Nether HorrorCreature - Horror"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity." |
|
|||||||||
Nightwing ShadeCreature - ShadeFlying "There is one hour of the night even we do not watch." |
|
|||||||||
Relentless RatsCreature - RatRelentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
|
|
|||||||||
Rotting LegionCreature - ZombieRotting Legion enters the battlefield tapped. Zombies have one speed: shamble. |
|
|||||||||
Viscera SeerCreature - Vampire WizardSacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. |
|
|||||||||
Ancient HellkiteCreature - DragonFlying When a dragon attacks, there are no bystanders. |
|
|||||||||
Arc RunnerCreature - Elemental OxHaste (This creature can attack and as soon as it comes under your control.) The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
|
|||||||||
Berserkers of Blood RidgeCreature - Human BerserkerBerserkers of Blood Ridge attacks each turn if able. They take a blood oath to die in battle. So far none have failed to fulfill the promise. |
|
|||||||||
Bloodcrazed GoblinCreature - Goblin BerserkerBloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. "A single drop of blood draws their attention, then they strip your bones clean before you have time to die." |
|
|||||||||
Chandra's SpitfireCreature - ElementalFlying "I've lit most everything on fire-trees, rocks, even the water. Now it's time to burn the clouds." |
|
|||||||||
Cyclops GladiatorCreature - Cyclops WarriorWhenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
|
|
|||||||||
Earth ServantCreature - ElementalEarth Servant gets +0/+1 for each Mountain you control. "Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child." |
|
|||||||||
Ember HaulerCreature - Goblin, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. Flurk's crude goblin language didn't differentiate between "I bring the flame" and "I am the flame." |
|
|||||||||
Fire ServantCreature - ElementalIf a red instant or sorcery spell you control would deal damage, it deals double that damage instead. "Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished." |
|
|||||||||
Goblin Balloon BrigadeCreature - Goblin Warrior: Goblin Balloon Brigade gains flying until end of turn. "The enemy is getting too close! Quick! Inflate the toad!" |
||||||||||
Hoarding DragonCreature - DragonFlying
|
|
|||||||||
Magma PhoenixCreature - PhoenixFlying
|
|
|||||||||
Prodigal PyromancerCreature - Human Wizard: Prodigal Pyromancer deals 1 damage to target creature or player. "What am I looking at? Ashes, dead man." |
|
|||||||||
Vulshok BerserkerCreature - Human BerserkerHaste (This creature can attack and as soon as it comes under your control.) He will carve out a legend for himself with his own two hands. |
|
|||||||||
Awakener DruidCreature - Human DruidWhen Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. The druids of Mazar treat each seedcone with respect for the warrior it will become. |
|
|||||||||
Fauna ShamanCreature - Elf Shaman, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. She wears the talismans of every creature she can evoke. |
|
|||||||||
Gaea's RevengeCreature - ElementalGaea's Revenge can't be countered.
|
|
|||||||||
Mitotic SlimeCreature - OozeWhen Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."
|
|
|||||||||
Obstinate BalothCreature - BeastWhen Obstinate Baloth enters the battlefield, you gain 4 life.
|
|
|||||||||
Prized UnicornCreature - UnicornAll creatures able to block Prized Unicorn do so. "The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it." |
|
|||||||||
Protean HydraCreature - HydraProtean Hydra enters the battlefield with X +1/+1 counters on it.
|
|
|||||||||
Spined WurmCreature - Wurm"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life." |
|
|||||||||
Sylvan RangerCreature - Elf ScoutWhen Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. "Not all paths are found on the forest floor." |
|
|||||||||
Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
|
|||||||||
Yavimaya WurmCreature - WurmTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Anywhere else, colossal. In the forests of Yavimaya, commonplace. |
|
|||||||||
Guardian SeraphCreature - AngelFlying Her gaze prevents the petty sins and her sword punishes the rest. |
|
|||||||||
Lightwielder PaladinCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
|
|
|||||||||
Razorfoot GriffinCreature - GriffinFlying (This creature can't be blocked except by creatures with flying or reach.) Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you. |
|
|||||||||
Rhox PikemasterCreature - Rhino SoldierFirst strike (This creature deals combat damage before creatures without first strike.) When the rhoxes charge, everyone else knows which way to run. |
|
|||||||||
Soul WardenCreature - Human ClericWhenever another creature enters the battlefield, you gain 1 life. "One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance." |
|
|||||||||
Undead SlayerCreature - Human Cleric, : Exile target Skeleton, Vampire, or Zombie. "My motive is not vengeance but mercy. I deliver the soulless back to their severed souls." |
|
|||||||||
Veteran ArmorsmithCreature - Human SoldierOther Soldier creatures you control get +0/+1. "Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel." |
|
|||||||||
Veteran SwordsmithCreature - Human SoldierOther Soldier creatures you control get +1/+0. "Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel." |
|
|||||||||
Wall of FaithCreature - WallDefender (This creature can't attack.) "This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ." |
|
|||||||||
Air ElementalCreature - ElementalFlying "The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab." |
||||||||||
Horned TurtleCreature - TurtleIt's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off. |
|
|||||||||
Illusionary ServantCreature - IllusionFlying "Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted." |
|
|||||||||
Phantom WarriorCreature - Illusion WarriorPhantom Warrior can't be blocked. "The construction of a defense is not accomplished by adding bricks." |
||||||||||
Sage OwlCreature - BirdFlying Some owls house the souls of archmages of ages past. |
||||||||||
Serpent of the Endless SeaCreature - SerpentSerpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
|
|
|||||||||
Snapping DrakeCreature - DrakeFlying Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will. |
|
|||||||||
Sphinx AmbassadorCreature - SphinxFlying
|
|
|||||||||
Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
|
|||||||||
Acolyte of XathridCreature - Human Cleric, : Target player loses 1 life. Like all priests, she gives her blessings only to those truly worthy of them. |
|
|||||||||
Bog WraithCreature - WraithSwampwalk (This creature is unblockable as long as defending player controls a Swamp.) She died in this swamp, and so will you. |
||||||||||
Dread WarlockCreature - Human WizardDread Warlock can't be blocked except by black creatures. "I don't know who to pity more: those who flee from my presence or the damned who can withstand it." |
|
|||||||||
Drudge SkeletonsCreature - Skeleton: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) "The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." |
||||||||||
Hypnotic SpecterCreature - SpecterFlying Its victims are known by their eyes: shattered vessels leaking broken dreams. |
||||||||||
Kelinore BatCreature - BatFlying The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections. |
|
|||||||||
Looming ShadeCreature - Shade: Looming Shade gets +1/+1 until end of turn. Its form never rests, propelled by some undetectable gale from beyond the gloom. |
||||||||||
NightmareCreature - Nightmare HorseFlying The thunder of its hooves beats dreams into despair. |
||||||||||
Vampire AristocratCreature - Vampire RogueSacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. "I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ." |
|
|||||||||
Wall of BoneCreature - Skeleton WallDefender (This creature can't attack.)
|
||||||||||
Xathrid DemonCreature - DemonFlying, trample
|
|
|||||||||
Ball LightningCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
|
|
|||||||||
Bogardan HellkiteCreature - DragonFlash (You may cast this spell any time you could cast an instant.)
|
|
|||||||||
Capricious EfreetCreature - EfreetAt the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. "You wish for great destruction? It is done, my master." |
|
|||||||||
Dragon WhelpCreature - DragonFlying
|
||||||||||
Goblin ArtilleryCreature - Goblin Warrior: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder. |
|
|||||||||
Inferno ElementalCreature - ElementalWhenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. "Those who wish to invade our monastery, please take it up with my servant." |
|
|||||||||
Jackal FamiliarCreature - HoundJackal Familiar can't attack or block alone. "Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct." |
|
|||||||||
Raging GoblinCreature - Goblin BerserkerHaste (This creature can attack and as soon as it comes under your control.) He raged at the world, at his family, at his life. But mostly he just raged. |
||||||||||
Shivan DragonCreature - DragonFlying The undisputed master of the mountains of Shiv. |
||||||||||
Siege-Gang CommanderCreature - GoblinWhen Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
|
|
|||||||||
Sparkmage ApprenticeCreature - Human WizardWhen Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. Sparkmages are performance artists of sorts, but pain is the price of admission. |
|
|||||||||
Stone GiantCreature - Giant: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. A typical day for a giant. A momentous event for a goat. |
||||||||||
Viashino SpearhunterCreature - Viashino WarriorFirst strike (This creature deals combat damage before creatures without first strike.) Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite. |
|
|||||||||
Ant QueenCreature - Insect: Put a 1/1 green Insect creature token onto the battlefield. "Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." |
|
|||||||||
Bramble CreeperCreature - ElementalWhenever Bramble Creeper attacks, it gets +5/+0 until end of turn. "I've seen the fully grown ones tear a baloth to gory ribbons in seconds." |
|
|||||||||
Craw WurmCreature - WurmThe most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once. |
||||||||||
Elvish PiperCreature - Elf Shaman, : You may put a creature card from your hand onto the battlefield. From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. |
|
|||||||||
Emerald OryxCreature - AntelopeForestwalk (This creature is unblockable as long as defending player controls a Forest.) After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest. |
|
|||||||||
Enormous BalothCreature - BeastIts diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities. |
|
|||||||||
Great Sable StagCreature - ElkGreat Sable Stag can't be countered. Ineffable and incorruptible. |
|
|||||||||
Kalonian BehemothCreature - BeastShroud (This creature can't be the target of spells or abilities.) "Do not fire upon it-it is bad luck. And a waste of arrows." |
|
|||||||||
Master of the Wild HuntCreature - Human ShamanAt the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
|
|
|||||||||
Mist LeopardCreature - CatShroud (This creature can't be the target of spells or abilities.) "I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted." |
|
|||||||||
Mold AdderCreature - Fungus SnakeWhenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. The more you struggle against its coils, the tighter they get. |
|
|||||||||
Aerie MysticsCreature - Bird WizardFlying They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives. |
|
|||||||||
Aven TrailblazerCreature - Bird SoldierFlying "The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?" |
|
|||||||||
Mirror-Sigil SergeantCreature - Rhino SoldierTrample "If I had many lives, I would give them all for Bant." |
|
|||||||||
Nacatl Hunt-PrideCreature - Cat WarriorVigilance "We must hunt and kill the dragon before it can return to raze our ancient city." |
|
|||||||||
Paragon of the AmeshaCreature - Human KnightFirst strike "Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor." |
|
|||||||||
Rhox MeditantCreature - Rhino MonkWhen Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. The weight of her conviction balances on the harmony of her soul. |
|
|||||||||
Valiant GuardCreature - Human SoldierAs the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth. |
|
|||||||||
Wall of ReverenceCreature - Spirit WallDefender, flying The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes. |
|
|||||||||
Brackwater ElementalCreature - ElementalWhen Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
|
|
|||||||||
Frontline SageCreature - Human WizardExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) The battle was won in the commander's head before the first weapon was drawn. |
|
|||||||||
Grixis IllusionistCreature - Human Wizard: Target land you control becomes the basic land type of your choice until end of turn. "It's simple, really. If they can't find us, they can't kill us." |
|
|||||||||
DreadwingCreature - Zombie: Dreadwing gets +3/+0 and gains flying until end of turn. Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground. |
|
|||||||||
Extractor DemonCreature - DemonFlying
|
|
|||||||||
FleshformerCreature - Human Wizard: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) Necromancers who discovered the new sources of mana were quick to dream up new nightmares with them. |
|
|||||||||
Grixis SlavedriverCreature - Zombie GiantWhen Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
|
|
|||||||||
Infectious HorrorCreature - Zombie HorrorWhenever Infectious Horror attacks, each opponent loses 2 life. Not once in the history of Grixis has anyone died of old age. |
|
|||||||||
Kederekt ParasiteCreature - HorrorWhenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains. |
|