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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Suq'Ata Lancer

Creature - Human Knight

Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"Never stop 'til you see your lance come out the other side."
-Telim'Tor

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #69 (Special)
Visions #96 (Common)
Type: Creature

Supreme Verdict

Sorcery

Supreme Verdict can't be countered.

Destroy all creatures.

Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.

Mana:
Cardset: Return to Ravnica #201 (Rare)
Type: Sorcery

Supreme Exemplar

Creature - Elemental

Flying

Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

Mana:
Power: 10/10
Cardset: Morningtide #53 (Rare)
Type: Creature

Suppression Field

Enchantment

Activated abilities cost more to activate unless they're mana abilities.

The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses.

Mana:
Cardset: Ravnica: City of Guilds #31 (Uncommon)
Type: Enchantment

Supply-Line Cranes

Creature - Bird

Flying

When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.

They are trained from hatching to deliver aid where it is needed most.

Mana:
Power: 2/4
Cardset: Journey Into Nyx #28 (Common)
Type: Creature

Supply (Supply/Demand)

Sorcery

Put X 1/1 green Saproling creature tokens onto the battlefield.

Mana:
Cardset: Dissension #157 (Uncommon)
Type: Sorcery

Supplant Form

Instant

Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.

"Ice can be shaped to any form, even the whisper of a memory."
-Mytha, Temur shaman

Mana:
Cardset: Fate Reforged #54 (Rare)
Type: Instant

Sunweb

Creature - Wall

Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.

"There is no sweeter music than the wails of a dying dragon."
-Rashida Scalebane

Mana:
Power: 5/6
Cardset: Eighth Edition #52 (Rare)
Seventh Edition #51 (Rare)
Sixth Edition #46 (Unknown)
Mirage #246 (Rare)
Type: Creature

Suntouched Myr

Artifact Creature - Myr

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.

Mana:
Cardset: Fifth Dawn #160 (Common)
Type: Artifact Creature

Suntail Hawk

Creature - Bird

Flying

Its eye the glaring sun, its cry the keening wind.

Mana:
Power: 1/1
Cardset: Magic 2014 #40 (Common)
Tenth Edition #50 (Common)
Ninth Edition #49 (Common)
Eighth Edition #51 (Common)
Judgment #28 (Common)
Type: Creature

Sunspring Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Mana:
Cardset: Zendikar #37 (Common)
Type: Enchantment

Sunspire Griffin

Creature - Griffin

Flying

"For each griffin wounded by an arrow, there's a corpse with a bow nearby."
-Pel Javya, Wojek investigator

Mana:
Power: 2/3
Cardset: Return to Ravnica #25 (Common)
Type: Creature

Sunspire Gatekeepers

Creature - Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

"You will pass with respect, or you will not pass at all."

Mana:
Power: 2/4
Cardset: Dragon's Maze #9 (Common)
Type: Creature

Sunspear Shikari

Creature - Cat Soldier

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #23 (Common)
Type: Creature

Sunseed Nurturer

Creature - Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

: Add to your mana pool.

Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.

Mana:
Power: 1/1
Cardset: Shards of Alara #29 (Uncommon)
Type: Creature

Sunscour

Sorcery

You may exile two white cards from your hand rather than pay Sunscour's mana cost.

Destroy all creatures.

Mana:
Cardset: Coldsnap #19 (Rare)
Type: Sorcery

Sunscorch Regent

Creature - Dragon

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

"We trust in the scalelords, bringers of justice that none can escape."
-Urdnan, Dromoka warrior

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #41 (Rare)
Type: Creature

Sunrise Sovereign

Creature - Giant Warrior

Other Giant creatures you control get +2/+2 and have trample.

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.

Mana:
Power: 5/5
Cardset: Lorwyn #192 (Rare)
Type: Creature

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.

Cardset: Magic 2013 #229 (Rare)
Magic 2012 #229 (Rare)
Magic 2011 #228 (Rare)
Magic 2010 #228 (Rare)
Type: Land

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
-Orim, Samite inquisitor

Mana:
Cardset: Elspeth vs. Tezzeret #21 (Common)
Planar Chaos #31 (Common)
Type: Sorcery

Sunken Ruins

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.

Cardset: Shadowmoor #280 (Rare)
Type: Land

Sunken Hope

Enchantment

At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
-Ambassador Laquatus

Mana:
Cardset: Planechase 2012 #26 (Rare)
Tenth Edition #112 (Rare)
Planeshift #37 (Rare)
Type: Enchantment

Sunken Hollow

Land - Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Mana:
Cardset: Battle for Zendikar #249 (Rare)
Type: Land

Sunhome, Fortress of the Legion

Land

: Add to your mana pool.

, : Target creature gains double strike until end of turn.

Sunhome-the stalwart shield, the towering sentinel, the seat of justice.

Cardset: Ravnica: City of Guilds #282 (Uncommon)
Type: Land

Sunhome Guildmage

Creature - Human Wizard

: Creatures you control get +1/+0 until end of turn.

: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.

Mana:
Power: 2/2
Cardset: Gatecrash #200 (Uncommon)
Type: Creature

Sunhome Enforcer

Creature - Giant Soldier

Whenever Sunhome Enforcer deals combat damage, you gain that much life.

: Sunhome Enforcer gets +1/+0 until end of turn.

"Law soothed his savage heart. Where fury once burned, the enduring flame of order now shines."
-Razia

Mana:
Power: 2/4
Cardset: Ravnica: City of Guilds #233 (Uncommon)
Type: Creature

Sungrace Pegasus

Creature - Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The sacred feathers of the pegasus are said to have healing powers.

Mana:
Power: 1/2
Cardset: Magic 2015 #38 (Common)
Type: Creature

Sunforger

Artifact - Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.

Equip

Mana:
Cardset: Ravnica: City of Guilds #272 (Rare)
Type: Artifact

Sunflare Shaman

Creature - Elemental Shaman

, : Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

A spark to light the guttered heart.

Mana:
Power: 2/1
Cardset: Morningtide #108 (Common)
Type: Creature

Sundial of the Infinite

Artifact

, : End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Mana:
Cardset: Magic 2012 #218 (Rare)
Type: Artifact

Sundering Vitae

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Destroy target artifact or enchantment.

Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.

Mana:
Cardset: Ravnica: City of Guilds #185 (Common)
Type: Instant

Sundering Titan

Artifact Creature - Golem

When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

Mana:
Power: 7/10
Cardset: Archenemy #118 (Rare)
Darksteel #146 (Rare)
Type: Artifact Creature

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"One day every pillar will be a tree and every hall a glade."
-Trostani

Mana: {{/}}{{/}}
Cardset: Return to Ravnica #223 (Common)
Type: Instant

Sunder from Within

Sorcery - Arcane

Destroy target artifact or land.

Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison.

Mana:
Cardset: Saviors of Kamigawa #117 (Uncommon)
Type: Sorcery

Suncrusher

Artifact Creature - Construct

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

, , Remove a +1/+1 counter from Suncrusher: Destroy target creature.

, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

Mana:
Power: 3/3
Cardset: Fifth Dawn #159 (Rare)
Type: Artifact Creature

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Mana:
Cardset: Dragons of Tarkir #209 (Rare)
Type: Sorcery

Sunbond

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

"I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us."
-Elspeth

Mana:
Cardset: Born of the Gods #28 (Uncommon)
Type: Enchantment

Sunblast Angel

Creature - Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

Mana:
Power: 4/5
Cardset: Commander 2014 #92 (Rare)
Venser vs. Koth #21 (Rare)
Scars of Mirrodin #22 (Rare)
Type: Creature

Sunblade Elf

Creature - Elf Warrior

Sunblade Elf gets +1/+1 as long as you control a Plains.

: Creatures you control get +1/+1 until end of turn.

"We patrol the steppes to keep enemies from the forest verge."

Mana:
Power: 1/1
Cardset: Magic 2015 #202 (Uncommon)
Type: Creature

Sunbeam Spellbomb

Artifact

, Sacrifice Sunbeam Spellbomb: You gain 5 life.

, Sacrifice Sunbeam Spellbomb: Draw a card.

Mana:
Cardset: Mirrodin #250 (Common)
Type: Artifact

Sun's Bounty

Instant

You gain 4 life.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

"Heidar has forced the sun into hiding, but it has not forgotten us."

Mana:
Cardset: Coldsnap #18 (Common)
Type: Instant

Sun Titan

Creature - Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

Mana:
Power: 6/6
Cardset: Commander 2014 #91 (Mythic Rare)
Magic 2012 #39 (Mythic Rare)
Magic 2011 #35 (Mythic Rare)
Type: Creature

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Mana:
Cardset: Commander 2013 #261 (Uncommon)
Archenemy #117 (Uncommon)
Mirrodin #249 (Uncommon)
Type: Artifact

Summoning Trap

Instant - Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay Summoning Trap's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Mana:
Cardset: Zendikar #184 (Rare)
Type: Instant

Summoning Station

Artifact

: Put a 2/2 colorless Pincher creature token onto the battlefield.

Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.

Mana:
Cardset: Fifth Dawn #158 (Rare)
Type: Artifact

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Mana:
Cardset: Modern Masters #164 (Rare)
Future Sight #139 (Rare)
Type: Instant

Summoner's Egg

Artifact Creature - Construct

Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Mana:
Cardset: Fifth Dawn #157 (Rare)
Type: Artifact Creature

Summoner's Bane

Instant

Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.

"I don't need to have the perfect plan. My foe just has to have an imperfect one."
-Jace Beleren

Mana:
Cardset: Zendikar #71 (Uncommon)
Type: Instant

Summon the School

Tribal Sorcery - Merfolk

Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

"When merrows talk, listeners grow fins."
-Kithkin saying

Mana:
Cardset: Lorwyn #42 (Uncommon)
Type: Sorcery

Summit Prowler

Creature - Yeti

"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
-Nitula, the Hunt Caller

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #160 (Common)
Khans of Tarkir #121 (Common)
Type: Creature

Summit Apes

Creature - Ape

As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.

"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
-Sachir, Akoum Expeditionary House

Mana:
Power: 5/2
Cardset: Worldwake #114 (Uncommon)
Type: Creature

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

Mana:
Cardset: Ninth Edition #273 (Uncommon)
Sixth Edition #255 (Unknown)
Visions #72 (Uncommon)
Type: Sorcery

Sultai Soothsayer

Creature - Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #205 (Uncommon)
Type: Creature

Sultai Skullkeeper

Creature - Naga Shaman

When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.

A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge.

Mana:
Power: 2/1
Cardset: Fate Reforged #53 (Common)
Type: Creature

Sultai Scavenger

Creature - Bird Warrior

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

Since they guard armies of walking carrion, Sultai aven are never far from a meal.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #91 (Common)
Type: Creature

Sultai Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Mana:
Cardset: Fate Reforged #86 (Common)
Type: Enchantment

Sultai Flayer

Creature - Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #152 (Uncommon)
Type: Creature

Sultai Emissary

Creature - Zombie Warrior

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

To the Sultai, Ugin's power was just one more resource to be exploited.

Mana:
Power: 1/1
Cardset: Fate Reforged #85 (Common)
Type: Creature

Sultai Charm

Instant

Choose one -

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

Mana:
Cardset: Khans of Tarkir #204 (Uncommon)
Type: Instant

Sultai Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Sultai Banner: Draw a card.

Power to dominate, cruelty to rule.

Mana:
Cardset: Khans of Tarkir #225 (Common)
Type: Artifact

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Mana:
Cardset: Khans of Tarkir #203 (Rare)
Type: Enchantment

Sulfurous Springs

Land

: Add to your mana pool.

: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.

Cardset: Tenth Edition #359 (Rare)
Ninth Edition #325 (Rare)
Seventh Edition #345 (Rare)
Sixth Edition #328 (Unknown)
Fifth Edition #440 (Rare)
Ice Age #352 (Rare)
Type: Land

Sulfurous Blast

Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

Mana:
Cardset: Commander #137 (Uncommon)
Time Spiral #180 (Uncommon)
Type: Instant

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Mana:
Cardset: Conspiracy #152 (Rare)
Sorin vs. Tibalt #68 (Rare)
Scourge #106 (Rare)
Type: Enchantment

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

: Add or to your mana pool.

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

Cardset: Innistrad #248 (Rare)
Type: Land

Sulfur Elemental

Creature - Elemental

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

White creatures get +1/-1.

Mana:
Power: 3/2
Cardset: Planar Chaos #108 (Uncommon)
Type: Creature

Suicidal Charge

Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

"They think they're winning. But they're just lining up to be dinner."
-Rakka Mar

Mana:
Cardset: Conflux #128 (Common)
Type: Enchantment

Suffer the Past

Instant

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.

Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.

Mana:
Cardset: Rise of the Eldrazi #128 (Uncommon)
Type: Instant

Sudden Storm

Instant

Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

No matter how big and strong you are, the sea is bigger and stronger.

Mana:
Cardset: Born of the Gods #53 (Common)
Type: Instant

Sudden Spoiling

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Mana:
Cardset: Commander 2014 #164 (Rare)
Commander 2013 #94 (Rare)
Time Spiral #135 (Rare)
Type: Instant

Sudden Shock

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Sudden Shock deals 2 damage to target creature or player.

Arc mages aren't known for their patience.

Mana:
Cardset: Modern Masters #133 (Uncommon)
Time Spiral #179 (Uncommon)
Type: Instant

Sudden Reclamation

Instant

Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.

"There is no secret buried so deep that we will never find it."
-Kurtar, Sultai necromancer

Mana:
Cardset: Fate Reforged #139 (Uncommon)
Type: Instant

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
-Dravus, lava mage

Mana:
Cardset: Fire and Lightning #25 (Unknown)
Tenth Edition #241 (Uncommon)
Ninth Edition #222 (Uncommon)
Eighth Edition #226 (Uncommon)
Seventh Edition #223 (Uncommon)
Tempest #208 (Uncommon)
Type: Instant

Sudden Disappearance

Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Mana:
Cardset: Dark Ascension #23 (Rare)
Type: Sorcery

Sudden Demise

Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

In the Skyfang Mountains, one misstep can mean the end of an entire clan.

Mana:
Cardset: Commander 2013 #124 (Rare)
Type: Sorcery

Sudden Death

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets -4/-4 until end of turn.

Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.

Mana:
Cardset: Time Spiral #134 (Uncommon)
Type: Instant

Subterranean Shambler

Creature - Elemental

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.

Mana:
Power: 2/3
Cardset: Time Spiral #178 (Common)
Type: Creature

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

: Add or to your mana pool.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
-Kiora

Cardset: Oath of the Gatewatch #178 (Uncommon)
Type: Land

Sublime Archangel

Creature - Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Mana:
Power: 4/3
Cardset: Magic 2013 #36 (Mythic Rare)
Type: Creature

Stymied Hopes

Instant

Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When a god's will is against you, the day never ends well.

Mana:
Cardset: Theros #64 (Common)
Type: Instant

Sturmgeist

Creature - Spirit

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Mana:
Power: */*
Cardset: Innistrad #82 (Rare)
Type: Creature

Sturdy Hatchling

Creature - Elemental

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

: Sturdy Hatchling gains shroud until end of turn.

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Mana: {{/}}
Power: 6/6
Cardset: Eventide #163 (Uncommon)
Type: Creature

Stupor

Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness.
-Suq'Ata saying

Mana:
Cardset: Time Spiral "Timeshifted" #48 (Special)
Sixth Edition #158 (Unknown)
Mirage #45 (Uncommon)
Type: Sorcery

Stun Sniper

Creature - Human Archer

, : Stun Sniper deals 1 damage to target creature. Tap that creature.

The tips of her bolts are blunt, but her aim is deadly sharp.

Mana:
Power: 1/1
Cardset: Alara Reborn #100 (Uncommon)
Type: Creature

Stun

Instant

Target creature can't block this turn.

Draw a card.

"Fortunately, merfolk aren't used to opponents with feet."
-Gerrard of the Weatherlight

Mana:
Cardset: Tenth Edition #240 (Common)
Invasion #172 (Common)
Tempest #207 (Common)
Type: Instant

Stuffy Doll

Artifact Creature - Construct

Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

Mana:
Cardset: Magic 2013 #218 (Rare)
Time Spiral #264 (Rare)
Type: Artifact Creature

Student of Warfare

Creature - Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

Mana:
Power: 1/1
Cardset: Rise of the Eldrazi #47 (Rare)
Type: Creature

Student of Ojutai

Creature - Human Monk

Whenever you cast a noncreature spell, you gain 2 life.

"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."

Mana:
Power: 2/4
Cardset: Dragons of Tarkir #40 (Common)
Type: Creature

Student of Elements

Creature - Human Wizard

When Student of Elements has flying, flip it.

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #93 (Uncommon)
Type: Creature

Stubborn Denial

Instant

Counter target noncreature spell unless its controller pays .

Ferocious - If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.

Mana:
Cardset: Khans of Tarkir #56 (Uncommon)
Type: Instant

Struggle for Sanity

Sorcery

Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.

Mana:
Cardset: Champions of Kamigawa #145 (Uncommon)
Type: Sorcery

Structural Collapse

Sorcery

Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.

The Gruul holiday of Rauck-Chauv always ends the same way.

Mana:
Cardset: Gatecrash #107 (Common)
Type: Sorcery

Stronghold Rats

Creature - Rat

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

In the stronghold's dungeons, the shadows hide in the vermin.

Mana:
Power: 2/1
Cardset: Future Sight #79 (Uncommon)
Type: Creature

Stronghold Overseer

Creature - Demon

Flying

Shadow (This creature can block or be blocked by only creatures with shadow.)

: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Mana:
Power: 5/5
Cardset: Time Spiral #133 (Rare)
Type: Creature

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

Mana:
Cardset: Conspiracy #126 (Common)
Tenth Edition #181 (Uncommon)
Nemesis #73 (Common)
Type: Sorcery

Stronghold Assassin

Creature - Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

Mana:
Power: 2/1
Cardset: Commander 2013 #93 (Rare)
Seventh Edition #166 (Rare)
Stronghold #21 (Rare)
Type: Creature

Strongarm Monk

Creature - Human Monk

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

"His companions are wise to follow him, for his foes dare not stand in his way."
-Zhiada, Dirgur protector

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #39 (Uncommon)
Type: Creature

Stromkirk Patrol

Creature - Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

Mana:
Power: 4/3
Cardset: Innistrad #118 (Common)
Type: Creature

Stromkirk Noble

Creature - Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."

Mana:
Power: 1/1
Cardset: Innistrad #164 (Rare)
Type: Creature

Stromkirk Captain

Creature - Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
-Runo Stromkirk

Mana:
Power: 2/2
Cardset: Dark Ascension #143 (Uncommon)
Type: Creature
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