War-Torch GoblinCreature - Goblin Warrior, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. "In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other." |
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War-Spike ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?" |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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War's TollEnchantmentWhenever an opponent taps a land for mana, tap all lands that player controls. Razia, archangel of war, demands total commitment. |
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War TaxEnchantment: This turn, creatures can't attack unless their controller pays for each attacking creature he or she controls. The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates. |
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War ReportInstantYou gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War. |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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War MammothCreature - ElephantTrample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. |
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War FlareInstantCreatures you control get +2/+1 until end of turn. Untap those creatures. "No sun or fire can warm my blood quite like a war flare." |
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War FalconCreature - BirdFlying The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. |
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War ElephantCreature - ElephantTrample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "When elephants fight it is the grass that suffers." -Kikuyu Proverb |
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War ElementalCreature - ElementalWhen War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
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War DanceEnchantmentAt the beginning of your upkeep, you may put a verse counter on War Dance.
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War ChariotArtifact, : Target creature gains trample until end of turn. "I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts." |
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War CadenceEnchantment: This turn, creatures can't block unless their controller pays for each blocking creature he or she controls. The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy. |
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War BehemothCreature - BeastMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." |
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War BargeArtifact: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
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Waning WurmCreature - Zombie WurmVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Wanderwine ProphetsCreature - Merfolk WizardChampion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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WanderlustEnchantment - AuraEnchant creature
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wandering TombshellCreature - Zombie TurtleThe crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him. |
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Wandering StreamSorceryDomain - You gain 2 life for each basic land type among lands you control. "Dominaria touches us all." |
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Wandering OnesCreature - Spirit"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?" |
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Wandering MageCreature - Human Cleric Wizard, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
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Wandering GraybeardCreature - Giant WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. His tales are as tall as he is, and only a giant's life is long enough to listen to them all. |
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Wandering GoblinsCreature - Goblin WarriorDomain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Wandering EyeCreature - IllusionFlying The evincar has many ways of keeping track of his subjects. |
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Wanderguard SentryCreature - DroneWhen Wanderguard Sentry enters the battlefield, look at target opponent's hand. It allows those with dangerous weapons to pass. But not those with dangerous thoughts. |
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Wanderer's TwigArtifact, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. For every tree who falls, there are countless sprouts waiting to rise. |
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Wanderbrine RootcuttersCreature - Merfolk RogueWanderbrine Rootcutters can't be blocked by green creatures. Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders. |
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Wand of the ElementsArtifact, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. It gives legs to the earth and wings to the sky. |
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Wand of IthArtifact, : Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.
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Wand of DenialArtifact: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. You'll never miss what you never had. |
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WallopSorceryDestroy target blue or black creature with flying. In Yavimaya, flying low to join a battle can be a costly mistake. |
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Wall of WoodCreature - WallDefender (This creature can't attack.) Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations. |
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Wall of WonderCreature - WallDefender (This creature can't attack.) They wondered at the size of it. It wondered which to eat first. |
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