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Riddle of Lightning

Instant

Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Journey Into Nyx #107 (Uncommon)
Future Sight #105 (Common)
Type: Instant

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

"I will wash you from my hooves!"
-Mardu taunt

Mana:
Cardset: Khans of Tarkir #194 (Uncommon)
Type: Instant

Righteous Authority

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in its controller's hand.

At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Mana:
Cardset: Return to Ravnica #189 (Rare)
Type: Enchantment

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

"In the name of peace, moderation, and decency-wipe them all out!"

Mana:
Cardset: Gatecrash #23 (Uncommon)
Type: Sorcery

Ring of Three Wishes

Artifact

Ring of Three Wishes enters the battlefield with three wish counters on it.

, , Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.

Mana:
Cardset: Magic 2014 #216 (Mythic Rare)
Type: Artifact

Riot Control

Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

"Ravnicans need order. If they don't have it, we shall bring it to them."
-Isperia

Mana:
Cardset: Dragon's Maze #6 (Common)
Type: Instant

Riot Gear

Artifact - Equipment

Equipped creature gets +1/+2.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Any meeting between guilds requires proper equipment.

Mana:
Cardset: Gatecrash #236 (Common)
Type: Artifact

Riot Piker

Creature - Goblin Berserker

First strike

Riot Piker attacks each turn if able.

He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.

Mana:
Power: 2/1
Cardset: Dragon's Maze #37 (Common)
Type: Creature

Ripscale Predator

Creature - Lizard

Ripscale Predator can't be blocked except by two or more creatures.

As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.

Mana:
Power: 6/5
Cardset: Gatecrash #103 (Uncommon)
Type: Creature

Riptide Chimera

Enchantment Creature - Chimera

Flying

At the beginning of your upkeep, return an enchantment you control to its owner's hand.

"I want one."
-Kiora

Mana:
Power: 3/4
Cardset: Journey Into Nyx #48 (Uncommon)
Type: Enchantment

Rise of Eagles

Sorcery

Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

An offering to the sea brings an insight from the stars.

Mana:
Cardset: Journey Into Nyx #49 (Common)
Type: Sorcery

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

"For every living person there are generations of dead. Which realm would you rather rule?"-Liliana Vess

Mana:
Cardset: Magic 2014 #111 (Mythic Rare)
Type: Sorcery

Rise to the Challenge

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Plidius wagered that Arissa couldn't kill a chimera with her javelins alone. She proved him wrong in a way everyone could see for days to come.

Mana:
Cardset: Born of the Gods #107 (Common)
Type: Instant

Risen Sanctuary

Creature - Elemental

Vigilance

When one of the great guardians arises, it sweeps enemies aside like chaff yet takes care not to crush a single insect underfoot.

Mana:
Power: 8/8
Cardset: Return to Ravnica #190 (Uncommon)
Type: Creature

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #122 (Uncommon)
Type: Sorcery

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

"From your death, new life. From your loss, our profit."
-Kirada, Qarsi overseer

Mana:
Cardset: Khans of Tarkir #86 (Common)
Type: Sorcery

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

Don't cross a Devkarin elf unless you long for an early grave.

Mana:
Cardset: Return to Ravnica #191 (Uncommon)
Type: Sorcery

Ritual of the Returned

Instant

Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.

A mask forged to avenge a death forgotten.

Mana:
Cardset: Journey Into Nyx #80 (Uncommon)
Type: Instant

Riverwheel Aerialists

Creature - Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

Mana:
Power: 4/5
Cardset: Khans of Tarkir #51 (Uncommon)
Type: Creature

Rix Maadi Guildmage

Creature - Human Shaman

: Target blocking creature gets -1/-1 until end of turn.

: Target player who lost life this turn loses 1 life.

Insatiable, irresistible, and insane.

Mana:
Power: 2/2
Cardset: Return to Ravnica #192 (Uncommon)
Type: Creature

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #145 (Uncommon)
Type: Sorcery

Roaring Primadox

Creature - Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"They're easy enough to find. Question is, are you sure you want to find one?"
-Juruk, Kalonian tracker

Mana:
Power: 4/4
Cardset: Magic 2015 #196 (Uncommon)
Magic 2013 #188 (Uncommon)
Type: Creature

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to target creature or player.

"My masterpiece is complete-and so shall be my triumph."
-Saldrath, master artificer

Mana:
Cardset: Magic 2014 #217 (Uncommon)
Magic 2010 #219 (Uncommon)
Tenth Edition #341 (Uncommon)
Ninth Edition #307 (Uncommon)
Eighth Edition #312 (Uncommon)
Seventh Edition #314 (Uncommon)
Sixth Edition #309 (Unknown)
Fifth Edition #396 (Uncommon)
Fourth Edition #362 (Uncommon)
Revised Edition #273 (Uncommon)
Unlimited Edition #269 (Uncommon)
Beta Edition #270 (Unknown)
Alpha Edition #268 (Unknown)
Type: Artifact

Rogue's Gloves

Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Professional pilferers prefer proper preparation.

Mana:
Cardset: Magic 2015 #227 (Uncommon)
Type: Artifact

Rogue's Passage

Land

: Add to your mana pool.

, : Target creature is unblockable this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Cardset: Return to Ravnica #245 (Uncommon)
Type: Land

Roil Spout

Sorcery

Put target creature on top of its owner's library.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #219 (Uncommon)
Type: Sorcery

Roil's Retribution

Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Battle for Zendikar #45 (Uncommon)
Type: Instant

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

"The Roil may be unpredictable, but it is not uncontrollable."
-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Oath of the Gatewatch #62 (Uncommon)
Type: Sorcery

Roilmage's Trick

Instant

Converge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

Weather on Zendikar is unpredictable-unless you're the one telling it what to do.

Mana:
Cardset: Battle for Zendikar #83 (Common)
Type: Instant

Rollick of Abandon

Sorcery

All creatures get +2/-2 until end of turn.

"Embrace every moment, for it could be your last."
-Xenagos, god of revels

Mana:
Cardset: Journey Into Nyx #108 (Uncommon)
Type: Sorcery

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Mana:
Cardset: Battle for Zendikar #154 (Uncommon)
Tempest #198 (Common)
Type: Sorcery

Rootborn Defenses

Instant

Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)

Mana:
Cardset: Return to Ravnica #19 (Common)
Type: Instant

Rootwalla

Creature - Lizard

: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

Mana:
Power: 2/2
Cardset: Magic 2014 #192 (Common)
Tenth Edition #293 (Common)
Ninth Edition #268 (Common)
Tempest #146 (Common)
Type: Creature

Rot Farm Skeleton

Creature - Plant Skeleton

Rot Farm Skeleton can't block.

, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Mana:
Power: 4/1
Cardset: Dragon's Maze #98 (Uncommon)
Type: Creature

Rot Shambler

Creature - Fungus

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

"If I die, feed me to a shambler. At least that way I'll be doing some good."-Ryza, Oran-Rief scout

Mana:
Power: 1/1
Cardset: Battle for Zendikar #187 (Uncommon)
Type: Creature

Rotfeaster Maggot

Creature - Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

Mana:
Power: 3/5
Cardset: Magic 2015 #112 (Common)
Type: Creature

Rotted Hulk

Creature - Elemental

The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine.
-The Theriad

Mana:
Power: 2/5
Cardset: Journey Into Nyx #81 (Common)
Type: Creature

Rotting Mastodon

Creature - Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

Mana:
Power: 2/8
Cardset: Khans of Tarkir #87 (Common)
Type: Creature

Rouse the Mob

Instant

Strive - Rouse the Mob costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Mana:
Cardset: Journey Into Nyx #109 (Common)
Type: Instant

Rubbleback Rhino

Creature - Rhino

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen.

Mana:
Power: 3/4
Cardset: Return to Ravnica #132 (Common)
Type: Creature

Rubblebelt Maaka

Creature - Cat

Bloodrush - , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them-our enemies do."
-Nedja, Gruul shaman

Mana:
Power: 3/3
Cardset: Dragon's Maze #38 (Common)
Type: Creature

Rubblebelt Raiders

Creature - Human Warrior

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."
-Nikya of the Old Ways

Mana: {{/}}{{/}}{{/}}
Power: 3/3
Cardset: Gatecrash #224 (Rare)
Type: Creature

Rubblehulk

Creature - Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush - , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Mana:
Power: */*
Cardset: Gatecrash #191 (Rare)
Type: Creature

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #170 (Common)
Khans of Tarkir #240 (Common)
Type: Land

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Mana:
Cardset: Oath of the Gatewatch #122 (Uncommon)
Type: Sorcery

Ruin Processor

Creature - Eldrazi Processor

When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.

The Eldrazi continue to sweep through the wastes, compounding destruction that already seemed absolute.

Mana:
Power: 7/8
Cardset: Battle for Zendikar #12 (Common)
Type: Creature

Ruination Guide

Creature - Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Other colorless creatures you control get +1/+0.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #64 (Uncommon)
Type: Creature

Ruination Wurm

Creature - Wurm

When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.

Mana:
Power: 7/6
Cardset: Gatecrash #192 (Common)
Type: Creature

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #123 (Rare)
Type: Sorcery

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.

: Add {C} to your mana pool. ({C} represents colorless mana.)

: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Cardset: Oath of the Gatewatch #176 (Rare)
Type: Land

Rumbling Baloth

Creature - Beast

In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.

Mana:
Power: 4/4
Cardset: Magic 2014 #193 (Common)
Type: Creature

Rummaging Goblin

Creature - Goblin Rogue

, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

Mana:
Power: 1/1
Cardset: Magic 2015 #159 (Common)
Magic 2013 #146 (Common)
Type: Creature

Runeclaw Bear

Creature - Bear

The only honey it wants is the sweet nectar flowing through your veins.

Mana:
Power: 2/2
Cardset: Magic 2015 #197 (Common)
Magic 2012 #193 (Common)
Magic 2011 #195 (Common)
Magic 2010 #203 (Common)
Type: Creature

Runewing

Creature - Bird

Flying

When Runewing dies, draw a card.

In the hands of the open-minded, a runewing quill writes wisdom of its own.

Mana:
Power: 2/2
Cardset: Return to Ravnica #48 (Common)
Type: Creature

Runner's Bane

Enchantment - Aura

Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Dragon's Maze #17 (Common)
Type: Enchantment

Ruric Thar, the Unbowed

Legendary Creature - Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Mana:
Power: 6/6
Cardset: Dragon's Maze #99 (Rare)
Type: Creature

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed-and its hunger.

Mana:
Cardset: Khans of Tarkir #19 (Common)
Type: Sorcery

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #84 (Common)
Type: Sorcery

Rust Scarab

Creature - Insect

Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.

"Behold nature's answer to the problem of society."
-Nikya of the Old Ways

Mana:
Power: 4/5
Cardset: Gatecrash #130 (Uncommon)
Type: Creature

Ruthless Ripper

Creature - Human Assassin

Deathtouch

Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Ruthless Ripper is turned face up, target player loses 2 life.

Mana:
Power: 1/1
Cardset: Khans of Tarkir #88 (Uncommon)
Type: Creature

Sacred Armory

Artifact

: Target creature gets +1/+0 until end of turn.

Arrive for worship. Leave for war.

Mana:
Cardset: Magic 2015 #228 (Uncommon)
Type: Artifact

Sacred Foundry

Land - Mountain Plains

(: Add or to your mana pool.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

Mana:
Cardset: Gatecrash #245 (Rare)
Ravnica: City of Guilds #280 (Rare)
Type: Land

Saddleback Lagac

Creature - Lizard

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

"A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner."
-Raff Slugeater, goblin shortcutter

Mana:
Power: 3/1
Cardset: Oath of the Gatewatch #142 (Common)
Type: Creature

Sage of Hours

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Mana:
Power: 1/1
Cardset: Journey Into Nyx #50 (Mythic Rare)
Type: Creature

Sage of the Inward Eye

Creature - Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #195 (Rare)
Type: Creature

Sage's Row Denizen

Creature - Vedalken Wizard

Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.

"I offer you wisdom untainted by false loyalty, learning free of any guild's agenda."

Mana:
Power: 2/3
Cardset: Gatecrash #46 (Common)
Type: Creature

Sage-Eye Harrier

Creature - Bird Warrior

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.

Mana:
Power: 1/5
Cardset: Khans of Tarkir #20 (Common)
Type: Creature

Sagu Archer

Creature - Naga Archer

Reach (This creature can block creatures with flying.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #146 (Common)
Type: Creature

Sagu Mauler

Creature - Beast

Trample, hexproof

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden.

Mana:
Power: 6/6
Cardset: Khans of Tarkir #196 (Rare)
Type: Creature

Salt Road Patrol

Creature - Human Scout

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

"Soldiers win battles, but supplies win wars."
-Kadri, Abzan caravan master

Mana:
Power: 2/5
Cardset: Khans of Tarkir #21 (Common)
Type: Creature

Salvage Drone

Creature - Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

When Salvage Drone dies, you may draw a card. If you do, discard a card.

Mana:
Power: 1/1
Cardset: Battle for Zendikar #65 (Common)
Type: Creature

Sanctified Charge

Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

You need only raise your spear to receive this blessing.

Mana:
Cardset: Magic 2015 #30 (Common)
Type: Instant

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Cardset: Battle for Zendikar #242 (Rare)
Type: Land

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped.

: Add , , or to your mana pool.

That which endures, survives.

Cardset: Khans of Tarkir #241 (Uncommon)
Type: Land

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

: Add to your mana pool.

Cardset: Battle for Zendikar #243 (Common)
Type: Land

Sanguimancy

Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Mana:
Cardset: Born of the Gods #81 (Uncommon)
Type: Sorcery

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."
-Vradeen, vampire nocturnus

Mana:
Cardset: Commander 2013 #92 (Rare)
Magic 2014 #112 (Rare)
Magic 2010 #111 (Rare)
Type: Enchantment

Sapphire Drake

Creature - Drake

Flying

Each creature you control with a +1/+1 counter on it has flying.

Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.

Mana:
Power: 4/4
Cardset: Gatecrash #47 (Uncommon)
Type: Creature

Sarkhan, the Dragonspeaker

Planeswalker - Sarkhan (Loyalty: 4)

+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

−3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

−6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

Mana:
Cardset: Khans of Tarkir #119 (Mythic Rare)
Type: Planeswalker

Saruli Gatekeepers

Creature - Elf Warrior

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.

Mana:
Power: 2/4
Cardset: Dragon's Maze #48 (Common)
Type: Creature

Satyr Firedancer

Enchantment Creature - Satyr

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

His heart, the coal; his eye, the spark; his hand, the whirling flame.

Mana:
Power: 1/1
Cardset: Born of the Gods #108 (Rare)
Type: Enchantment

Satyr Grovedancer

Creature - Satyr Shaman

When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.

"Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength."

Mana:
Power: 1/1
Cardset: Journey Into Nyx #139 (Common)
Type: Creature

Satyr Hedonist

Creature - Satyr

, Sacrifice Satyr Hedonist: Add to your mana pool.

"Any festival you can walk away from wasn't worth attending in the first place."

Mana:
Power: 2/1
Cardset: Theros #174 (Common)
Type: Creature

Satyr Hoplite

Creature - Satyr Soldier

Heroic - Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.

"Xenagos has become what he once despised: a tyrant and an oppressor."

Mana:
Power: 1/1
Cardset: Journey Into Nyx #110 (Common)
Type: Creature

Satyr Nyx-Smith

Creature - Satyr Shaman

Haste

Inspired - Whenever Satyr Nyx-Smith becomes untapped, you may pay . If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield.

Mana:
Power: 2/1
Cardset: Born of the Gods #109 (Uncommon)
Type: Creature

Satyr Piper

Creature - Satyr Rogue

: Target creature must be blocked this turn if able.

"When I asked my commander the reward for killing that prancing nuisance, he told me, ‘None! I want to kill him myself!'"
-Phrogas, soldier of Akros

Mana:
Power: 2/1
Cardset: Theros #175 (Uncommon)
Type: Creature

Satyr Rambler

Creature - Satyr

Trample

A satyr is bound by nothing-not home, not family, not loyalty.

Mana:
Power: 2/1
Cardset: Theros #139 (Common)
Type: Creature

Satyr Wayfinder

Creature - Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

Mana:
Power: 1/1
Cardset: Magic 2015 #198 (Common)
Born of the Gods #136 (Common)
Type: Creature

Savage Knuckleblade

Creature - Ogre Warrior

: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

: Return Savage Knuckleblade to its owner's hand.

: Savage Knuckleblade gains haste until end of turn.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #197 (Rare)
Type: Creature

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.

Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #147 (Common)
Type: Sorcery

Savage Summoning

Instant

Savage Summoning can't be countered.

The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

Mana:
Cardset: Magic 2014 #194 (Rare)
Type: Instant

Savage Surge

Instant

Target creature gets +2/+2 until end of turn. Untap that creature.

Gruul warriors never need to be stirred to battle. They need only to be shown where the battle is.

Mana:
Cardset: Theros #176 (Common)
Return to Ravnica #133 (Uncommon)
Type: Instant

Savageborn Hydra

Creature - Hydra

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Dragon's Maze #100 (Mythic Rare)
Type: Creature

Scab-Clan Charger

Creature - Centaur Warrior

Bloodrush - , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

"The only roads I wish to see are those beaten flat by wild hooves."

Mana:
Power: 2/4
Cardset: Gatecrash #131 (Common)
Type: Creature

Scab-Clan Giant

Creature - Giant Warrior

When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.

Mana:
Power: 4/5
Cardset: Dragon's Maze #101 (Uncommon)
Type: Creature

Scaldkin

Creature - Elemental

Flying

, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player.

The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #52 (Common)
Type: Creature

Scan-Clan Charger

Mana:
Cardset: Gatecrash #131 (Common)
Type:

Scatter Arc

Instant

Counter target noncreature spell.

Draw a card.

"Should your chosen emissary be able to fluctuate triharmonic pentodes, however unlikely, I shall shunt excess negavolt radicals."

Mana:
Cardset: Gatecrash #48 (Common)
Type: Instant

Scatter to the Winds

Instant

Counter target spell.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #85 (Rare)
Type: Instant

Scavenging Ooze

Creature - Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

Mana:
Power: 2/2
Cardset: Magic 2014 #195 (Rare)
Commander #170 (Rare)
Type: Creature