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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Moldervine Cloak

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Modern Masters #155 (Common)
Ravnica: City of Guilds #173 (Uncommon)
Type: Enchantment

Molder Slug

Creature - Slug Beast

At the beginning of each player's upkeep, that player sacrifices an artifact.

Mana:
Power: 4/6
Cardset: Mirrodin #125 (Rare)
Type: Creature

Molder Beast

Creature - Beast

Trample

Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.

"A trail of scrap metal can lead it into an ambush. But take care not to overfeed it."
-Adaran, Tangle hunter

Mana:
Power: 5/3
Cardset: Scars of Mirrodin #125 (Common)
Type: Creature

Molder

Instant

Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.

"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores."
-Zyd, Kamahlite druid

Mana:
Cardset: Time Spiral #206 (Common)
Type: Instant

Mold Shambler

Creature - Fungus Beast

Kicker (You may pay an additional as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

When civilization encroaches on nature, Zendikar encroaches back.

Mana:
Power: 3/3
Cardset: Commander 2013 #156 (Common)
Zendikar #169 (Common)
Type: Creature

Mold Demon

Creature - Fungus Demon

When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.

Mana:
Power: 6/6
Cardset: Legends #26 (Rare)
Type: Creature

Mold Adder

Creature - Fungus Snake

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

The more you struggle against its coils, the tighter they get.

Mana:
Power: 1/1
Cardset: Magic 2010 #194 (Uncommon)
Type: Creature

Mogis, God of Slaughter

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to black and red is less than seven, Mogis isn't a creature.

At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature.

Mana:
Power: 7/5
Cardset: Born of the Gods #151 (Mythic Rare)
Type: Enchantment

Mogis's Warhound

Enchantment Creature - Hound

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Mogis's Warhound attacks each turn if able.

Enchanted creature gets +2/+2 and attacks each turn if able.

Mana:
Power: 2/2
Cardset: Journey Into Nyx #104 (Uncommon)
Type: Enchantment

Mogis's Marauder

Creature - Human Berserker

When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Mana:
Power: 2/2
Cardset: Theros #97 (Uncommon)
Type: Creature

Moggcatcher

Creature - Human Mercenary

, : Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.

"They're not worth much, but they're easy to catch."

Mana:
Power: 2/2
Cardset: Nemesis #96 (Rare)
Type: Creature

Mogg War Marshal

Creature - Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.

Mana:
Power: 1/1
Cardset: Modern Masters #122 (Common)
Elves vs. Goblins #45 (Common)
Time Spiral #170 (Common)
Type: Creature

Mogg Toady

Creature - Goblin

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Mana:
Power: 2/2
Cardset: Nemesis #95 (Common)
Type: Creature

Mogg Squad

Creature - Goblin

Mogg Squad gets -1/-1 for each other creature on the battlefield.

As they crept into the Weatherlight's hold, the squad leader held up his hand and whispered, "Stop, goblins-what's that sound?"

Mana:
Power: 3/3
Cardset: Tempest #192 (Uncommon)
Type: Creature

Mogg Sentry

Creature - Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.

Nothing makes a mogg madder than having to wake up.

Mana:
Power: 1/1
Cardset: Ninth Edition #204 (Rare)
Eighth Edition #203 (Rare)
Planeshift #69 (Rare)
Type: Creature

Mogg Salvage

Instant

If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.

Destroy target artifact.

Three moggs, one treasure, too bad.

Mana:
Cardset: Nemesis #94 (Uncommon)
Type: Instant

Mogg Raider

Creature - Goblin

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

The evisceration of one mogg always cheers up the rest.

Mana:
Power: 1/1
Cardset: Tempest #191 (Common)
Type: Creature

Mogg Maniac

Creature - Goblin

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.

Stand clear if he gets an itch.

Mana:
Power: 1/1
Cardset: Stronghold #94 (Uncommon)
Type: Creature

Mogg Jailer

Creature - Goblin

Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.

Hey, wake up
-Mogg secret password

Mana:
Power: 2/2
Cardset: Planeshift #68 (Uncommon)
Type: Creature

Mogg Infestation

Sorcery

Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.

Mana:
Cardset: Stronghold #93 (Rare)
Type: Sorcery

Mogg Hollows

Land

: Add to your mana pool.

: Add or to your mana pool. Mogg Hollows doesn't untap during your next untap step.

Cardset: Tempest #318 (Uncommon)
Type: Land

Mogg Flunkies

Creature - Goblin

Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them-as long as you tell them where that is.

Mana:
Power: 3/3
Cardset: Magic 2013 #143 (Common)
Fire and Lightning #8 (Unknown)
Stronghold #92 (Common)
Type: Creature

Mogg Fanatic

Creature - Goblin

Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

"I got it! I got it! I-"

Mana:
Power: 1/1
Cardset: Fire and Lightning #3 (Unknown)
Elves vs. Goblins #44 (Uncommon)
Tenth Edition #219 (Uncommon)
Tempest #190 (Common)
Type: Creature

Mogg Conscripts

Creature - Goblin

Mogg Conscripts can't attack unless you've cast a creature spell this turn.

"Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"
-Tahngarth, aboard the Predator

Mana:
Power: 2/2
Cardset: Tempest #189 (Common)
Type: Creature

Mogg Cannon

Artifact

: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Moggs never volunteer for anything twice.

Mana:
Cardset: Tempest #288 (Uncommon)
Type: Artifact

Mogg Bombers

Creature - Goblin

When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.

Behind every great mogg bomber is another mogg with a shovel and a basket.

Mana:
Power: 3/4
Cardset: Stronghold #91 (Common)
Type: Creature

Mogg Assassin

Creature - Goblin Assassin

: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

Mana:
Power: 2/1
Cardset: Exodus #88 (Uncommon)
Type: Creature

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

They make mountains into mogg holes.

Mana:
Cardset: Nemesis #93 (Uncommon)
Type: Sorcery

Mobilization

Enchantment

Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)

: Put a 1/1 white Soldier creature token onto the battlefield.

Wars are won with strength, valor, and numbers-especially numbers.

Mana:
Cardset: Commander 2014 #81 (Rare)
Tenth Edition #29 (Rare)
Onslaught #44 (Rare)
Type: Enchantment

Mobile Fort

Artifact Creature - Wall

Defender (This creature can't attack.)

: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

Mana:
Cardset: Urza's Saga #303 (Uncommon)
Type: Artifact Creature

Mob Rule

Sorcery

Choose one -

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Fate Reforged #109 (Rare)
Type: Sorcery

Mob Mentality

Enchantment - Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

"Why is loud stupidity so infectious?"
-Rana, Suq'Ata market fool

Mana:
Cardset: Visions #88 (Uncommon)
Type: Enchantment

Mob Justice

Sorcery

Mob Justice deals damage to target player equal to the number of creatures you control.

A single stone can start an avalanche.

Mana:
Cardset: Stronghold #90 (Common)
Type: Sorcery

Moat

Enchantment

Creatures without flying can't attack.

The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

Mana:
Cardset: Legends #197 (Rare)
Type: Enchantment

Moan of the Unhallowed

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

Mana:
Cardset: Innistrad #109 (Uncommon)
Type: Sorcery

Mnemonic Wall

Creature - Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"I'd build an entire fortress of them if I could."
-Mzali, Lighthouse archmage

Mana:
Cardset: Commander 2013 #50 (Common)
Theros #55 (Common)
Rise of the Eldrazi #78 (Common)
Type: Creature

Mnemonic Sliver

Creature - Sliver

All Slivers have ", Sacrifice this permanent: Draw a card."

"A jigsaw puzzle that lives, breeds, and thinks."
-Hanna, Weatherlight navigator

Mana:
Power: 2/2
Cardset: Tempest #77 (Uncommon)
Type: Creature

Mnemonic Nexus

Instant

Each player shuffles his or her graveyard into his or her library.

True enlightenment comes not with a new thought, but with understanding of all the old ones.

Mana:
Cardset: Ravnica: City of Guilds #59 (Uncommon)
Type: Instant

Mizzium Transreliquat

Artifact

: Mizzium Transreliquat becomes a copy of target artifact until end of turn.

: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.

Mana:
Cardset: Guildpact #153 (Rare)
Type: Artifact

Mizzium Skin

Instant

Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Return to Ravnica #45 (Common)
Type: Instant
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