageInstantTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Wild SlashInstantFerocious - If you control a creature with power 4 or greater, damage can't be prevented this turn. Never mistake deception for cleverness. |
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Return to the EarthInstantDestroy target artifact, enchantment, or creature with flying. "Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast." |
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Ruthless InstinctsInstantChoose one - A single battle affects countless others. |
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Sudden ReclamationInstantPut the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. "There is no secret buried so deep that we will never find it." |
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Winds of Qal SismaInstantPrevent all combat damage that would be dealt this turn.
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Cunning StrikeInstantCunning Strike deals 2 damage to target creature and 2 damage to target player. "The opponent who blocks the path, becomes the path." |
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Ethereal AmbushInstantManifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) The energies of the Temur lands are readily unleashed upon intruders. |
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Grim ContestInstantChoose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. The invader hoped he could survive the beast's jaws and emerge through its rotting skin. |
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Harsh SustenanceInstantHarsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. The Shifting Wastes provide refuge to those who know where to look for it. |
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War FlareInstantCreatures you control get +2/+1 until end of turn. Untap those creatures. "No sun or fire can warm my blood quite like a war flare." |
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Artful ManeuverInstantTarget creature gets +2/+2 until end of turn.
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Center SoulInstantTarget creature you control gains protection from the color of your choice until end of turn.
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Enduring VictoryInstantDestroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) "My dragonlord is immortal. Most dragons are not." |
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Fate ForgottenInstantExile target artifact or enchantment. When Sarkhan saved Ugin in Tarkir's past, it changed Tarkir's future. The Sultai no longer exist, having been supplanted by the dragonlord Silumgar and his clan. |
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Radiant PurgeInstantExile target multicolored creature or multicolored enchantment. The Shifting Wastes are Dromoka's domain. She will not tolerate intruders. |
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ResupplyInstantYou gain 6 life. "If the scalelords are the brains of Dromoka's army, the supply caravans are its beating heart." |
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Scale BlessingInstantBolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) "Your bravery honors us all." |
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Secure the WastesInstantPut X 1/1 white Warrior creature tokens onto the battlefield. "The Shifting Wastes provide our clan eternal protection. It is our duty to return the favor." |
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Surge of RighteousnessInstantDestroy target black or red creature that's attacking or blocking. You gain 2 life. Though she stood alone, she struck with the force of an army. |
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AnticipateInstantLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "When I have meditated on all outcomes, my opponent has no recourse." |
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Blessed ReincarnationInstantExile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library.
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ContradictInstantCounter target spell. Those who question Ojutai may not like the answers they receive. |
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Dance of the SkywiseInstantUntil end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. The Ojutai believe in the Great Wheel: those who best serve the dragonlord are destined to be reborn as dragons. |
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Dragonlord's PrerogativeInstantAs an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand.
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GlintInstantTarget creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Rakshasa waste no opportunity to display their wealth and power, even in the midst of a sorcerous duel. |
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Learn from the PastInstantTarget player shuffles his or her graveyard into his or her library. "I've been told my whole life that the great Ojutai holds all knowledge, but I wonder what our forebears knew." |
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Ojutai's BreathInstantTap target creature. It doesn't untap during its controller's next untap step.
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Silumgar's ScornInstantAs an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.
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Butcher's GleeInstantTarget creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) The Crave made Kneecleaver think she was bigger than the dragon. |
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Coat with VenomInstantTarget creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) "Every Silumgar blade carries the blessing of our dragonlord." |
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FlattenInstantTarget creature gets -4/-4 until end of turn. Like their dragonlord, the Kolaghan take no trophies. They find true fulfillment only in the battle itself, in clash of steel and thunder of hooves. |
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Foul RenewalInstantReturn target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. The cycle of life and death is rarely pretty. |
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Foul-Tongue InvocationInstantAs an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand.
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Foul-Tongue ShriekInstantTarget opponent loses 1 life for each attacking creature you control. You gain that much life. Foul-Tongue shamans draw their powers from a dark twisting of the Draconic language. |
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Commune with LavaInstantExile the top X cards of your library. Until the end of your next turn, you may play those cards. Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world. |
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Draconic RoarInstantAs an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.
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Rending VolleyInstantRending Volley can't be countered by spells or abilities. The sky offers few hiding places. |
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Sarkhan's RageInstantSarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans. |
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Sarkhan's TriumphInstantSearch your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library. Sarkhan gazed on the world around him, the dragons sweeping through its skies, and joy kindled like a fire in his soul. |
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Tail SlashInstantTarget creature you control deals damage equal to its power to target creature you don't control. "Kneel before a dragon and you will be spared when it turns to leave." |
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Twin BoltInstantTwin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away. |
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Volcanic RushInstantAttacking creatures get +2/+0 and gain trample until end of turn. "The bravest warriors take the shortest path to victory, whatever that path may be." |
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Collected CompanyInstantLook at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. Many can stand where one would fall. |
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Display of DominanceInstantChoose one -
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Dromoka's GiftInstantBolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) The simplest gift from a dragon can be a revered accolade for a human warrior. |
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Inspiring CallInstantDraw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Pinion FeastInstantDestroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) "Even paradise is not without tragedies." |
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Press the AdvantageInstantUp to two target creatures each get +2/+2 and gain trample until end of turn. "Show your enemies as much mercy as they would show you." |
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Revealing WindInstantPrevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. "The sands obscure the vision of others, but clarify ours." |
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Shape the SandsInstantTarget creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) "Dragons in flight seldom expect company." |
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Tread UponInstantTarget creature gets +2/+2 and gains trample until end of turn. "Boasting impenetrable defenses only draws the most tenacious of attackers." |
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Atarka's CommandInstantChoose two -
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Dromoka's CommandInstantChoose two -
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Kolaghan's CommandInstantChoose two -
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Ojutai's CommandInstantChoose two -
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Silumgar's CommandInstantChoose two -
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Scour from ExistenceInstantExile target permanent. "Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."-General Tazri, allied commander |
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Titan's PresenceInstantAs an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. Dust and memory are all that remain in Ulamog's wake. |
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Encircling FissureInstantPrevent all combat damage that would be dealt this turn by creatures target opponent controls.
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Gideon's ReproachInstantGideon's Reproach deals 4 damage to target attacking or blocking creature. "Suddenly, Gideon was there with us, clearing the way so that we could escape."-The War Diaries |
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Lithomancer's FocusInstantTarget creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. "Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."-Ugin |
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Roil's RetributionInstantRoil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. "We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"-Yon Basrel, Oran-Rief survivalist |
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Tandem TacticsInstantUp to two target creatures each get +1/+2 until end of turn. You gain 2 life. In times of infestation and war, Zendikar favors the blades that strike in unison. |
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Adverse ConditionsInstantDevoid (This card has no color.)
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Horribly AwryInstantDevoid (This card has no color.) "We are nothing but dust to them-our bodies, our actions, even our words."-Jori En, expedition leader |
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Spell ShrivelInstantDevoid (This card has no color.)
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Roilmage's TrickInstantConverge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. Weather on Zendikar is unpredictable-unless you're the one telling it what to do. |
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Scatter to the WindsInstantCounter target spell.
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Complete DisregardInstantDevoid (This card has no color.) "We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."-Javad Nasrin, outrider captain |
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Grave BirthingInstantDevoid (This card has no color.)
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Grip of DesolationInstantDevoid (This card has no color.) As the hand closed, there was first terror, then numbness, and finally nothingness. |
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Turn AgainstInstantDevoid (This card has no color.) "No, don't! Nal, it's me-" |
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OutnumberInstantOutnumber deals damage to target creature equal to the number of creatures you control. Everyone who could still lift a weapon had a part in retaking Sea Gate. |
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StonefuryInstantStonefury deals damage to target creature equal to the number of lands you control. Akoum can make any intruder look small. |
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Sure StrikeInstantTarget creature gets +3/+0 and gains first strike until end of turn. To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later. |
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Volcanic UpheavalInstantDestroy target land. Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly. |
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Unnatural AggressionInstantDevoid (This card has no color.) The battle served as a grim reminder of what a final victory for the Eldrazi would mean. |
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Infuse with the ElementsInstantConverge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. "Zendikar has given us the weapons to wage war on the appropriate scale."-Najiya, leader of the Tajuru |
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Natural ConnectionInstantSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "Zendikar will not surrender, and neither can we." |
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Swell of GrowthInstantTarget creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. "Nissa is not the only one with a deep connection to Zendikar's primal elements."-Kiora |
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Brutal ExpulsionInstantDevoid (This card has no color.)
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Spatial ContortionInstant({C} represents colorless mana.) "For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill." |
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Warping WailInstant({C} represents colorless mana.)
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Dazzling ReflectionInstantYou gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. "The light of a felidar's horns can give even an Eldrazi pause." |
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Immolating GlareInstantDestroy target attacking creature. "The sun can warm your skin or blister it, nurture your crops or wither them, light your path or blind you. She is a fickle friend, but a far worse enemy." |
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Make a StandInstantCreatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) For a moment they stood tall, all fear forgotten. |
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Searing LightInstantDestroy target attacking or blocking creature with power 2 or less. "Light can lay bare our fears. It can also make them go away." |
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Abstruse InterferenceInstantDevoid (This card has no color.)
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Void ShatterInstantDevoid (This card has no color.) Eldrazi break concentration like glass. |
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Comparative AnalysisInstantSurge "Our time grows short. If we wish to vanquish the Eldrazi, we must unlock the hedrons' secrets." |
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Gift of TusksInstantUntil end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. It's an experience you'll never forget. |
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Grip of the RoilInstantSurge
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Overwhelming DenialInstantSurge
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Sweep AwayInstantReturn target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. The Roil takes many forms. It also takes many victims. |
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Unity of PurposeInstantSupport 2. (Put a +1/+1 counter on each of up to two target creatures.) Faced with the novel problem of inspiring an army, Jace asked himself: "What would Gideon say?" |
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Unnatural EnduranceInstantDevoid (This card has no color.) "Eldrazi don't die easy. Sometimes they don't die at all." |
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Corpse ChurnInstantPut the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. "The distraction of your life has ended. Now your service begins." |
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Tar SnareInstantTarget creature gets -3/-2 until end of turn. The amorphous, magically animated residue known as the Fathom Sludge lurks in the Hagra Cistern, attacking its prey with pseudopods and dragging it down to be digested. |
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Consuming SinkholeInstantDevoid (This card has no color.) "What will not yield will be consumed." |
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