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Impact ResonanceInstantImpact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Abzan AdvantageInstantTarget player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) "To survive, you must seize every opportunity." |
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Pressure PointInstantTap target creature. By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons. |
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Rally the AncestorsInstantReturn each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. "The family is a tree, and in times of need, every branch can be a weapon." |
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Valorous StanceInstantChoose one - "Every choice alters the path of fate." |
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Neutralizing BlastInstantCounter target multicolored spell. "To defeat your enemies, you must remove their ability to make war against you." |
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Reality ShiftInstantExile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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RefocusInstantUntap target creature. "Before you can open your third eye, you must prove you can open the first two." |
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Temur Battle RageInstantTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Winds of Qal SismaInstantPrevent all combat damage that would be dealt this turn.
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Artful ManeuverInstantTarget creature gets +2/+2 until end of turn.
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Center SoulInstantTarget creature you control gains protection from the color of your choice until end of turn.
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Radiant PurgeInstantExile target multicolored creature or multicolored enchantment. The Shifting Wastes are Dromoka's domain. She will not tolerate intruders. |
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Surge of RighteousnessInstantDestroy target black or red creature that's attacking or blocking. You gain 2 life. Though she stood alone, she struck with the force of an army. |
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AnticipateInstantLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "When I have meditated on all outcomes, my opponent has no recourse." |
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Dance of the SkywiseInstantUntil end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. The Ojutai believe in the Great Wheel: those who best serve the dragonlord are destined to be reborn as dragons. |
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GlintInstantTarget creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Rakshasa waste no opportunity to display their wealth and power, even in the midst of a sorcerous duel. |
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Silumgar's ScornInstantAs an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.
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Commune with LavaInstantExile the top X cards of your library. Until the end of your next turn, you may play those cards. Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world. |
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Draconic RoarInstantAs an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.
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Twin BoltInstantTwin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away. |
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Display of DominanceInstantChoose one -
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Tread UponInstantTarget creature gets +2/+2 and gains trample until end of turn. "Boasting impenetrable defenses only draws the most tenacious of attackers." |
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Atarka's CommandInstantChoose two -
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Dromoka's CommandInstantChoose two -
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Gideon's ReproachInstantGideon's Reproach deals 4 damage to target attacking or blocking creature. "Suddenly, Gideon was there with us, clearing the way so that we could escape."-The War Diaries |
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Tandem TacticsInstantUp to two target creatures each get +1/+2 until end of turn. You gain 2 life. In times of infestation and war, Zendikar favors the blades that strike in unison. |
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Horribly AwryInstantDevoid (This card has no color.) "We are nothing but dust to them-our bodies, our actions, even our words."-Jori En, expedition leader |
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Sure StrikeInstantTarget creature gets +3/+0 and gains first strike until end of turn. To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later. |
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Swell of GrowthInstantTarget creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. "Nissa is not the only one with a deep connection to Zendikar's primal elements."-Kiora |
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Spatial ContortionInstant({C} represents colorless mana.) "For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill." |
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Warping WailInstant({C} represents colorless mana.)
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Dazzling ReflectionInstantYou gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. "The light of a felidar's horns can give even an Eldrazi pause." |
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Immolating GlareInstantDestroy target attacking creature. "The sun can warm your skin or blister it, nurture your crops or wither them, light your path or blind you. She is a fickle friend, but a far worse enemy." |
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Corpse ChurnInstantPut the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. "The distraction of your life has ended. Now your service begins." |
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Reality HemorrhageInstantDevoid (This card has no color.) Tarek could not tell whether he was losing his blood or his mind. |
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Brute StrengthInstantTarget creature gets +3/+1 and gains trample until end of turn. It's not the size of the rock. It's how badly you want to lift it. |
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Tears of ValakutInstantTears of Valakut can't be countered by spells or abilities. When Kozilek destroyed Sea Gate, distant Valakut could not contain its grief. |
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Elemental UprisingInstantTarget land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. "My heart and Zendikar's beat as one. Together we will endure." |
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Lead by ExampleInstantSupport 2. (Put a +1/+1 counter on each of up to two target creatures.) Gideon and Nissa carved a path through the Eldrazi swarm, and their Zendikari allies charged into the fray behind them. |
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CloudshiftInstantExile target creature you control, then return that card to the battlefield under your control. "Even storm clouds bow to worship Avacyn." |
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Divine DeflectionInstantPrevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.
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Righteous BlowInstantRighteous Blow deals 2 damage to target attacking or blocking creature. "Monsters will no longer find safety under the mists of Morkrut!" |
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Fleeting DistractionInstantTarget creature gets -1/-0 until end of turn. The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword. |
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OutwitInstantCounter target spell that targets a player. The student asks how a spell is begun. The master ponders what ends it. |
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Death WindInstantTarget creature gets -X/-X until end of turn. Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!" |
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Human FrailtyInstantDestroy target Human creature. "I have seen a hundred mortal families rise and fall. I shall outlast a thousand more." |
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Banners RaisedInstantCreatures you control get +1/+0 until end of turn. After the destruction of the Helvault, fearful mobs soon became fearless battalions. |
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Joint AssaultInstantTarget creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. "By my power, werewolves shall become the wolfir, our allies in combat against darkness." |
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Snare the SkiesInstantTarget creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) A hunter's precision and a durkvine's strength are a potent combination. |
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EraseInstantExile target enchantment. "Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean." |
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Rain of BladesInstantRain of Blades deals 1 damage to each attacking creature. Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory. |
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HydrosurgeInstantTarget creature gets -5/-0 until end of turn. "Thirsty?" |
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UnsummonInstantReturn target creature to its owner's hand. Not to be. That is the answer. |
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Vile RebirthInstantExile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. "‘Here lies our beloved Gartu, the gentlest of all men.' Ooh, I love irony." |
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Kindled FuryInstantTarget creature gets +1/+0 and gains first strike until end of turn. "Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first." |
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SmeltInstantDestroy target artifact. "Looks like that wasn't darksteel after all." |
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FogInstantPrevent all combat damage that would be dealt this turn. "I fear no army or beast, but only the morning fog. Our assault can survive everything else." |
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DemystifyInstantDestroy target enchantment. Behind every mage is a trail of shattered lies. |
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Stave OffInstantTarget creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)
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Visions of BeyondInstantDraw a card. If a graveyard has twenty or more cards in it, draw three cards instead. "The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered." |
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Wring FleshInstantTarget creature gets -3/-1 until end of turn. "Don't blame me. You're the one walking around with skin." |
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ShockInstantShock deals 2 damage to target creature or player. "The beauty of it is they never see it coming. Ever." |
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Autumn's VeilInstantSpells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. The rustling of leaves and a passing shadow are a dryad's only trace. |
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ReclaimInstantPut target card from your graveyard on top of your library. The wise pay as much attention to what they throw away as to what they keep. |
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Faith's ShieldInstantTarget permanent you control gains protection from the color of your choice until end of turn.
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Saving GraspInstantReturn target creature you own to your hand. Nothing's more valuable than perfect timing. |
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Thought ScourInstantTarget player puts the top two cards of his or her library into his or her graveyard. "As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears." |
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Tragic SlipInstantTarget creature gets -1/-1 until end of turn. Linger on death's door and risk being invited in. |
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Undying EvilInstantTarget creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Is it true the evil that people do follows them into death? Let's find out." |
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Hunger of the HowlpackInstantPut a +1/+1 counter on target creature. "Werewolves are an unholy mix of a predator's instinct and a human's hatred." |
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Purify the GraveInstantExile target card from a graveyard. Some priests speak in whispers of the Helvault, a silver prison of unpurged evils. |
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Dream TwistInstantTarget player puts the top three cards of his or her library into his or her graveyard.
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GeistflameInstantGeistflame deals 1 damage to target creature or player. Innistrad pyromancers find their best raw materials in the fury of the dead. |
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Ranger's GuileInstantTarget creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn. |
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Swift JusticeInstantUntil end of turn, target creature gets +1/+0 and gains first strike and lifelink. "Having conviction is more important than being righteous." |
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BlustersquallInstantTap target creature you don't control. Weather is more predictable than the Izzet. |
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DispelInstantCounter target instant spell. "Civilization will subsume us unless we overwhelm it instead." |
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DownsizeInstantTarget creature you don't control gets -4/-0 until end of turn.
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Mizzium SkinInstantTarget creature you control gets +0/+1 and gains hexproof until end of turn.
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SyncopateInstantCounter target spell unless its controller pays "Patience, mage. Killing you now would be too easy." |
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CremateInstantExile target card from a graveyard. "Without a body, the soul is helpless to fight the terms of our contracts." |
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DynachargeInstantTarget creature you control gets +2/+0 until end of turn. Nothing evens the odds like a little lightning. |
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ElectrickeryInstantElectrickery deals 1 damage to target creature you don't control.
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Street SpasmInstantStreet Spasm deals X damage to target creature without flying you don't control.
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Giant GrowthInstantTarget creature gets +3/+3 until end of turn. "The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants." |
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Path to ExileInstantExile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
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BrainstormInstantDraw three cards, then put two cards from your hand on top of your library in any order. "I see more than others do because I know where to look." |
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FlusterstormInstantCounter target instant or sorcery spell unless its controller pays
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ShadowfeedInstantExile target card from a graveyard. You gain 3 life. "The future is a snake, devouring your life backwards through time. And when you die, believe me, it doesn't stop feeding." |
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Magma SprayInstantMagma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. "Jund is a wounded world. Beware its searing blood spilling out onto the surface." |
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Sacred RitesInstantDiscard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
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DivertInstantChange the target of target spell with a single target unless that spell's controller pays "What's the fun of being a wizard if you can't mess with people's heads?" |
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PeekInstantLook at target player's hand. Sometimes you have to read between the minds. |
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Coffin PurgeInstantExile target card from a graveyard.
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EntombInstantSearch your library for a card and put that card into your graveyard. Then shuffle your library. A grave is the safest place to store ill-gotten treasures. |
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Ghastly DemiseInstantDestroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. "Anyone can snap her fingers and yank a soul. I prefer to kill creatively." |
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Skeletal ScryingInstantAs an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
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Blazing SalvoInstantBlazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Barbarians equate courage with the ability to endure pain. |
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Engulfing FlamesInstantEngulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
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