Card Library

Sort by: Name Mana Type

Reign of the Pit

Sorcery

Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.

Mana:
Cardset: Conspiracy #29 (Rare)
Type: Sorcery

Tyrant's Choice

Sorcery

Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Mana:
Cardset: Conspiracy #30 (Common)
Type: Sorcery

Grenzo's Rebuttal

Sorcery

Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

Mana:
Cardset: Conspiracy #33 (Rare)
Type: Sorcery

Selvala's Charge

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

Selvala's arrival never goes unnoticed.

Mana:
Cardset: Conspiracy #39 (Uncommon)
Type: Sorcery

Extract from Darkness

Sorcery

Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

Mana:
Cardset: Conspiracy #45 (Uncommon)
Type: Sorcery

Rout

Sorcery

You may cast Rout any time you could cast an instant if you pay more to cast it.

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Conspiracy #80 (Rare)
Invasion #34 (Rare)
Type: Sorcery

Breakthrough

Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

Mana:
Cardset: Conspiracy #92 (Uncommon)
Torment #26 (Uncommon)
Type: Sorcery

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Mana:
Cardset: Commander 2014 #102 (Common)
Conspiracy #93 (Common)
Ravnica: City of Guilds #40 (Common)
Type: Sorcery

Ill-Gotten Gains

Sorcery

Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.

Urza thought it a crusade. Xantcha knew it was a robbery.

Mana:
Cardset: Conspiracy #114 (Rare)
Urza's Saga #138 (Rare)
Type: Sorcery

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

Mana:
Cardset: Conspiracy #126 (Common)
Tenth Edition #181 (Uncommon)
Nemesis #73 (Common)
Type: Sorcery

Syphon Soul

Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Mana:
Cardset: Conspiracy #127 (Common)
Onslaught #176 (Common)
Sixth Edition #159 (Unknown)
Legends #32 (Common)
Type: Sorcery

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The priest cast Xantcha to the ground. "It is defective. We must scrap it."

Mana:
Cardset: Commander 2014 #169 (Uncommon)
Conspiracy #133 (Uncommon)
Urza's Saga #166 (Uncommon)
Type: Sorcery

Mana Geyser

Sorcery

Add to your mana pool for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

Mana:
Cardset: Conspiracy #147 (Common)
Fifth Dawn #75 (Common)
Type: Sorcery

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land.

"Anyone can admire creation. Only a barbarian sees the beauty in demolition."
-Kamahl, pit fighter

Mana:
Cardset: Conspiracy #185 (Rare)
Odyssey #287 (Rare)
Type: Sorcery

Well (Alive/Well)

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121b (Uncommon)
Type: Sorcery

Dangerous (Armed/Dangerous)

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122b (Uncommon)
Type: Sorcery

Call (Beck/Call)

Sorcery

Put four 1/1 white Bird creature tokens with flying onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #123b (Rare)
Type: Sorcery

Entering (Breaking/Entering)

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #124b (Rare)
Type: Sorcery

Release (Catch/Release)

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #125b (Rare)
Type: Sorcery

Dirty (Down/Dirty)

Sorcery

Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #126b (Uncommon)
Type: Sorcery

Blood (Flesh/Blood)

Sorcery

Target creature you control deals damage equal to its power to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #128b (Rare)
Type: Sorcery

Take (Give/Take)

Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #129b (Uncommon)
Type: Sorcery

Trouble (Toil/Trouble)

Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133b (Uncommon)
Type: Sorcery

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

Mana:
Cardset: Magic 2015 #18 (Rare)
Shadowmoor #12 (Rare)
Type: Sorcery

Return to the Ranks

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Mana:
Cardset: Magic 2015 #29 (Rare)
Type: Sorcery

Triplicate Spirits

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.)

Mana:
Cardset: Magic 2015 #40 (Common)
Type: Sorcery

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best."
-Ashurel, voidmage

Mana:
Cardset: Magic 2015 #82 (Common)
Type: Sorcery

Covenant of Blood

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Mana:
Cardset: Magic 2015 #91 (Common)
Type: Sorcery

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Mana:
Cardset: Magic 2015 #94 (Uncommon)
Type: Sorcery

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

Mana:
Cardset: Magic 2015 #100 (Rare)
Type: Sorcery

Stain the Mind

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Magic 2015 #117 (Rare)
Type: Sorcery

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Mana:
Cardset: Magic 2015 #137 (Uncommon)
Knights vs. Dragons #75 (Unknown)
Jace vs. Chandra #54 (Uncommon)
Tenth Edition #194 (Uncommon)
Weatherlight #95 (Uncommon)
Type: Sorcery

Feral Incarnation

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

Nature is itself wild-in all its forms.

Mana:
Cardset: Magic 2015 #174 (Uncommon)
Type: Sorcery

Life's Legacy

Sorcery

As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

Mana:
Cardset: Magic 2015 #183 (Rare)
Type: Sorcery

Nissa's Expedition

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Magic 2015 #188 (Uncommon)
Type: Sorcery

Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"

Mana:
Cardset: Magic 2015 #189 (Uncommon)
Ravnica: City of Guilds #175 (Uncommon)
Type: Sorcery

Restock

Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

"We hid such stockpiles all over Rath. We should continue that practice here."
-Lin Sivvi

Mana:
Cardset: Magic 2015 #195 (Uncommon)
Invasion #206 (Rare)
Type: Sorcery

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.

Mana:
Cardset: Khans of Tarkir #8 (Rare)
Type: Sorcery