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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Workhorse

Artifact Creature - Horse

Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add to your mana pool.

Mana:
Cardset: Exodus #142 (Rare)
Type: Artifact Creature

Zealots en-Dal

Creature - Human Soldier

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

"Great chains shall free our warriors."
-Oracle en-Vec

Mana:
Power: 2/4
Cardset: Exodus #26 (Uncommon)
Type: Creature

Acidic Sliver

Creature - Sliver

All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to target creature or player."

The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.

Mana:
Power: 2/2
Cardset: Premium Deck Series: Slivers #13 (Uncommon)
Stronghold #138 (Uncommon)
Type: Creature

Calming Licid

Creature - Licid

, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Enchanted creature can't attack.

Mana:
Power: 2/2
Cardset: Stronghold #102 (Uncommon)
Type: Creature

Carnassid

Creature - Beast

Trample

: Regenerate Carnassid.

The hunter would never forget the time or place where he first met the carnassid, for they buried him there.

Mana:
Power: 5/4
Cardset: Stronghold #53 (Rare)
Type: Creature

Cloud Spirit

Creature - Spirit

Flying

Cloud Spirit can block only creatures with flying.

Clouds are the soil, dreams are the crop.
-Kor saying

Mana:
Power: 3/1
Cardset: Stronghold #26 (Common)
Type: Creature

Convulsing Licid

Creature - Licid

, : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Enchanted creature can't block.

Mana:
Power: 2/2
Cardset: Stronghold #77 (Uncommon)
Type: Creature

Corrupting Licid

Creature - Licid

, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Mana:
Power: 2/2
Cardset: Stronghold #4 (Uncommon)
Type: Creature

Craven Giant

Creature - Giant

Craven Giant can't block.

What is high as a mountain and low as a snake?
-Dal riddle

Mana:
Power: 4/1
Cardset: Stronghold #78 (Common)
Type: Creature

Crovax the Cursed

Legendary Creature - Vampire

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.

At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.

: Crovax gains flying until end of turn.

Mana:
Cardset: Stronghold #5 (Rare)
Type: Creature

Crystalline Sliver

Creature - Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly-they know they cannot be caught.

Mana:
Power: 2/2
Cardset: Premium Deck Series: Slivers #11 (Uncommon)
Stronghold #139 (Uncommon)
Type: Creature

Dauthi Trapper

Creature - Dauthi Minion

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.

Mana:
Power: 1/1
Cardset: Stronghold #6 (Uncommon)
Type: Creature

Dungeon Shade

Creature - Shade Spirit

Flying

: Dungeon Shade gets +1/+1 until end of turn.

A sickness stirs in its eyes, a nightmare born in darkened wails.

Mana:
Power: 1/1
Cardset: Stronghold #8 (Common)
Type: Creature

Endangered Armodon

Creature - Elephant

When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.

These are its last days. Its doom to be remembered only until the hunters hunger again.

Mana:
Power: 4/5
Cardset: Stronghold #57 (Common)
Type: Creature

Flowstone Hellion

Creature - Hellion Beast

Haste

: Flowstone Hellion gets +1/-1 until end of turn.

Volrath leaves no stone untrained.

Mana:
Power: 3/3
Cardset: Stronghold #84 (Uncommon)
Type: Creature

Flowstone Mauler

Creature - Beast

Trample

: Flowstone Mauler gets +1/-1 until end of turn.

Once these horrifying creatures were perfected, there was no need for armodons.

Mana:
Power: 4/5
Cardset: Stronghold #85 (Rare)
Type: Creature

Furnace Spirit

Creature - Spirit

Haste

: Furnace Spirit gets +1/+0 until end of turn.

If it can survive the Furnace, you don't want it near you.

Mana:
Power: 1/1
Cardset: Stronghold #87 (Common)
Type: Creature

Gliding Licid

Creature - Licid

, : Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Enchanted creature has flying.

Mana:
Power: 2/2
Cardset: Stronghold #31 (Uncommon)
Type: Creature

Hammerhead Shark

Creature - Fish

Hammerhead Shark can't attack unless defending player controls an Island.

Cross the eyes of a hammerhead and you'll dot its teeth.

Mana:
Power: 2/3
Cardset: Stronghold #32 (Common)
Type: Creature

Hermit Druid

Creature - Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.

Mana:
Power: 1/1
Cardset: Stronghold #58 (Rare)
Type: Creature

Hibernation Sliver

Creature - Sliver

All Slivers have "Pay 2 life: Return this permanent to its owner's hand."

Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.

Mana:
Power: 2/2
Cardset: Premium Deck Series: Slivers #12 (Uncommon)
Stronghold #140 (Uncommon)
Type: Creature

Lancers en-Kor

Creature - Kor Soldier

Trample

: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.

Nearly all sets of Kor twins are trained as lancers.

Mana:
Power: 3/3
Cardset: Stronghold #108 (Uncommon)
Type: Creature

Lowland Basilisk

Creature - Basilisk

Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.

Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.

Mana:
Power: 1/3
Cardset: Stronghold #59 (Common)
Type: Creature

Mindwarper

Creature - Spirit

Mindwarper enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Stronghold #14 (Rare)
Type: Creature

Mogg Bombers

Creature - Goblin

When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.

Behind every great mogg bomber is another mogg with a shovel and a basket.

Mana:
Power: 3/4
Cardset: Stronghold #91 (Common)
Type: Creature

Mogg Maniac

Creature - Goblin

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.

Stand clear if he gets an itch.

Mana:
Power: 1/1
Cardset: Stronghold #94 (Uncommon)
Type: Creature

Morgue Thrull

Creature - Thrull

Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.

It's so hard to find good help these days.

Mana:
Power: 2/2
Cardset: Stronghold #15 (Common)
Type: Creature

Nomads en-Kor

Creature - Kor Nomad Soldier

: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.

Mana:
Power: 1/1
Cardset: Stronghold #109 (Common)
Type: Creature

Rabid Rats

Creature - Rat

: Target blocking creature gets -1/-1 until end of turn.

Every sentence in Volrath's prisons ends the same way.

Mana:
Power: 1/1
Cardset: Stronghold #17 (Common)
Type: Creature

Shaman en-Kor

Creature - Kor Shaman Cleric

: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

Mana:
Power: 1/2
Cardset: Stronghold #115 (Rare)
Type: Creature

Shifting Wall

Artifact Creature - Wall

Defender (This creature can't attack.)

Shifting Wall enters the battlefield with X +1/+1 counters on it.

"You'd almost think Volrath doesn't want me here."
-Gerrard

Mana:
Cardset: Stronghold #134 (Uncommon)
Type: Artifact Creature

Silver Wyvern

Creature - Drake

Flying

: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.

Mana:
Power: 4/3
Cardset: Stronghold #43 (Rare)
Type: Creature

Skeleton Scavengers

Creature - Skeleton

Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.

Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.

Mana:
Cardset: Stronghold #20 (Rare)
Type: Creature

Skyshroud Archer

Creature - Elf Archer

: Target creature with flying gets -1/-1 until end of turn.

In Rath, arrows are guided not by virtue but by necessity.

Mana:
Power: 1/1
Cardset: Stronghold #64 (Common)
Type: Creature

Skyshroud Troopers

Creature - Elf Druid Warrior

: Add to your mana pool.

"We were not made for war. Like flowstone, Volrath shaped us to it."
-Eladamri, Lord of Leaves

Mana:
Power: 3/3
Cardset: Stronghold #65 (Common)
Type: Creature

Sliver Queen

Legendary Creature - Sliver

: Put a 1/1 colorless Sliver creature token onto the battlefield.

Her children are ever part of her.

Mana:
Power: 7/7
Cardset: Stronghold #141 (Rare)
Type: Creature

Soltari Champion

Creature - Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.

Mana:
Power: 2/2
Cardset: Stronghold #118 (Rare)
Type: Creature

Spike Breeder

Creature - Spike

Spike Breeder enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.

Mana:
Cardset: Stronghold #66 (Rare)
Type: Creature

Spike Colony

Creature - Spike

Spike Colony enters the battlefield with four +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

Mana:
Cardset: Stronghold #67 (Common)
Type: Creature

Spike Feeder

Creature - Spike

Spike Feeder enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Mana:
Cardset: Commander #172 (Uncommon)
Time Spiral "Timeshifted" #84 (Special)
Stronghold #68 (Uncommon)
Type: Creature
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