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War-Torch Goblin

Creature - Goblin Warrior

, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
-Agrus Kos

Mana:
Power: 1/1
Cardset: Ravnica: City of Guilds #151 (Common)
Type: Creature

War-Spike Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: War-Spike Changeling gains first strike until end of turn.

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
-Olly of Goldmeadow

Mana:
Power: 3/3
Cardset: Modern Masters #139 (Common)
Morningtide #112 (Common)
Type: Creature

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Razia, archangel of war, demands total commitment.

Mana:
Cardset: Dissension #77 (Rare)
Type: Enchantment

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature he or she controls.

The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.

Mana:
Cardset: Mercadian Masques #113 (Uncommon)
Type: Enchantment

War Report

Instant

You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War.

Mana:
Cardset: New Phyrexia #26 (Common)
Type: Instant

War Priest of Thune

Creature - Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"The sacred might of Thune thunders in my soul."

Mana:
Power: 2/2
Cardset: Magic 2013 #39 (Uncommon)
Magic 2011 #38 (Uncommon)
Type: Creature

War Mammoth

Creature - Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

Mana:
Power: 3/3
Cardset: Fifth Edition #202 (Common)
Fourth Edition #170 (Common)
Revised Edition #135 (Common)
Unlimited Edition #136 (Common)
Beta Edition #136 (Unknown)
Alpha Edition #136 (Unknown)
Type: Creature

War Flare

Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

"No sun or fire can warm my blood quite like a war flare."
-Urut Barzeel, Mardu hordechief

Mana:
Cardset: Fate Reforged #158 (Common)
Type: Instant

War Falcon

Creature - Bird

Flying

War Falcon can't attack unless you control a Knight or a Soldier.

The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.

Mana:
Power: 2/1
Cardset: Magic 2013 #38 (Common)
Type: Creature

War Elephant

Creature - Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." -Kikuyu Proverb

Mana:
Power: 2/2
Cardset: Arabian Nights #68 (Common)
Arabian Nights #69 (Common)
Type: Creature

War Elemental

Creature - Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

Mana:
Power: 1/1
Cardset: Mirrodin #112 (Rare)
Type: Creature

War Dance

Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Mana:
Cardset: Urza's Saga #282 (Uncommon)
Type: Enchantment

War Chariot

Artifact

, : Target creature gains trample until end of turn.

"I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts."
-Arcum Dagsson, Soldevi Machinist

Mana:
Cardset: Ice Age #323 (Uncommon)
Type: Artifact

War Cadence

Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature he or she controls.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.

Mana:
Cardset: Commander 2013 #128 (Uncommon)
Mercadian Masques #224 (Uncommon)
Type: Enchantment

War Behemoth

Creature - Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war."
-Gvar Barzeel, krumar commander

Mana:
Power: 3/6
Cardset: Khans of Tarkir #29 (Common)
Type: Creature

War Barge

Artifact

: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.

Mana:
Cardset: Time Spiral "Timeshifted" #116 (Special)
The Dark #112 (Rare)
Type: Artifact

Waning Wurm

Creature - Zombie Wurm

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Mana:
Power: 7/6
Cardset: Planar Chaos #83 (Uncommon)
Type: Creature

Wanderwine Prophets

Creature - Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Mana:
Power: 4/4
Cardset: Lorwyn #95 (Rare)
Type: Creature

Wanderwine Hub

Land

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

: Add or to your mana pool.

Below the great river, a bustling hub channels the flow of merrow trade.

Cardset: Lorwyn #280 (Rare)
Type: Land

Wanderlust

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Mana:
Cardset: Fifth Edition #201 (Uncommon)
Fourth Edition #169 (Uncommon)
Revised Edition #134 (Uncommon)
Unlimited Edition #135 (Uncommon)
Beta Edition #135 (Unknown)
Alpha Edition #135 (Unknown)
Type: Enchantment

Wandering Wolf

Creature - Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

Mana:
Power: 2/1
Cardset: Avacyn Restored #202 (Common)
Type: Creature

Wandering Tombshell

Creature - Zombie Turtle

The crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.

Mana:
Power: 1/6
Cardset: Dragons of Tarkir #127 (Common)
Type: Creature

Wandering Stream

Sorcery

Domain - You gain 2 life for each basic land type among lands you control.

"Dominaria touches us all."
-Molimo, maro-sorcerer

Mana:
Cardset: Invasion #224 (Common)
Type: Sorcery

Wandering Ones

Creature - Spirit

"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?"
-Unnamed beggar

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #100 (Common)
Type: Creature

Wandering Mage

Creature - Human Cleric Wizard

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.

Mana:
Cardset: Alliances #198 (Rare)
Type: Creature

Wandering Graybeard

Creature - Giant Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

His tales are as tall as he is, and only a giant's life is long enough to listen to them all.

Mana:
Power: 4/4
Cardset: Morningtide #27 (Uncommon)
Type: Creature

Wandering Goblins

Creature - Goblin Warrior

Domain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

Mana:
Cardset: Conflux #76 (Common)
Type: Creature

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

Cardset: Oath of the Gatewatch #182 (Rare)
Type: Land

Wandering Eye

Creature - Illusion

Flying

Players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.

Mana:
Power: 1/3
Cardset: Nemesis #50 (Common)
Type: Creature

Wandering Champion

Creature - Human Monk

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

"Learn from your enemies, but do not tolerate them."

Mana:
Power: 3/1
Cardset: Fate Reforged #29 (Uncommon)
Type: Creature

Wanderguard Sentry

Creature - Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

Mana:
Power: 3/3
Cardset: Ninth Edition #111 (Common)
Mirrodin #56 (Common)
Type: Creature

Wanderer's Twig

Artifact

, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

For every tree who falls, there are countless sprouts waiting to rise.

Mana:
Cardset: Lorwyn #265 (Common)
Type: Artifact

Wanderbrine Rootcutters

Creature - Merfolk Rogue

Wanderbrine Rootcutters can't be blocked by green creatures.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #178 (Common)
Type: Creature

Wand of the Elements

Artifact

, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.

, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.

It gives legs to the earth and wings to the sky.

Mana:
Cardset: Darksteel #158 (Rare)
Type: Artifact

Wand of Ith

Artifact

, : Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.

Mana:
Cardset: The Dark #111 (Rare)
Type: Artifact

Wand of Denial

Artifact

: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

You'll never miss what you never had.

Mana:
Cardset: Sixth Edition #317 (Unknown)
Visions #159 (Rare)
Type: Artifact

Wallop

Sorcery

Destroy target blue or black creature with flying.

In Yavimaya, flying low to join a battle can be a costly mistake.

Mana:
Cardset: Invasion #223 (Uncommon)
Type: Sorcery

Wall of Wood

Creature - Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

Mana:
Cardset: Tenth Edition #309 (Common)
Fourth Edition #168 (Common)
Revised Edition #133 (Common)
Unlimited Edition #134 (Common)
Beta Edition #134 (Unknown)
Alpha Edition #134 (Unknown)
Type: Creature

Wall of Wonder

Creature - Wall

Defender (This creature can't attack.)

: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

Mana:
Power: 1/5
Cardset: Seventh Edition #112 (Rare)
Legends #85 (Uncommon)
Type: Creature