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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Relentless Skaabs

Creature - Zombie

As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Mana:
Power: 4/4
Cardset: Dark Ascension #45 (Uncommon)
Type: Creature

Soul Seizer

Creature - Spirit

Flying

When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

Mana:
Power: 1/3
Cardset: Dark Ascension #50 (Uncommon)
Type: Creature

Farbog Boneflinger

Creature - Zombie

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

"Here are some bones for you to choke on, dear brother!"
-Gisa, to Geralf

Mana:
Power: 2/2
Cardset: Dark Ascension #61 (Uncommon)
Type: Creature

Fiend of the Shadows

Creature - Vampire Wizard

Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.

Mana:
Power: 3/3
Cardset: Dark Ascension #62 (Rare)
Type: Creature

Ravenous Demon

Creature - Demon

Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.

His twisted words entice the weak.

Mana:
Power: 4/4
Cardset: Dark Ascension #71 (Rare)
Type: Creature

Nearheath Stalker

Creature - Vampire Rogue

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Do not speak of this to the elders. They look unfavorably upon my indulgences."

Mana:
Power: 4/1
Cardset: Dark Ascension #100 (Common)
Type: Creature

Hollowhenge Beast

Creature - Beast

In a world of monsters, it's the stuff of nightmares.

Mana:
Power: 5/5
Cardset: Dark Ascension #118 (Common)
Type: Creature

Village Survivors

Creature - Human

Vigilance

Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance.

As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.

Mana:
Power: 4/5
Cardset: Dark Ascension #130 (Uncommon)
Type: Creature

Vorapede

Creature - Insect

Vigilance, trample

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"If you think you've killed one, guess again."
-Thalia, Knight-Cathar

Mana:
Power: 5/4
Cardset: Dark Ascension #131 (Mythic Rare)
Type: Creature

Havengul Lich

Creature - Zombie Wizard

: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

Mana:
Power: 4/4
Cardset: Dark Ascension #139 (Mythic Rare)
Type: Creature

Angel of Flight Alabaster

Creature - Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.

Mana:
Power: 4/4
Cardset: Innistrad #2 (Rare)
Type: Creature

Angelic Overseer

Creature - Angel

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

From mortal hope immortal power springs.

Mana:
Power: 5/3
Cardset: Innistrad #3 (Mythic Rare)
Type: Creature

Gallows Warden

Creature - Spirit

Flying

Other Spirit creatures you control get +0/+1.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.

Mana:
Power: 3/3
Cardset: Innistrad #16 (Uncommon)
Type: Creature

Geist-Honored Monk

Creature - Human Monk

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Mana:
Power: */*
Cardset: Commander 2014 #72 (Rare)
Innistrad #17 (Rare)
Type: Creature

Thraben Purebloods

Creature - Hound

"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow."
-Hinrik of House Cecani

Mana:
Power: 3/5
Cardset: Innistrad #37 (Common)
Type: Creature

Battleground Geist

Creature - Spirit

Flying

Other Spirit creatures you control get +1/+0.

Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.

Mana:
Power: 3/3
Cardset: Innistrad #45 (Uncommon)
Type: Creature

Mirror-Mad Phantasm

Creature - Spirit

Flying

: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

Mana:
Power: 5/1
Cardset: Innistrad #68 (Mythic Rare)
Type: Creature

Murder of Crows

Creature - Bird

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

Mana:
Power: 4/4
Cardset: Innistrad #70 (Uncommon)
Type: Creature

Sturmgeist

Creature - Spirit

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Mana:
Power: */*
Cardset: Innistrad #82 (Rare)
Type: Creature

Bitterheart Witch

Creature - Human Shaman

Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.

Mana:
Power: 1/2
Cardset: Innistrad #88 (Uncommon)
Type: Creature

Bloodgift Demon

Creature - Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.

Mana:
Power: 5/4
Cardset: Commander 2014 #137 (Rare)
Innistrad #89 (Rare)
Type: Creature

Morkrut Banshee

Creature - Spirit

Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage."
-Hildin, priest of Avacyn

Mana:
Power: 4/4
Cardset: Commander 2014 #149 (Uncommon)
Conspiracy #118 (Uncommon)
Innistrad #110 (Uncommon)
Type: Creature

Stromkirk Patrol

Creature - Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

Mana:
Power: 4/3
Cardset: Innistrad #118 (Common)
Type: Creature

Falkenrath Marauders

Creature - Vampire Warrior

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.

Mana:
Power: 2/2
Cardset: Innistrad #141 (Rare)
Type: Creature

Night Revelers

Creature - Vampire

Night Revelers has haste as long as an opponent controls a Human.

Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.

Mana:
Power: 4/4
Cardset: Innistrad #153 (Common)
Type: Creature

Pitchburn Devils

Creature - Devil

When Pitchburn Devils dies, it deals 3 damage to target creature or player.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

Mana:
Power: 3/3
Cardset: Conspiracy #149 (Common)
Magic 2014 #149 (Common)
Innistrad #156 (Common)
Type: Creature

Scourge of Geier Reach

Creature - Elemental

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.

Mana:
Power: 3/3
Cardset: Innistrad #162 (Uncommon)
Type: Creature

Grizzled Outcasts

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Seen as unsavory, the hunters were never allowed in town-until one night they vanished.

Mana:
Power: 4/4
Cardset: Innistrad #185 (Common)
Innistrad #185a (Common)
Type: Creature

Hollowhenge Scavenger

Creature - Elemental

Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.

Mana:
Power: 4/5
Cardset: Innistrad #188 (Uncommon)
Type: Creature

Kessig Cagebreakers

Creature - Human Rogue

Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

Mana:
Power: 3/4
Cardset: Innistrad #189 (Rare)
Type: Creature

Somberwald Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Morbid - Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Stensian vampires encourage spiders near their manors so they can rob the webs.

Mana:
Power: 2/4
Cardset: Innistrad #202 (Common)
Type: Creature

Grimgrin, Corpse-Born

Legendary Creature - Zombie Warrior

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Mana:
Power: 5/5
Cardset: Innistrad #214 (Mythic Rare)
Type: Creature

Creepy Doll

Artifact Creature - Construct

Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.

Mana:
Power: 1/1
Cardset: Innistrad #220 (Rare)
Type: Artifact Creature

Manor Gargoyle

Artifact Creature - Gargoyle

Defender

Manor Gargoyle has indestructible as long as it has defender.

: Until end of turn, Manor Gargoyle loses defender and gains flying.

Nothing could break it but the fall.

Mana:
Power: 4/4
Cardset: Innistrad #228 (Rare)
Type: Artifact Creature

Bazaar Krovod

Creature - Beast

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.

Mana:
Power: 2/5
Cardset: Return to Ravnica #7 (Uncommon)
Type: Creature

Voidwielder

Creature - Human Wizard

When Voidwielder enters the battlefield, you may return target creature to its owner's hand.

"He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight."
-Mirela, Azorius hussar

Mana:
Power: 1/4
Cardset: Return to Ravnica #56 (Common)
Type: Creature

Catacomb Slug

Creature - Slug

"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
-Pel Javya, Wojek investigator

Mana:
Power: 2/6
Cardset: Return to Ravnica #58 (Common)
Type: Creature

Batterhorn

Creature - Beast

When Batterhorn enters the battlefield, you may destroy target artifact.

Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.

Mana:
Power: 4/3
Cardset: Return to Ravnica #87 (Common)
Type: Creature

Gobbling Ooze

Creature - Ooze

, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.

The furious citizens blamed the Simic for releasing it in their district. The Simic pointed out that rats were no longer a problem.

Mana:
Power: 3/3
Cardset: Return to Ravnica #126 (Uncommon)
Type: Creature

Rubbleback Rhino

Creature - Rhino

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen.

Mana:
Power: 3/4
Cardset: Return to Ravnica #132 (Common)
Type: Creature
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