![]() |
Ambush ViperCreature - SnakeFlash (You may cast this spell any time you could cast an instant.) "Living creatures seldom impress me. But I like this one." |
|
||||||||
![]() |
Ambush KrotiqCreature - InsectTrample The Abzan merchants soon discovered why this route was clear of dragons. |
|
||||||||
![]() |
Ambuscade ShamanCreature - Orc ShamanWhenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
|
|
||||||||
![]() |
Amass the ComponentsSorceryDraw three cards, then put a card from your hand on the bottom of your library. "I knew I'd find a use for all that newt spittle!" |
|
||||||||
![]() |
Altar's ReapInstantAs an additional cost to cast Altar's Reap, sacrifice a creature. "The demons don't care if we mutter niceties and act out ceremonies. Just kill him." |
|
||||||||
![]() |
Altar of the LostArtifactAltar of the Lost enters the battlefield tapped.
|
|
||||||||
![]() |
Altar of the BroodArtifactWhenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises. |
|
||||||||
![]() |
Altar of DementiaArtifactSacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. "It is not that you will go mad. It is that you will beg for madness." |
|
||||||||
![]() |
Altac BloodseekerCreature - Human BerserkerWhenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and
|
|
||||||||
![]() |
Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
|
||||||||
![]() |
Alpha TyrranaxCreature - BeastHunger seized the tyrranax, and the Sylvok's vision quest ended in disaster. |
|
||||||||
![]() |
Alpha BrawlSorceryTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Being an alpha means proving it every full moon. |
|
||||||||
![]() |
Alpha AuthorityEnchantment - AuraEnchant creature Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule. |
|
||||||||
![]() |
Alms BeastCreature - BeastCreatures blocking or blocked by Alms Beast have lifelink. Alms-coins are only redeemable at Orzhov businesses. |
|
||||||||
![]() |
Ally EncampmentLand
|
|
||||||||
![]() |
Alluring SirenCreature - Siren
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea. |
|
||||||||
![]() |
Alloy MyrArtifact Creature - Myr
With or without witnesses, the suns continued their prismatic dance. |
|
||||||||
![]() |
Allied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield. "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." |
|
||||||||
![]() |
Alliance of ArmsSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
|
|
||||||||
![]() |
All Is DustTribal Sorcery - EldraziEach player sacrifices all colored permanents he or she controls. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." |
|
||||||||
![]() |
Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
|
|
||||||||
![]() |
Aligned Hedron NetworkArtifactWhen Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. |
|
||||||||
![]() |
Algae GharialCreature - CrocodileShroud It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind. |
|
||||||||
![]() |
Alesha, Who Smiles at DeathLegendary Creature - Human WarriorFirst strike "Greet death with sword in hand." |
|
||||||||
![]() |
Alesha's VanguardCreature - Orc WarriorDash Boundaries drawn on maps or marked with stone have no meaning for the Mardu. |
|
||||||||
![]() |
Alchemist's RefugeLand
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft. |
|
||||||||
![]() |
Alchemist's ApprenticeCreature - Human WizardSacrifice Alchemist's Apprentice: Draw a card. Side effects may include foul odors, scalding steam, and spontaneous nonexistence. |
|
||||||||
![]() |
Alabaster MageCreature - Human Wizard
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons." |
|
||||||||
![]() |
Alabaster KirinCreature - KirinFlying, vigilance The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. |
|
||||||||
![]() |
Akroma, Angel of FuryLegendary Creature - AngelAkroma, Angel of Fury can't be countered.
|
|
||||||||
![]() |
Akroma's VengeanceSorceryDestroy all artifacts, creatures, and enchantments. Ixidor had only to imagine their ruin and Akroma made it so. |
|
||||||||
![]() |
Akroma's MemorialLegendary ArtifactCreatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. "No rest. No mercy. No matter what." |
|
||||||||
![]() |
Akroan SkyguardCreature - Human SoldierFlying "Trust me. When you have earned a god's favor, you'll know." |
|
||||||||
![]() |
Akroan PhalanxCreature - Human SoldierVigilance Shields up, spears out, heels set, hearts firm. |
|
||||||||
![]() |
Akroan MastiffCreature - Hound
Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt. |
|
||||||||
![]() |
Akroan Line BreakerCreature - Human WarriorHeroic - Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. The enemies' shields are the first to shatter, and their battle line is never far behind. |
|
||||||||
![]() |
Akroan HorseArtifact Creature - HorseDefender
|
|
||||||||
![]() |
Akroan HopliteCreature - Human SoldierWhenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. "Fair fight? How could it be a fair fight? We're Akroans. They're not." |
|
||||||||
![]() |
Akroan CrusaderCreature - Human SoldierHeroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. An Akroan soldier's worth is measured by the number of swords raised by his battle cry. |
|
||||||||
![]() |
Akroan ConscriptorCreature - Human ShamanHeroic - Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. "The time to serve is now." |
|