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Seismic SpikeSorceryDestroy target land. Add Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time. |
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Rolling SpoilSorceryDestroy target land. If The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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BrightflameSorceryRadiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. "Let the pyres of the unbelievers light our way." |
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MimeofactureSorceryReplicate
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Caustic RainSorceryExile target land. "Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." |
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Primeval LightSorceryDestroy all enchantments target player controls. "Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft." |
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Wreak HavocSorceryWreak Havoc can't be countered by spells or abilities.
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Fertile ImaginationSorceryChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Divine CongregationSorceryYou gain 2 life for each creature target player controls.
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Temporal EddySorceryPut target creature or land on top of its owner's library. As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear. |
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Dread ReturnSorceryReturn target creature card from your graveyard to the battlefield. Those who forget the horrors of the past are doomed to re-meet them. |
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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Mwonvuli Acid-MossSorceryDestroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. "Life gives way to death, and death to new life. Nature feeds upon her own decay." |
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RetetherSorceryReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present. |
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Temporal ExtortionSorceryWhen you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. "The scythe of time or my blade at your throat-the choice is yours." |
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DamnationSorceryDestroy all creatures. They can't be regenerated.
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Hunting WildsSorceryKicker
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HarmonizeSorceryDraw three cards. "Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." |
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Minions' MurmursSorceryYou draw X cards and you lose X life, where X is the number of creatures you control. "They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?" |
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ResurrectionSorceryReturn target creature card from your graveyard to the battlefield.
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Evincar's JusticeSorceryBuyback
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Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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UnnerveSorceryEach opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." |
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Explosive VegetationSorcerySearch your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. |
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Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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Midnight RecoverySorceryReturn target creature card from your graveyard to your hand.
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Whispering MadnessSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Mark for DeathSorceryTarget creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. Everyone roots for the little guy, but nobody bets on him. |
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Purge the ProfaneSorceryTarget opponent discards two cards and you gain 2 life. The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. |
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Last ThoughtsSorceryDraw a card.
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Mental VaporsSorceryTarget player discards a card.
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VoidwalkSorceryExile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Unexpected ResultsSorceryShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Hunt the WeakSorceryPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) He who hesitates is lunch. |
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