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Apocalypse ChimeArtifact
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." |
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Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
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Anvil of BogardanArtifactPlayers have no maximum hand size.
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Antler SkulkinArtifact Creature - Scarecrow
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
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Anodet LurkerArtifact Creature - ConstructWhen Anodet Lurker dies, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. |
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Ankh of MishraArtifactWhenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Angelic ArmamentsArtifact - EquipmentEquipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Forged in dark hours from the flame that would not die. |
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Angelheart VialArtifactWhenever you're dealt damage, you may put that many charge counters on Angelheart Vial. It holds a whisper from Iona: "Persevere." |
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Angel's TrumpetArtifactAll creatures have vigilance.
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Angel's TombArtifactWhenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. "Faith can quicken the stones themselves with life." |
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Angel's FeatherArtifactWhenever a player casts a white spell, you may gain 1 life. The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence. |
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Ancestral StatueArtifact Creature - GolemWhen Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war. |
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Amulet of VigorArtifactWhenever a permanent enters the battlefield tapped and under your control, untap it. "After years of study, I've learned an important lesson: the relics we watch may be watching us back." |
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Amulet of UnmakingArtifact
Trade to trade, not to keep. |
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Amulet of QuozArtifactRemove Amulet of Quoz from your deck before playing if you're not playing for ante.
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Amulet of KroogArtifact
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. |
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Amber PrisonArtifactYou may choose not to untap Amber Prison during your untap step.
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Altar of the LostArtifactAltar of the Lost enters the battlefield tapped.
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Altar of the BroodArtifactWhenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises. |
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Altar of ShadowsArtifactAt the beginning of your precombat main phase, add
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Altar of DementiaArtifactSacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. "It is not that you will go mad. It is that you will beg for madness." |
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Altar GolemArtifact Creature - GolemTrample
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Alpha MyrArtifact Creature - Myr
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Alloy MyrArtifact Creature - Myr
With or without witnesses, the suns continued their prismatic dance. |
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Alloy GolemArtifact Creature - GolemAs Alloy Golem enters the battlefield, choose a color. "We turned old weapons into new warriors." |
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Aligned Hedron NetworkArtifactWhen Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. |
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Alchor's TombArtifact
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Aladdin's RingArtifact
"A good lamp will light your way. A good ring will clear it." |
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Aladdin's LampArtifact
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Al-abara's CarpetArtifact
Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach. |
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Akroma's MemorialLegendary ArtifactCreatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. "No rest. No mercy. No matter what." |
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Akroan HorseArtifact Creature - HorseDefender
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Agent of AcquisitionsArtifact Creature - ConstructDraft Agent of Acquisitions face up.
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Aesthir GliderArtifact Creature - BirdFlying "Sacrilege A noble ally in life, made nothing more than a glorified kite in death" |
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AeolipileArtifact
"Although fragile, the Aeolipile could be quite destructive." |
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Aegis of the MeekArtifact
"With this marvel, even the weak have a fighting chance!" |
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Adventuring GearArtifact - EquipmentLandfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. An explorer's essentials in a wild world. |
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Adarkar SentinelArtifact Creature - Soldier
"We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable." |
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Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
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Acorn CatapultArtifact
The Kalonian word for "ammunition" is the same as the word for "bait." |
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Acidic DaggerArtifact
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Accorder's ShieldArtifact - EquipmentEquipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind. |
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Abzan BannerArtifact
Stone to endure, roots to remember. |
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