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Cache::write() - CORE/Cake/Cache/Cache.php, line 309 I18n::translate() - CORE/Cake/I18n/I18n.php, line 176 __d - CORE/Cake/basics.php, line 558 PaginatorHelper::counter() - CORE/Cake/View/Helper/PaginatorHelper.php, line 581 include - APP/View/Elements/pagination.ctp, line 26 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::element() - CORE/Cake/View/View.php, line 424 include - APP/View/Cards/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::render() - CORE/Cake/View/View.php, line 475 Controller::render() - CORE/Cake/Controller/Controller.php, line 957 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 193 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 161 [main] - APP/webroot/index.php, line 92
Carven CaryatidCreature - SpiritDefender (This creature can't attack.) So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits. |
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Cascade BluffsLand: Add to your mana pool. Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Cast into DarknessEnchantment - AuraEnchant creature In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon's gaze. |
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Cast Through TimeEnchantmentInstant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
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Casting of BonesEnchantment - AuraEnchant creature "Only a necromancer would create such a foul form of divination." |
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CastleEnchantmentUntapped creatures you control get +0/+2.
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Castle RaptorsCreature - Bird SoldierFlying "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours." |
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Castle SengirLand: Add to your mana pool. Where hope has no champion, evil rules all. |
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Cat BurglarCreature - Kor Rogue Minion, : Target player discards a card. Activate this ability only any time you could cast a sorcery. The il-Kor no longer roam the open plains, but they are still hunters. |
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Cat WarriorsCreature - Cat WarriorForestwalk These stealthy felines have survived so many battles that some believe they must possess many lives. |
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CataclysmSorceryEach player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. The Weatherlight dragged the Predator behind it, the cradle hauling the casket. |
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Catacomb DragonCreature - DragonFlying
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Catacomb SifterCreature - Eldrazi DroneDevoid (This card has no color.)
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Catacomb SlugCreature - Slug"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one." |
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CatalogInstantDraw two cards, then discard a card. Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns. |
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Catalyst StoneArtifactFlashback costs you pay cost up to less. The gems' incandescence invades the dreams of all who see them. |
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Catapult MasterCreature - Human SoldierTap five untapped Soldiers you control: Exile target creature. "There's no ‘I' in ‘team,' but there's a ‘we' in ‘weapon.'" |
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Catapult SquadCreature - Human SoldierTap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Together they could hit anything between the heavens and the horizon. |
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CatastropheSorceryDestroy all lands or all creatures. Creatures destroyed this way can't be regenerated. Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care." |
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Cateran BruteCreature - Horror Mercenary, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. The Cateran guild prefers to call them "public relations." |
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Cateran EnforcerCreature - Horror MercenaryFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Cateran KidnappersCreature - Human Mercenary, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. Recruits aren't always volunteers. |
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Cateran OverlordCreature - Horror MercenarySacrifice a creature: Regenerate Cateran Overlord.
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Cateran PersuaderCreature - Human Mercenary, : Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.
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Cateran SlaverCreature - Horror MercenarySwampwalk
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Cateran SummonsSorcerySearch your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Even when recruitment is slow, the guild can always cook something up. |
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Caterwauling BoggartCreature - Goblin ShamanEach Goblin you control can't be blocked except by two or more creatures. "As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever." |
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Cathars' CrusadeEnchantmentWhenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad. |
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Cathartic AdeptCreature - Human Wizard: Target player puts the top card of his or her library into his or her graveyard. "Forget. Only then will there be space for hope between the pain and fear." |
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Cathedral MembraneArtifact Creature - Wall( can be paid with either or 2 life.)
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Cathedral of SerraLandWhite legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cathedral of WarLandCathedral of War enters the battlefield tapped.
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Cathedral SanctifierCreature - Human ClericWhen Cathedral Sanctifier enters the battlefield, you gain 3 life. "Evil will soon be vanquished. What Innistrad most needs now is healing." |
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CathodionArtifact Creature - ConstructWhen Cathodion dies, add to your mana pool. Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it. |
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Cauldron DanceInstantCast Cauldron Dance only during combat.
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Cauldron HazeInstantChoose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cauldron of SoulsArtifact: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Caustic CrawlerCreature - InsectLandfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better. |
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Caustic HoundCreature - HoundWhen Caustic Hound dies, each player loses 4 life. At first, the Mirrans aimed for its exposed gut. The survivors quickly learned to do otherwise. |
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Caustic RainSorceryExile target land. "Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." |
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Caustic TarEnchantment - AuraEnchant land "Twisted magic, twisted fate, |
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Caustic WaspsCreature - InsectFlying Even the wasp knows how to pay the magistrate his due respect. |
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Cautery SliverCreature - SliverAll Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
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Cavalry MasterCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Cavalry PegasusCreature - PegasusFlying "It is hope, hooved and winged." |
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Cave PeopleCreature - HumanWhenever Cave People attacks, it gets +1/-2 until end of turn.
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Cave SenseEnchantment - AuraEnchant creature
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Cave TigerCreature - CatWhenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers. |
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Cave-InSorceryYou may exile a red card from your hand rather than pay Cave-In's mana cost. One fleet was gone; others were poised. |
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Cavern CrawlerCreature - InsectMountainwalk
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Cavern HarpyCreature - Harpy BeastFlying
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Cavern LampadEnchantment Creature - NymphBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Cavern of SoulsLandAs Cavern of Souls enters the battlefield, choose a creature type.
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Cavern ThoctarCreature - Beast: Cavern Thoctar gets +1/+0 until end of turn. Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get. |
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Caverns of DespairWorld EnchantmentNo more than two creatures can attack each combat.
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Caves of KoilosLand: Add to your mana pool.
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Cease-FireInstantTarget player can't cast creature spells this turn. When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew. |
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Ceaseless SearbladesCreature - Elemental WarriorWhenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Flamekins' fires burn cool until they decide otherwise. |
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Celestial AncientCreature - ElementalFlying "We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings." |
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Celestial ArchonEnchantment Creature - ArchonBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Celestial ConvergenceEnchantmentCelestial Convergence enters the battlefield with seven omen counters on it.
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Celestial CrusaderCreature - SpiritFlash (You may cast this spell any time you could cast an instant.)
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Celestial DawnEnchantmentLands you control are Plains.
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Celestial FlareInstantTarget player sacrifices an attacking or blocking creature. "You were defeated the moment you declared your aggression."-Gideon Jura |
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Celestial ForceCreature - ElementalAt the beginning of each upkeep, you gain 3 life. "Wishing upon only one star seems like a failure of imagination." |
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Celestial GatekeeperCreature - Bird ClericFlying
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Celestial KirinLegendary Creature - Kirin SpiritFlying All bow at its visitation-some in awe, some in honor, some in fear. |
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Celestial MantleEnchantment - AuraEnchant creature Upon such armor, even a mountain would break. |
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Celestial PrismArtifact, : Add one mana of any color to your mana pool.
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Celestial PurgeInstantExile target black or red permanent. "A world without evil? Boring. Give me vile fiends to smite and banish any day." |
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Celestial SwordArtifact, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. "So great is its power, only the chosen can wield it and live." |
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Cellar DoorArtifact, : Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. As if anyone needed another reason to avoid dark, dank cellars. |
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Cemetery GateCreature - WallDefender (This creature can't attack.) "It keeps some out, yes. It also keeps others in!" |
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Cemetery PucaCreature - ShapeshifterWhenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature and gains this ability. "'Tis a strange creature indeed that chooses the vanquished over the victor." |
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Cemetery ReaperCreature - ZombieOther Zombie creatures you control get +1/+1. Every grave cradles a recruit. |
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Cenn's HeirCreature - Kithkin SoldierWhenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others. |
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Cenn's TacticianCreature - Kithkin Soldier, : Put a +1/+1 counter on target Soldier creature. The choke point was the plan, but devoted camaraderie was always her strategy. |
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Centaur ArcherCreature - Centaur Archer: Centaur Archer deals 1 damage to target creature with flying. "Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight." |
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Centaur BattlemasterCreature - Centaur WarriorHeroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. "A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider-today." |
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Centaur ChieftainCreature - CentaurHaste
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Centaur CourserCreature - Centaur Warrior"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." |
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Centaur GardenLand: Add to your mana pool. Centaur Garden deals 1 damage to you.
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Centaur GladeEnchantment: Put a 3/3 green Centaur creature token onto the battlefield. The Mirari called to the centaurs, and all who heard it were forever changed. |
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Centaur HealerCreature - Centaur ClericWhen Centaur Healer enters the battlefield, you gain 3 life. Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat. |
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Centaur OmenreaderSnow Creature - Centaur ShamanAs long as Centaur Omenreader is tapped, creature spells you cast cost less to cast. The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel. |
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Centaur RootcasterCreature - Centaur DruidWhenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
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Centaur SafeguardCreature - Centaur Warrior( can be paid with either or .) Swift, strong, and selfless, the centaurs are the shields of the Conclave. |
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Centaur VeteranCreature - CentaurTrample He wears his scars like badges of honor, warning his foes that he's not easily defeated. |
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Centaur's HeraldCreature - Elf Scout, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them. |
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Center SoulInstantTarget creature you control gains protection from the color of your choice until end of turn.
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Cephalid AristocratCreature - CephalidWhenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead. |
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Cephalid BrokerCreature - Cephalid: Target player draws two cards, then discards two cards. Cephalids value the free exchange of ideas-except for the "free" part. |
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Cephalid ColiseumLand: Add to your mana pool. Cephalid Coliseum deals 1 damage to you.
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Cephalid ConstableCreature - Cephalid WizardWhenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Cephalids don't police people. They police loyalties. |
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Cephalid IllusionistCreature - Cephalid WizardWhenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
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Cephalid InkshrouderCreature - CephalidDiscard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) Cephalids shrink from the harsh glare of scrutiny. |
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