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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Mystic Restraints

Enchantment - Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Champions of Kamigawa #76 (Common)
Type: Enchantment

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Mana:
Cardset: Ice Age #87 (Common)
Type: Enchantment

Mystic Penitent

Creature - Human Nomad Mystic

Vigilance

Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Mana:
Power: 1/1
Cardset: Odyssey #34 (Uncommon)
Type: Creature

Mystic of the Hidden Way

Creature - Human Monk

Mystic of the Hidden Way can't be blocked.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #48 (Common)
Type: Creature

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

: Add , , or to your mana pool.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Cardset: Khans of Tarkir #236 (Uncommon)
Type: Land

Mystic Might

Enchantment - Aura

Enchant land you control

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has ": Target creature gets +2/+2 until end of turn."

Mana:
Cardset: Ice Age #86 (Rare)
Type: Enchantment

Mystic Melting

Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.

Mana:
Cardset: Coldsnap #114 (Uncommon)
Type: Instant

Mystic Meditation

Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
-Narset

Mana:
Cardset: Dragons of Tarkir #64 (Common)
Type: Sorcery

Mystic Genesis

Instant

Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Cardset: Gatecrash #180 (Rare)
Type: Instant

Mystic Gate

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Cardset: Shadowmoor #277 (Rare)
Type: Land

Mystic Familiar

Creature - Bird

Flying

Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

They soar, and the mystics follow.

Mana:
Power: 1/2
Cardset: Torment #11 (Common)
Type: Creature

Mystic Enforcer

Creature - Human Nomad Mystic

Protection from black

Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #96 (Special)
Odyssey #290 (Rare)
Type: Creature

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
-Irini Sengir

Mana:
Cardset: Homelands #43 (Rare)
Type: Enchantment

Mystic Crusader

Creature - Human Nomad Mystic

Protection from black and from red

Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

Mana:
Power: 2/1
Cardset: Odyssey #33 (Rare)
Type: Creature

Mystic Compass

Artifact

, : Target land becomes the basic land type of your choice until end of turn.

Mana:
Cardset: Sixth Edition #302 (Unknown)
Alliances #166 (Uncommon)
Type: Artifact

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Mana:
Cardset: Commander 2013 #18 (Rare)
Type: Enchantment

Mysteries of the Deep

Instant

Draw two cards.

Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.

"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
-Ilori, merfolk falconer

Mana:
Cardset: Worldwake #33 (Common)
Type: Instant

Myrsmith

Creature - Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

Mana:
Power: 2/1
Cardset: Scars of Mirrodin #16 (Uncommon)
Type: Creature

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Cardset: Commander 2014 #61 (Uncommon)
Type: Land

Myr Welder

Artifact Creature - Myr

Imprint - : Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.

Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.

Mana:
Power: 1/4
Cardset: Mirrodin Besieged #118 (Rare)
Type: Artifact Creature

Myr Turbine

Artifact

: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

Mana:
Cardset: Mirrodin Besieged #117 (Rare)
Type: Artifact

Myr Superion

Artifact Creature - Myr

Spend only mana produced by creatures to cast Myr Superion.

Two kinds of myr survive: the powerful and those that stay close by them.

Mana:
Power: 5/6
Cardset: New Phyrexia #146 (Rare)
Type: Artifact Creature

Myr Sire

Artifact Creature - Myr

When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.

For the Phyrexians, death is not an end, nor a one-time occurrence.

Mana:
Power: 1/1
Cardset: Commander 2014 #256 (Common)
Mirrodin Besieged #116 (Common)
Type: Artifact Creature

Myr Servitor

Artifact Creature - Myr

At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.

The Krark Clan enjoys pulling them apart just to watch them reassemble one another.

Mana:
Power: 1/1
Cardset: Fifth Dawn #139 (Common)
Type: Artifact Creature

Myr Retriever

Artifact Creature - Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mana:
Power: 1/1
Cardset: Commander 2014 #255 (Uncommon)
Modern Masters #210 (Uncommon)
Mirrodin #215 (Uncommon)
Type: Artifact Creature

Myr Reservoir

Artifact

: Add to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.

, : Return target Myr card from your graveyard to your hand.

A mana well as bottomless as the myr are tireless.

Mana:
Cardset: Scars of Mirrodin #183 (Rare)
Type: Artifact

Myr Quadropod

Artifact Creature - Myr

: Switch Myr Quadropod's power and toughness until end of turn.

Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.

Mana:
Power: 1/4
Cardset: Fifth Dawn #138 (Common)
Type: Artifact Creature

Myr Prototype

Artifact Creature - Myr

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.

Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.

Mana:
Power: 2/2
Cardset: Mirrodin #214 (Uncommon)
Type: Artifact Creature

Myr Propagator

Artifact Creature - Myr

, : Put a token that's a copy of Myr Propagator onto the battlefield.

"We will ingest and remake this world in our image, not unlike some admirable designs I have seen here."
-Vorinclex, Voice of Hunger

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #182 (Rare)
Type: Artifact Creature

Myr Moonvessel

Artifact Creature - Myr

When Myr Moonvessel dies, add to your mana pool.

Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.

Mana:
Power: 1/1
Cardset: Darksteel #133 (Common)
Type: Artifact Creature

Myr Mindservant

Artifact Creature - Myr

, : Shuffle your library.

Mana:
Power: 1/1
Cardset: Mirrodin #213 (Uncommon)
Type: Artifact Creature

Myr Matrix

Artifact

Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Myr creatures get +1/+1.

: Put a 1/1 colorless Myr artifact creature token onto the battlefield.

Mana:
Cardset: Darksteel #132 (Rare)
Type: Artifact

Myr Landshaper

Artifact Creature - Myr

: Target land becomes an artifact in addition to its other types until end of turn.

One thing the myr can't do is enjoy the scenery.

Mana:
Power: 1/1
Cardset: Darksteel #131 (Common)
Type: Artifact Creature

Myr Incubator

Artifact

, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.

Mana:
Cardset: Mirrodin #212 (Rare)
Type: Artifact

Myr Galvanizer

Artifact Creature - Myr

Other Myr creatures you control get +1/+1.

, : Untap each other Myr you control.

"We can't quite determine what they're doing, but they seem to be doing it quite well."
-Vedalken research notes

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #181 (Uncommon)
Type: Artifact Creature

Myr Enforcer

Artifact Creature - Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Mana:
Power: 4/4
Cardset: Modern Masters #209 (Common)
Mirrodin #211 (Common)
Type: Artifact Creature

Myr Battlesphere

Artifact Creature - Myr Construct

When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

Mana:
Power: 4/7
Cardset: Commander 2014 #254 (Rare)
Commander 2013 #247 (Rare)
Scars of Mirrodin #180 (Rare)
Type: Artifact Creature

Myr Adapter

Artifact Creature - Myr

Myr Adapter gets +1/+1 for each Equipment attached to it.

Mana:
Power: 1/1
Cardset: Mirrodin #210 (Common)
Type: Artifact Creature

Myojin of Seeing Winds

Legendary Creature - Spirit

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #75 (Rare)
Type: Creature

Myojin of Night's Reach

Legendary Creature - Spirit

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

Mana:
Power: 5/2
Cardset: Champions of Kamigawa #126 (Rare)
Type: Creature
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