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Voltaic KeyArtifact
The missing piece to every puzzle. |
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Warlord's AxeArtifact - EquipmentEquipped creature gets +3/+1. To split wood with it would be sacrilege. This tool has but one purpose, and that is war. |
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Whispersilk CloakArtifact - EquipmentEquipped creature is unblockable and has shroud.
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Coat of ArmsArtifactEach creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) A banner for bonds of blood or belief. |
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Gorgon FlailArtifact - EquipmentEquipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Howling MineArtifactAt the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. The mine's riches never end, nor do the moans of the spirits doomed to haunt them. |
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Magebane ArmorArtifact - EquipmentEquipped creature gets +2/+4 and loses flying.
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Mirror of FateArtifact
As the glass shattered, forgotten realities and dead memories came flooding back. |
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Rod of RuinArtifact
"My masterpiece is complete-and so shall be my triumph." |
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SpellbookArtifactYou have no maximum hand size. "Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." |
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Scepter of DominanceArtifact
"Whether or not you will bow to me is not open to debate. The question is, will I ever let you rise?" |
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Cumber StoneArtifactCreatures your opponents control get -1/-0. "The stone is more potent than ever. The flesh that creeps into our land will become even more slovenly and weak." |
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Scepter of InsightArtifact
"The road to truth has many branches, and so must the cane with which I walk it." |
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Scepter of FugueArtifact
One goes to Tidehollow either to forget or to be forgotten. Either way, the scullers will oblige. |
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Armillary SphereArtifact
The mysterious purpose of two of the rings had eluded Esper mages-until now. |
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Bone SawArtifact - EquipmentEquipped creature gets +1/+0. In a world where death is always violent, cruel weapons are as common as rocks. |
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Font of MythosArtifactAt the beginning of each player's draw step, that player draws two additional cards. Those who drink from Malfegor's cup are tainted with hunger and stained with lies. |
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KaleidostoneArtifactWhen Kaleidostone enters the battlefield, draw a card. Once broken, who knows what worlds might grow from its shards? |
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Mana CylixArtifact
Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth. |
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Manaforce MaceArtifact - EquipmentDomain - Equipped creature gets +1/+1 for each basic land type among lands you control. As the shards merged, relics once thought mundane regained forgotten powers. |
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Obelisk of AlaraArtifact
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Leering EmblemArtifact - EquipmentWhenever you cast a spell, equipped creature gets +2/+2 until end of turn. The banner was not a symbol of victory, but a herald of the carnage to come. |
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Ward of BonesArtifactEach opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Mages dare not attempt magic in its grotesque presence. |
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Blight SickleArtifact - EquipmentEquipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Its scars cut deeper than its blade. |
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Cauldron of SoulsArtifact
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Elsewhere FlaskArtifactWhen Elsewhere Flask enters the battlefield, draw a card. One night Oona bottled the sky. The next night she aligned the stars and released it. |
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Gnarled EffigyArtifact
"Bits of fallen scarecrow, laces of elfskin leather, teeth of an axeshark merrow . . . An industrious soul can find new uses for the most mundane items." |
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Illuminated FolioArtifact
Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside. |
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Revelsong HornArtifact
A deflated sigh breathed into the horn emerges as an inspiring melody. |
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Trip NooseArtifact
A taut slipknot trigger is the only thing standing between you and standing. |
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Umbral MantleArtifact - EquipmentEquipped creature has " It harnesses the power of night in a land where daylight fears to show itself. |
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Cloak and DaggerTribal Artifact - Rogue EquipmentEquipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
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Diviner's WandTribal Artifact - Wizard EquipmentEquipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "
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Door of DestiniesArtifactAs Door of Destinies enters the battlefield, choose a creature type.
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Obsidian Battle-AxeTribal Artifact - Warrior EquipmentEquipped creature gets +2/+1 and has haste. It's the flint that sparks a warrior's rage. |
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Thornbite StaffTribal Artifact - Shaman EquipmentEquipped creature has "
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Veteran's ArmamentsTribal Artifact - Soldier EquipmentEquipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
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Colfenor's UrnArtifactWhenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
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DeathrenderArtifact - EquipmentEquipped creature gets +2/+2.
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Dolmen GateArtifactPrevent all combat damage that would be dealt to attacking creatures you control. Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land. |
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