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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Scrapskin Drake

Creature - Zombie Drake

Flying

Scrapskin Drake can block only creatures with flying.

"The cathars killed my skaabs down below. Let's see how high their swords can reach."
-Ludevic, necro-alchemist

Mana:
Power: 2/3
Cardset: Avacyn Restored #73 (Common)
Type: Creature

Tandem Lookout

Creature - Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Mana:
Power: 2/1
Cardset: Avacyn Restored #80 (Uncommon)
Type: Creature

Bloodflow Connoisseur

Creature - Vampire

Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."
-Sorin Markov

Mana:
Power: 1/1
Cardset: Avacyn Restored #87 (Common)
Type: Creature

Dark Impostor

Creature - Vampire Assassin

: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

"Ah, this is a nice life. I can see why you were so desperate to keep it."

Mana:
Power: 2/2
Cardset: Avacyn Restored #92 (Rare)
Type: Creature

Demonic Taskmaster

Creature - Demon

Flying

At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.

Subservience to greater power is the only law in the pit.

Mana:
Power: 4/3
Cardset: Avacyn Restored #95 (Uncommon)
Type: Creature

Searchlight Geist

Creature - Spirit

Flying

: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

It rises with the fall of darkness, seeking souls to extinguish.

Mana:
Power: 2/1
Cardset: Avacyn Restored #119 (Common)
Type: Creature

Soulcage Fiend

Creature - Demon

When Soulcage Fiend dies, each player loses 3 life.

Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.

Mana:
Power: 3/2
Cardset: Avacyn Restored #120 (Common)
Type: Creature

Fervent Cathar

Creature - Human Knight

Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.

"I'll put my sword down only to die. And I don't plan on doing that today."

Mana:
Power: 2/1
Cardset: Avacyn Restored #135 (Common)
Type: Creature

Hanweir Lancer

Creature - Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Mana:
Power: 2/2
Cardset: Avacyn Restored #138 (Common)
Type: Creature

Kessig Malcontents

Creature - Human Warrior

When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.

Discontent is a powerful weapon in the hands of a mob.

Mana:
Power: 3/1
Cardset: Avacyn Restored #142 (Uncommon)
Type: Creature

Riot Ringleader

Creature - Human Warrior

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.

"So the vampires like hot blood, do they? Let's see how they handle ours."

Mana:
Power: 2/2
Cardset: Avacyn Restored #152 (Common)
Type: Creature

Borderland Ranger

Creature - Human Scout

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"There's only one route from Kessig into Stensia. Unless you come with me."

Mana:
Power: 2/2
Cardset: Avacyn Restored #169 (Common)
Magic 2010 #169 (Common)
Type: Creature

Champion of Lambholt

Creature - Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Mana:
Power: 1/1
Cardset: Avacyn Restored #171 (Rare)
Type: Creature

Gloomwidow

Creature - Spider

Reach

Gloomwidow can block only creatures with flying.

The abandoned towns on the moors didn't stay empty for long.

Mana:
Power: 3/3
Cardset: Avacyn Restored #180 (Uncommon)
Shadowmoor #117 (Uncommon)
Type: Creature

Somberwald Sage

Creature - Human Druid

: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

"You can face any danger when all of nature is on your side."

Mana:
Cardset: Avacyn Restored #194 (Rare)
Type: Creature

Trusted Forcemage

Creature - Human Shaman

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

Mana:
Power: 2/2
Cardset: Avacyn Restored #199 (Common)
Type: Creature

Wolfir Avenger

Creature - Wolf Warrior

Flash (You may cast this spell any time you could cast an instant.)

: Regenerate Wolfir Avenger.

Released from a dark curse and bound to a higher calling.

Mana:
Power: 3/3
Cardset: Avacyn Restored #205 (Uncommon)
Type: Creature

Attended Knight

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

Mana:
Power: 2/2
Cardset: Magic 2013 #5 (Common)
Type: Creature

Crusader of Odric

Creature - Human Soldier

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."

Mana:
Power: */*
Cardset: Magic 2013 #10 (Uncommon)
Type: Creature

Guardians of Akrasa

Creature - Human Soldier

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"Only by the bravery of those who put loyalty above glory is our home kept safe."
-Elspeth Tirel

Mana:
Cardset: Magic 2013 #18 (Common)
Shards of Alara #12 (Common)
Type: Creature

Intrepid Hero

Creature - Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

Mana:
Power: 1/1
Cardset: Magic 2013 #20 (Rare)
Eighth Edition #26 (Rare)
Seventh Edition #22 (Rare)
Urza's Saga #19 (Rare)
Type: Creature

Arctic Aven

Creature - Bird Wizard

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 2/1
Cardset: Magic 2013 #42 (Uncommon)
Type: Creature

Courtly Provocateur

Creature - Human Wizard

: Target creature attacks this turn if able.

: Target creature blocks this turn if able.

"My one regret is that I have mastered an art that leaves its audience unable to applaud."

Mana:
Power: 1/1
Cardset: Magic 2013 #46 (Uncommon)
Type: Creature

Scroll Thief

Creature - Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.

Mana:
Power: 1/3
Cardset: Magic 2014 #69 (Common)
Magic 2013 #66 (Common)
Venser vs. Koth #7 (Common)
Magic 2011 #72 (Common)
Type: Creature

Watercourser

Creature - Elemental

: Watercourser gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
-Old Fishbones, Martyne river guide

Mana:
Power: 2/3
Cardset: Magic 2013 #78 (Common)
Type: Creature

Wind Drake

Creature - Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

Mana:
Power: 2/2
Cardset: Dragon's Maze #20 (Common)
Magic 2013 #80 (Common)
Magic 2010 #81 (Common)
Ninth Edition #112 (Common)
Eighth Edition #114 (Common)
Seventh Edition #114 (Common)
Sixth Edition #106 (Unknown)
Tempest #105 (Common)
Type: Creature

Giant Scorpion

Creature - Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its sting hurts, but death is strangely painless.

Mana:
Power: 1/3
Cardset: Magic 2013 #94 (Common)
Zendikar #90 (Common)
Type: Creature

Harbor Bandit

Creature - Human Rogue

Harbor Bandit gets +1/+1 as long as you control an Island.

: Harbor Bandit can't be blocked this turn.

He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.

Mana:
Power: 2/2
Cardset: Magic 2013 #95 (Uncommon)
Type: Creature

Phylactery Lich

Creature - Zombie

Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

Mana:
Power: 5/5
Cardset: Magic 2013 #104 (Rare)
Magic 2011 #110 (Rare)
Type: Creature

Servant of Nefarox

Creature - Human Cleric

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"My cause is power, and at the altar of power I will gladly forfeit my soul."

Mana:
Power: 3/1
Cardset: Magic 2013 #108 (Common)
Type: Creature

Vampire Nighthawk

Creature - Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 2/3
Cardset: Commander 2013 #97 (Uncommon)
Sorin vs. Tibalt #12 (Uncommon)
Magic 2013 #112 (Uncommon)
Commander #106 (Uncommon)
Zendikar #116 (Uncommon)
Type: Creature

Arms Dealer

Creature - Goblin Rogue

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
-Grezkrick's Emporium motto

Mana:
Power: 1/1
Cardset: Magic 2013 #120 (Uncommon)
Mercadian Masques #172 (Uncommon)
Type: Creature

Reckless Brute

Creature - Ogre Warrior

Haste (This creature can attack and as soon as it comes under your control.)

Reckless Brute attacks each turn if able.

His mind knows no fear, registering only the burning impulse to destroy.

Mana:
Power: 3/1
Cardset: Magic 2013 #144 (Common)
Type: Creature

Rummaging Goblin

Creature - Goblin Rogue

, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

Mana:
Power: 1/1
Cardset: Magic 2015 #159 (Common)
Magic 2013 #146 (Common)
Type: Creature

Wall of Fire

Creature - Wall

Defender (This creature can't attack.)

: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

Mana:
Cardset: Magic 2015 #167 (Common)
Magic 2013 #156 (Common)
Magic 2010 #162 (Uncommon)
Tenth Edition #247 (Uncommon)
Seventh Edition #227 (Uncommon)
Sixth Edition #216 (Unknown)
Fifth Edition #273 (Uncommon)
Fourth Edition #248 (Uncommon)
Revised Edition #182 (Uncommon)
Unlimited Edition #182 (Uncommon)
Beta Edition #183 (Unknown)
Alpha Edition #182 (Unknown)
Type: Creature

Centaur Courser

Creature - Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
-Ramal, sage of Westgate

Mana:
Power: 3/3
Cardset: Magic 2013 #164 (Common)
Magic 2010 #172 (Common)
Type: Creature

Elvish Archdruid

Creature - Elf Druid

Other Elf creatures you control get +1/+1.

: Add to your mana pool for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

Mana:
Power: 2/2
Cardset: Commander 2014 #190 (Rare)
Magic 2013 #168 (Rare)
Magic 2012 #172 (Rare)
Magic 2011 #171 (Rare)
Magic 2010 #176 (Rare)
Type: Creature

Mwonvuli Beast Tracker

Creature - Human Scout

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.

"The more dangerous, the better."

Mana:
Power: 2/1
Cardset: Magic 2013 #177 (Uncommon)
Type: Creature

Yeva's Forcemage

Creature - Elf Shaman

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."

Mana:
Power: 2/2
Cardset: Magic 2013 #198 (Common)
Type: Creature

Auramancer

Creature - Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Mana:
Power: 2/2
Cardset: Magic 2014 #6 (Common)
Planechase 2012 #2 (Common)
Magic 2012 #9 (Common)
Odyssey #5 (Common)
Type: Creature

Benalish Veteran

Creature - Human Soldier

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."

Mana:
Power: 2/2
Cardset: Magic 2012 #10 (Common)
Type: Creature

Gideon's Avenger

Creature - Human Soldier

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."

Mana:
Power: 2/2
Cardset: Magic 2012 #17 (Rare)
Type: Creature

Griffin Sentinel

Creature - Griffin

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

Mana:
Power: 1/3
Cardset: Magic 2014 #20 (Common)
Magic 2012 #21 (Common)
Magic 2010 #12 (Common)
Type: Creature

Mesa Enchantress

Creature - Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."

Mana:
Cardset: Magic 2012 #25 (Rare)
Magic 2010 #20 (Rare)
Planar Chaos #26 (Rare)
Type: Creature

Roc Egg

Creature - Bird

Defender (This creature can't attack.)

When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.

A thin shell lies between the roc and a world of bite-sized treats.

Mana:
Cardset: Magic 2012 #32 (Uncommon)
Magic 2011 #25 (Uncommon)
Type: Creature

Æther Adept

Creature - Human Wizard

When Æther Adept enters the battlefield, return target creature to its owner's hand.

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."

Mana:
Power: 2/2
Cardset: Magic 2012 #41 (Common)
Magic 2011 #41 (Common)
Type: Creature

Jace's Archivist

Creature - Vedalken Wizard

, : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."

Mana:
Power: 2/2
Cardset: Commander 2013 #48 (Rare)
Magic 2012 #59 (Rare)
Type: Creature

Skywinder Drake

Creature - Drake

Flying

Skywinder Drake can block only creatures with flying.

It's so light and fragile that it can glide where the air is thinnest.

Mana:
Power: 3/1
Cardset: Magic 2012 #75 (Common)
Type: Creature

Bloodrage Vampire

Creature - Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

The most genteel facades hide the most abominable desires.

Mana:
Power: 3/1
Cardset: Sorin vs. Tibalt #10 (Common)
Magic 2012 #83 (Common)
Type: Creature

Cemetery Reaper

Creature - Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Every grave cradles a recruit.

Mana:
Power: 2/2
Cardset: Magic 2012 #86 (Rare)
Archenemy #12 (Rare)
Magic 2010 #87 (Rare)
Type: Creature

Devouring Swarm

Creature - Insect

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.

Mana:
Power: 2/1
Cardset: Magic 2012 #91 (Common)
Type: Creature

Royal Assassin

Creature - Human Assassin

: Destroy target tapped creature.

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.

Mana:
Power: 1/1
Cardset: Magic 2012 #105 (Rare)
Magic 2011 #116 (Rare)
Magic 2010 #110 (Rare)
Tenth Edition #174 (Rare)
Ninth Edition #159 (Rare)
Eighth Edition #159 (Rare)
Fourth Edition #41 (Rare)
Revised Edition #33 (Rare)
Unlimited Edition #32 (Rare)
Beta Edition #32 (Unknown)
Alpha Edition #32 (Unknown)
Type: Creature

Warpath Ghoul

Creature - Zombie

Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.

Mana:
Power: 3/2
Cardset: Magic 2012 #117 (Common)
Magic 2010 #120 (Common)
Type: Creature

Blood Ogre

Creature - Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)

Mana:
Power: 2/2
Cardset: Magic 2012 #122 (Common)
Type: Creature

Chandra's Phoenix

Creature - Phoenix

Flying

Haste (This creature can attack and as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Magic 2014 #134 (Rare)
Magic 2012 #126 (Rare)
Type: Creature

Fiery Hellhound

Creature - Elemental Hound

: Fiery Hellhound gets +1/+0 until end of turn.

There's nothing more exciting than a game of fetch the still-beating heart.

Mana:
Power: 2/2
Cardset: Venser vs. Koth #49 (Common)
Magic 2012 #130 (Common)
Magic 2011 #136 (Common)
Magic 2010 #135 (Common)
Type: Creature

Goblin Chieftain

Creature - Goblin

Haste (This creature can attack and as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

"It's time for the ‘Smash, Smash' song!"

Mana:
Power: 2/2
Cardset: Magic 2012 #138 (Rare)
Magic 2011 #141 (Rare)
Magic 2010 #139 (Rare)
Type: Creature

Manic Vandal

Creature - Human Warrior

When Manic Vandal enters the battlefield, destroy target artifact.

It's fun. He doesn't need another reason.

Mana:
Power: 2/2
Cardset: Magic 2012 #151 (Common)
Magic 2011 #151 (Common)
Type: Creature

Brindle Boar

Creature - Boar

Sacrifice Brindle Boar: You gain 4 life.

"Tell the cooks to prepare the fires. Tonight we feast!"
-Tolar Wolfbrother, Krosan tracker

Mana:
Power: 2/2
Cardset: Magic 2014 #167 (Common)
Magic 2012 #167 (Common)
Magic 2011 #166 (Common)
Type: Creature

Dungrove Elder

Creature - Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

All the trees of the forest are his army, and every leaf his shield.

Mana:
Power: */*
Cardset: Magic 2012 #171 (Rare)
Type: Creature

Lurking Crocodile

Creature - Crocodile

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Mana:
Power: 2/2
Cardset: Magic 2012 #184 (Common)
Type: Creature

Sacred Wolf

Creature - Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
-Aref the Hunter

Mana:
Power: 3/1
Cardset: Magic 2012 #194 (Common)
Magic 2011 #196 (Common)
Type: Creature

Adaptive Automaton

Artifact Creature - Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

Mana:
Power: 2/2
Cardset: Magic 2012 #201 (Rare)
Type: Artifact Creature

Gavony Ironwright

Creature - Human Soldier

Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4.

"I wish my work could shelter everyone, yet I pray we are never so few that it does."

Mana:
Power: 1/4
Cardset: Dark Ascension #9 (Uncommon)
Type: Creature

Midnight Guard

Creature - Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored."
-Olgard of the Skiltfolk

Mana:
Power: 2/3
Cardset: Magic 2015 #20 (Common)
Dark Ascension #14 (Common)
Type: Creature

Niblis of the Mist

Creature - Spirit

Flying

When Niblis of the Mist enters the battlefield, you may tap target creature.

"Not even a roaring fire could thaw the chill it put in my heart."
-Vonn, geist-trapper

Mana:
Power: 2/1
Cardset: Dark Ascension #15 (Common)
Type: Creature

Thraben Doomsayer

Creature - Human Cleric

: Put a 1/1 white Human creature token onto the battlefield.

Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.

"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"

Mana:
Power: 2/2
Cardset: Dark Ascension #25 (Rare)
Type: Creature

Headless Skaab

Creature - Zombie Warrior

As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.

Headless Skaab enters the battlefield tapped.

A head is a needless encumbrance when muscle is all that's required.

Mana:
Power: 3/6
Cardset: Dark Ascension #40 (Common)
Type: Creature

Niblis of the Breath

Creature - Spirit

Flying

, : You may tap or untap target creature.

"Why do the dead remain among us? Where is Flight Alabaster to lead them home? Where is Avacyn?"
-Eruth of Lambholt

Mana:
Power: 2/1
Cardset: Dark Ascension #44 (Uncommon)
Type: Creature

Stormbound Geist

Creature - Spirit

Flying

Stormbound Geist can block only creatures with flying.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Mana:
Power: 2/2
Cardset: Dark Ascension #51 (Common)
Type: Creature

Chosen of Markov

Creature - Human

, Tap an untapped Vampire you control: Transform Chosen of Markov.

"I have been found worthy by this great house . . ."

Mana:
Power: 2/2
Cardset: Dark Ascension #55 (Common)
Type: Creature

Falkenrath Torturer

Creature - Vampire

Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

"There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain."

Mana:
Power: 2/1
Cardset: Dark Ascension #60 (Common)
Type: Creature

Geralf's Messenger

Creature - Zombie

Geralf's Messenger enters the battlefield tapped.

When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Mana:
Power: 3/2
Cardset: Dark Ascension #63 (Rare)
Type: Creature

Wakedancer

Creature - Human Shaman

Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.

Mana:
Power: 2/2
Cardset: Conspiracy #134 (Common)
Dark Ascension #79 (Uncommon)
Type: Creature

Erdwal Ripper

Creature - Vampire

Haste

Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch.

Mana:
Power: 2/1
Cardset: Dark Ascension #86 (Common)
Type: Creature

Heckling Fiends

Creature - Devil

: Target creature attacks this turn if able.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.

Mana:
Power: 2/2
Cardset: Conspiracy #145 (Uncommon)
Dark Ascension #92 (Uncommon)
Type: Creature

Markov Blademaster

Creature - Vampire Warrior

Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"

Mana:
Power: 1/1
Cardset: Dark Ascension #96 (Rare)
Type: Creature

Pyreheart Wolf

Creature - Wolf

Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Mana:
Power: 1/1
Cardset: Dark Ascension #101 (Uncommon)
Type: Creature

Lambholt Elder

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

"Be wary of the seemingly gentle souls. The weak here were slaughtered long ago."
-Rem Karolus, Blade of the Inquisitors

Mana:
Power: 1/2
Cardset: Dark Ascension #122 (Uncommon)
Type: Creature

Predator Ooze

Creature - Ooze

Predator Ooze is indestructible.

Whenever Predator Ooze attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

Mana:
Power: 1/1
Cardset: Dark Ascension #124 (Rare)
Type: Creature

Ulvenwald Bear

Creature - Bear

Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.

Out chasing bears
-Kessig expression meaning "died in the woods"

Mana:
Power: 2/2
Cardset: Dark Ascension #129 (Common)
Type: Creature

Diregraf Captain

Creature - Zombie Soldier

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

Mana:
Power: 2/2
Cardset: Dark Ascension #135 (Uncommon)
Type: Creature

Drogskol Captain

Creature - Spirit Soldier

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Dead or alive, true leaders can inspire an entire army.

Mana:
Power: 2/2
Cardset: Dark Ascension #136 (Uncommon)
Type: Creature

Immerwolf

Creature - Wolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other Wolf and Werewolf creatures you control get +1/+1.

Non-Human Werewolves you control can't transform.

Mana:
Power: 2/2
Cardset: Dark Ascension #141 (Uncommon)
Type: Creature

Stromkirk Captain

Creature - Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
-Runo Stromkirk

Mana:
Power: 2/2
Cardset: Dark Ascension #143 (Uncommon)
Type: Creature

Chapel Geist

Creature - Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

Mana:
Power: 2/3
Cardset: Innistrad #7 (Common)
Type: Creature

Elder Cathar

Creature - Human Soldier

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

Mana:
Power: 2/2
Cardset: Innistrad #12 (Common)
Type: Creature

Fiend Hunter

Creature - Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 1/3
Cardset: Commander 2013 #11 (Uncommon)
Sorin vs. Tibalt #11 (Uncommon)
Innistrad #15 (Uncommon)
Type: Creature

Mentor of the Meek

Creature - Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

Mana:
Power: 2/2
Cardset: Commander 2014 #79 (Rare)
Innistrad #21 (Rare)
Type: Creature

Village Bell-Ringer

Creature - Human Scout

Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

"Priests, hunters, slayers-to arms! The enemy approaches!"

Mana:
Power: 1/4
Cardset: Innistrad #41 (Common)
Type: Creature

Voiceless Spirit

Creature - Spirit

Flying, first strike

"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night."
-Saint Trogen, the Slayer

Mana:
Power: 2/1
Cardset: Innistrad #42 (Common)
Type: Creature

Armored Skaab

Creature - Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Literally made for battle.

Mana:
Power: 1/4
Cardset: Innistrad #43 (Common)
Type: Creature

Civilized Scholar

Creature - Human Advisor

: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now."

Mana:
Cardset: Innistrad #47 (Uncommon)
Innistrad #47a (Uncommon)
Type: Creature

Laboratory Maniac

Creature - Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

Mana:
Power: 2/2
Cardset: Innistrad #61 (Rare)
Type: Creature

Lantern Spirit

Creature - Spirit

Flying

: Return Lantern Spirit to its owner's hand.

Bound to the square where she died, she calls out to those in danger-usually scaring them straight into the peril she warns of.

Mana:
Power: 2/1
Cardset: Innistrad #62 (Uncommon)
Type: Creature

Selhoff Occultist

Creature - Human Rogue

Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.

"The mist whispers to those who know it to be more than a mundane fog."

Mana:
Power: 2/3
Cardset: Innistrad #73 (Common)
Type: Creature

Skaab Ruinator

Creature - Zombie Horror

As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.

Mana:
Power: 5/6
Cardset: Innistrad #77 (Mythic Rare)
Type: Creature

Stitched Drake

Creature - Zombie Drake

As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.

Flying

"The best skaab are more powerful and more beautiful than the sum of their parts."
-Stitcher Geralf

Mana:
Power: 3/4
Cardset: Innistrad #80 (Common)
Type: Creature

Ghoulraiser

Creature - Zombie

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh."
-Jadar, ghoulcaller of Nephalia

Mana:
Power: 2/2
Cardset: Innistrad #102 (Common)
Type: Creature

Markov Patrician

Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."

Mana:
Power: 3/1
Cardset: Innistrad #107 (Common)
Type: Creature
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