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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Kird Ape

Creature - Ape

Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."

Mana:
Power: 1/1
Cardset: Ajani vs. Nicol Bolas #2 (Uncommon)
Ninth Edition #199 (Uncommon)
Revised Edition #160 (Common)
Arabian Nights #49 (Common)
Type: Creature

Kird Chieftain

Creature - Ape

Kird Chieftain gets +1/+1 as long as you control a Forest.

: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 3/3
Cardset: Magic 2015 #151 (Uncommon)
Type: Creature

Kiri-Onna

Creature - Spirit

When Kiri-Onna enters the battlefield, return target creature to its owner's hand.

Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.

Mana:
Power: 2/2
Cardset: Saviors of Kamigawa #43 (Uncommon)
Type: Creature

Kirtar's Desire

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #27 (Common)
Type: Enchantment

Kirtar's Wrath

Sorcery

Destroy all creatures. They can't be regenerated.

Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.

Mana:
Cardset: Commander 2013 #15 (Rare)
Odyssey #28 (Rare)
Type: Sorcery

Kismet

Enchantment

Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.

Mana:
Cardset: Sixth Edition #27 (Unknown)
Fifth Edition #319 (Uncommon)
Fourth Edition #283 (Uncommon)
Legends #194 (Uncommon)
Type: Enchantment

Kiss of the Amesha

Sorcery

Target player gains 7 life and draws two cards.

Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.

Mana:
Cardset: Shards of Alara #177 (Uncommon)
Type: Sorcery

Kitchen Finks

Creature - Ouphe

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Accept one favor from an ouphe, and you're doomed to accept another.

Mana: {{/}}{{/}}
Power: 3/2
Cardset: Modern Masters #190 (Uncommon)
Shadowmoor #229 (Uncommon)
Type: Creature

Kite Shield

Artifact - Equipment

Equipped creature gets +0/+3.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"To my sword I owe my glory, but to my shield I owe my life."
-Sarlena, paladin of the Northern Verge

Mana:
Cardset: Magic 2012 #210 (Uncommon)
Type: Artifact

Kitesail

Artifact - Equipment

Equipped creature gets +1/+0 and has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life-and without practice, the end of it.

Mana:
Cardset: Magic 2013 #208 (Uncommon)
Worldwake #126 (Common)
Type: Artifact

Kitesail Apprentice

Creature - Kor Soldier

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.

Mana:
Power: 1/1
Cardset: Worldwake #10 (Common)
Type: Creature

Kitesail Scout

Creature - Kor Scout

Flying

"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of kor must know this kind of peace."

Mana:
Power: 1/1
Cardset: Battle for Zendikar #33 (Common)
Type: Creature

Kithkin Armor

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Mana:
Cardset: Weatherlight #135 (Common)
Type: Enchantment

Kithkin Daggerdare

Creature - Kithkin Soldier

, : Target attacking creature gets +2/+2 until end of turn.

The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself.

Mana:
Power: 1/1
Cardset: Lorwyn #223 (Common)
Type: Creature

Kithkin Greatheart

Creature - Kithkin Soldier

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.

Mana:
Power: 2/1
Cardset: Modern Masters #21 (Common)
Lorwyn #25 (Common)
Type: Creature

Kithkin Harbinger

Creature - Kithkin Wizard

When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.

Her ears are open to even the softest voice.

Mana:
Power: 1/3
Cardset: Lorwyn #26 (Uncommon)
Type: Creature

Kithkin Healer

Creature - Kithkin Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.

Mana:
Power: 2/2
Cardset: Lorwyn #27 (Common)
Type: Creature

Kithkin Mourncaller

Creature - Kithkin Scout

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.

Mana:
Power: 2/2
Cardset: Lorwyn #224 (Uncommon)
Type: Creature

Kithkin Rabble

Creature - Kithkin

Vigilance

Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.

Mana:
Power: */*
Cardset: Shadowmoor #9 (Uncommon)
Type: Creature

Kithkin Shielddare

Creature - Kithkin Soldier

, : Target blocking creature gets +2/+2 until end of turn.

The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.

Mana:
Power: 1/1
Cardset: Shadowmoor #10 (Common)
Type: Creature

Kithkin Spellduster

Creature - Kithkin Wizard

Flying

, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 2/3
Cardset: Eventide #8 (Common)
Type: Creature

Kithkin Zealot

Creature - Kithkin Cleric

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

The more his flock fears, the more power he wields.

Mana:
Power: 1/3
Cardset: Eventide #9 (Common)
Type: Creature

Kithkin Zephyrnaut

Creature - Kithkin Soldier

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Mana:
Power: 2/2
Cardset: Morningtide #16 (Common)
Type: Creature

Kitsune Blademaster

Creature - Fox Samurai

First strike

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #25 (Common)
Type: Creature

Kitsune Bonesetter

Creature - Fox Cleric

: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.

"He kept generations whole before the Kami War, and now he turns his century of wisdom to healing the latest casualties."
-Eight-and-a-Half-Tails

Mana:
Cardset: Saviors of Kamigawa #15 (Common)
Type: Creature

Kitsune Dawnblade

Creature - Fox Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

When Kitsune Dawnblade enters the battlefield, you may tap target creature.

Mana:
Power: 2/3
Cardset: Saviors of Kamigawa #16 (Common)
Type: Creature

Kitsune Diviner

Creature - Fox Cleric

: Tap target Spirit.

She who once led prayers honoring the kami adapted to use her influence to stay them.

Mana:
Cardset: Champions of Kamigawa #26 (Common)
Type: Creature

Kitsune Healer

Creature - Fox Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

: Prevent all damage that would be dealt to target legendary creature this turn.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #27 (Common)
Type: Creature

Kitsune Loreweaver

Creature - Fox Cleric

: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.

"Know your history. The lessons of the past will shield you in times of doubt."

Mana:
Power: 2/1
Cardset: Saviors of Kamigawa #17 (Common)
Type: Creature

Kitsune Mystic

Creature - Fox Wizard

At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.

Mana:
Power: 2/3
Cardset: Champions of Kamigawa #28 (Rare)
Type: Creature

Kitsune Palliator

Creature - Fox Cleric

: Prevent the next 1 damage that would be dealt to each creature and each player this turn.

"Who am I to judge who is deserving and who is not? That is a question for lords, not healers."

Mana:
Cardset: Betrayers of Kamigawa #14 (Uncommon)
Type: Creature

Kitsune Riftwalker

Creature - Fox Wizard

Protection from Spirits and from Arcane

The wake of his passage shoved aside the influence of the kami.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #29 (Common)
Type: Creature

Kiyomaro, First to Stand

Legendary Creature - Spirit

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.

As long as you have four or more cards in hand, Kiyomaro has vigilance.

Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

Mana:
Power: */*
Cardset: Saviors of Kamigawa #18 (Rare)
Type: Creature

Kjeldoran Dead

Creature - Skeleton

When Kjeldoran Dead enters the battlefield, sacrifice a creature.

: Regenerate Kjeldoran Dead.

"They shall drink sorrow's dregs. They shall kill those whom once they loved."
-Lim-Dûl, the Necromancer

Mana:
Power: 3/1
Cardset: Sixth Edition #140 (Unknown)
Fifth Edition #32 (Common)
Ice Age #25 (Common)
Type: Creature

Kjeldoran Elite Guard

Creature - Human Soldier

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.

The winged helms of the Guard are put on for pageants-but taken off for war.

Mana:
Power: 2/2
Cardset: Ice Age #258 (Uncommon)
Type: Creature

Kjeldoran Escort

Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"We willingly trade with Kjeldor, but the peace we build must come from both our lands."
-Lovisa Coldeyes,
Balduvian Chieftain

Mana:
Power: 2/3
Cardset: Alliances #133 (Common)
Alliances #134 (Common)
Type: Creature

Kjeldoran Frostbeast

Creature - Elemental Beast

At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.

"Two of my Warriors found that the creature was dangerous not only in combat, but also in simple proximity."
-Disa the Restless, journal entry

Mana:
Power: 2/4
Cardset: Ice Age #374 (Uncommon)
Type: Creature

Kjeldoran Gargoyle

Creature - Gargoyle

Flying, first strike

Whenever Kjeldoran Gargoyle deals damage, you gain that much life.

The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.

Mana:
Power: 3/3
Cardset: Coldsnap #10 (Uncommon)
Type: Creature

Kjeldoran Guard

Creature - Human Soldier

: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.

Mana:
Power: 1/1
Cardset: Ice Age #259 (Common)
Type: Creature

Kjeldoran Home Guard

Creature - Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.

Mana:
Power: 1/6
Cardset: Alliances #135 (Uncommon)
Type: Creature
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