Thoughtcutter AgentArtifact Creature - Human Rogue, : Target player loses 1 life and reveals his or her hand. Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer. |
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Tidehollow ScullerArtifact Creature - ZombieWhen Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
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Tidehollow StrixArtifact Creature - BirdFlying The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay. |
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Tower GargoyleArtifact Creature - GargoyleFlying "Esper, like any work of art, can be truly appreciated only from a distance." |
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Vectis SilencersArtifact Creature - Human Rogue: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Even on Esper, there are those who eschew the use of magic in favor of simpler methods. |
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Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
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DracoArtifact Creature - DragonDomain - Draco costs less to cast for each basic land type among lands you control.
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Altar GolemArtifact Creature - GolemTrample
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Antler SkulkinArtifact Creature - Scarecrow: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
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Fang SkulkinArtifact Creature - Scarecrow: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) "Everything falls apart. But living things fall apart in the most fascinating ways." |
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Hoof SkulkinArtifact Creature - Scarecrow: Target green creature gets +1/+1 until end of turn. It hunts with the memory of a long lost herd. |
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Jawbone SkulkinArtifact Creature - Scarecrow: Target red creature gains haste until end of turn. "Ah, skull of shrew-a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp." |
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Leering EmblemArtifact - EquipmentWhenever you cast a spell, equipped creature gets +2/+2 until end of turn. The banner was not a symbol of victory, but a herald of the carnage to come. |
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ScarecroneArtifact Creature - Scarecrow, Sacrifice a Scarecrow: Draw a card. Her poppets bring joy to the truly depraved. |
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Shell SkulkinArtifact Creature - Scarecrow: Target blue creature gains shroud until end of turn. Skulkins confer strange benefits on unsuspecting patrons. |
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Ward of BonesArtifactEach opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Mages dare not attempt magic in its grotesque presence. |
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Blazethorn ScarecrowArtifact Creature - ScarecrowBlazethorn Scarecrow has haste as long as you control a red creature.
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Blight SickleArtifact - EquipmentEquipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Its scars cut deeper than its blade. |
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Cauldron of SoulsArtifact: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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ChainbreakerArtifact Creature - ScarecrowChainbreaker enters the battlefield with two -1/-1 counters on it. Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains. |
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Elsewhere FlaskArtifactWhen Elsewhere Flask enters the battlefield, draw a card. One night Oona bottled the sky. The next night she aligned the stars and released it. |
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Gnarled EffigyArtifact, : Put a -1/-1 counter on target creature. "Bits of fallen scarecrow, laces of elfskin leather, teeth of an axeshark merrow . . . An industrious soul can find new uses for the most mundane items." |
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Grim PoppetArtifact Creature - ScarecrowGrim Poppet enters the battlefield with three -1/-1 counters on it. Beware a scarecrow bearing gifts-especially sloshing vessels of acid. |
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Heap DollArtifact Creature - ScarecrowSacrifice Heap Doll: Exile target card from a graveyard. "I know one night it won't come back. Then I'll know it's truly done its job." |
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Illuminated FolioArtifact, , Reveal two cards from your hand that share a color: Draw a card. Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside. |
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Lockjaw SnapperArtifact Creature - ScarecrowWither (This deals damage to creatures in the form of -1/-1 counters.)
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Lurebound ScarecrowArtifact Creature - ScarecrowAs Lurebound Scarecrow enters the battlefield, choose a color. It's a fool's race to run if all is lost if it be won. |
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Painter's ServantArtifact Creature - ScarecrowAs Painter's Servant enters the battlefield, choose a color. It gathers hues from the twilight mist so that its master can paint a better world. |
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Pili-PalaArtifact Creature - ScarecrowFlying It wasn't really expected to fly. Then again, it wasn't expected to move, either. |
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Rattleblaze ScarecrowArtifact Creature - ScarecrowRattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Reaper KingLegendary Artifact Creature - Scarecrow( can be paid with any two mana or with . This card's converted mana cost is 10.) It's harvest time. |
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Revelsong HornArtifact, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. A deflated sigh breathed into the horn emerges as an inspiring melody. |
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ScrapbasketArtifact Creature - Scarecrow: Scrapbasket becomes all colors until end of turn. Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics. |
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ScuttlemuttArtifact Creature - Scarecrow: Add one mana of any color to your mana pool. Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes. |
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TatterkiteArtifact Creature - ScarecrowFlying "I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect." |
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Thornwatch ScarecrowArtifact Creature - ScarecrowThornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
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Trip NooseArtifact, : Tap target creature. A taut slipknot trigger is the only thing standing between you and standing. |
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Umbral MantleArtifact - EquipmentEquipped creature has ", {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) It harnesses the power of night in a land where daylight fears to show itself. |
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Watchwing ScarecrowArtifact Creature - ScarecrowWatchwing Scarecrow has vigilance as long as you control a white creature. The wings are held in place by wicker rods. The rods are held in place by pure faith. |
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Wicker WarcrawlerArtifact Creature - ScarecrowWhenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows. |
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