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Wandering Tombshell

Creature - Zombie Turtle

The crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.

Mana:
Power: 1/6
Cardset: Dragons of Tarkir #127 (Common)
Type: Creature

Wandering Wolf

Creature - Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

Mana:
Power: 2/1
Cardset: Avacyn Restored #202 (Common)
Type: Creature

Wanderwine Prophets

Creature - Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Mana:
Power: 4/4
Cardset: Lorwyn #95 (Rare)
Type: Creature

Waning Wurm

Creature - Zombie Wurm

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Mana:
Power: 7/6
Cardset: Planar Chaos #83 (Uncommon)
Type: Creature

War Behemoth

Creature - Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war."
-Gvar Barzeel, krumar commander

Mana:
Power: 3/6
Cardset: Khans of Tarkir #29 (Common)
Type: Creature

War Elemental

Creature - Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

Mana:
Power: 1/1
Cardset: Mirrodin #112 (Rare)
Type: Creature

War Elephant

Creature - Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." -Kikuyu Proverb

Mana:
Power: 2/2
Cardset: Arabian Nights #68 (Common)
Arabian Nights #69 (Common)
Type: Creature

War Falcon

Creature - Bird

Flying

War Falcon can't attack unless you control a Knight or a Soldier.

The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.

Mana:
Power: 2/1
Cardset: Magic 2013 #38 (Common)
Type: Creature

War Mammoth

Creature - Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

Mana:
Power: 3/3
Cardset: Fifth Edition #202 (Common)
Fourth Edition #170 (Common)
Revised Edition #135 (Common)
Unlimited Edition #136 (Common)
Beta Edition #136 (Unknown)
Alpha Edition #136 (Unknown)
Type: Creature

War Priest of Thune

Creature - Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"The sacred might of Thune thunders in my soul."

Mana:
Power: 2/2
Cardset: Magic 2013 #39 (Uncommon)
Magic 2011 #38 (Uncommon)
Type: Creature

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

War-Spike Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: War-Spike Changeling gains first strike until end of turn.

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
-Olly of Goldmeadow

Mana:
Power: 3/3
Cardset: Modern Masters #139 (Common)
Morningtide #112 (Common)
Type: Creature

War-Torch Goblin

Creature - Goblin Warrior

, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
-Agrus Kos

Mana:
Power: 1/1
Cardset: Ravnica: City of Guilds #151 (Common)
Type: Creature

War-Wing Siren

Creature - Siren Soldier

Flying

Heroic - Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.

Once she sang sailors to their doom. Now she leads them to glory.

Mana:
Power: 1/3
Cardset: Journey Into Nyx #57 (Common)
Type: Creature

Warbreak Trumpeter

Creature - Goblin

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.

Mana:
Power: 1/1
Cardset: Legions #116 (Uncommon)
Type: Creature

Warbringer

Creature - Orc Berserker

Dash costs you pay cost less (as long as this creature is on the battlefield).

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #168 (Uncommon)
Type: Creature

Warchanter of Mogis

Creature - Minotaur Shaman

Inspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Mana:
Power: 3/3
Cardset: Born of the Gods #85 (Common)
Type: Creature

Warclamp Mastiff

Creature - Hound

First strike (This creature deals combat damage before creatures without first strike.)

"One bite from that dog will send you to the healer's tent for days."
-Watchmaster Finn of An Karras

Mana:
Power: 1/1
Cardset: Magic 2013 #40 (Common)
Type: Creature

Ward Sliver

Creature - Sliver

As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.

The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.

Mana:
Power: 2/2
Cardset: Legions #25 (Uncommon)
Type: Creature

Warden of Evos Isle

Creature - Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

Mana:
Power: 2/2
Cardset: Magic 2014 #79 (Uncommon)
Type: Creature

Warden of Geometries

Creature - Eldrazi Drone

Vigilance

: Add {C} to your mana pool. ({C} represents colorless mana.)

The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.

Mana:
Power: 2/3
Cardset: Oath of the Gatewatch #11 (Common)
Type: Creature

Warden of the Beyond

Creature - Human Wizard

Vigilance (Attacking doesn't cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

He draws strength from a vast source few mortals can fathom.
Designed by Isaiah Cartwright

Mana:
Power: 2/2
Cardset: Magic 2015 #42 (Uncommon)
Type: Creature

Warden of the Eye

Creature - Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #212 (Uncommon)
Type: Creature

Warden of the First Tree

Creature - Human

: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Mana:
Power: 1/1
Cardset: Fate Reforged #143 (Mythic Rare)
Type: Creature

Wardscale Dragon

Creature - Dragon

Flying

As long as Wardscale Dragon is attacking, defending player can't cast spells.

Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.

Mana:
Power: 4/4
Cardset: Fate Reforged #30 (Uncommon)
Type: Creature

Warmind Infantry

Creature - Elemental Soldier

Battalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.

Mana:
Power: 2/3
Cardset: Gatecrash #111 (Common)
Type: Creature

Warmonger

Creature - Minotaur Monger

: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

Mana:
Power: 3/3
Cardset: Mercadian Masques #225 (Uncommon)
Type: Creature

Warmonger Hellkite

Creature - Dragon

Flying

All creatures attack each combat if able.

: Attacking creatures get +1/+0 until end of turn.

Its wings beat to the howls of war and fan the fires of rage.

Mana:
Power: 5/5
Cardset: Commander 2014 #41 (Rare)
Type: Creature

Warpath Ghoul

Creature - Zombie

Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.

Mana:
Power: 3/2
Cardset: Magic 2012 #117 (Common)
Magic 2010 #120 (Common)
Type: Creature

Warped Researcher

Creature - Human Wizard Mutant

Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)

New insights yield new senses.

Mana:
Power: 3/4
Cardset: Legions #56 (Uncommon)
Type: Creature

Warping Wurm

Creature - Wurm

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay .

When Warping Wurm phases in, put a +1/+1 counter on it.

Even wurms start out small.

Mana:
Power: 1/1
Cardset: Mirage #347 (Rare)
Type: Creature

Warren Instigator

Creature - Goblin Berserker

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

"Danger! Danger! Come out of the safety of your holes!"

Mana:
Power: 1/1
Cardset: Zendikar #154 (Mythic Rare)
Type: Creature

Warren Pilferers

Creature - Goblin Rogue

When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

"What do they need all this stuff for? They're dead. We're alive. Simple enough."

Mana:
Power: 3/3
Cardset: Modern Masters #103 (Common)
Lorwyn #146 (Common)
Type: Creature

Warren-Scourge Elf

Creature - Elf Warrior

Protection from Goblins

"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form."
-Fiala, Gilt-Leaf winnower

Mana:
Power: 1/1
Cardset: Lorwyn #241 (Common)
Type: Creature

Warrior Angel

Creature - Angel Warrior

Flying

Whenever Warrior Angel deals damage, you gain that much life.

She represents not hope, but hope's desperate fury.

Mana:
Power: 3/4
Cardset: Stronghold #123 (Rare)
Type: Creature

Warrior en-Kor

Creature - Kor Warrior Knight

: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.

Mana:
Power: 2/2
Cardset: Stronghold #124 (Uncommon)
Type: Creature

Warthog

Creature - Boar

Swampwalk

"Too much work-it takes a long time to break them in, and more than a few recruits."
-Grebog, goblin swine-rider

Mana:
Power: 3/2
Cardset: Sixth Edition #267 (Unknown)
Visions #74 (Common)
Type: Creature

Wasp Lancer

Creature - Faerie Soldier

Flying

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Shadowmoor #179 (Uncommon)
Type: Creature

Wasteland Strangler

Creature - Eldrazi Processor

Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #102 (Rare)
Type: Creature

Wasteland Viper

Creature - Snake

Deathtouch

Bloodrush - , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

"The Gruul embrace all things poisonous and living in the cracks of society."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Power: 1/2
Cardset: Gatecrash #139 (Uncommon)
Type: Creature