Bola WarriorCreature - Human Spellshaper Warrior, , Discard a card: Target creature can't block this turn. The ingredients for panic include equal parts danger, uncertainty, and helplessness. |
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Mogg ToadyCreature - GoblinMogg Toady can't attack unless you control more creatures than defending player.
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Shrieking MoggCreature - GoblinHaste You have to admire its enthusiasm. |
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Hazy HomunculusCreature - Homunculus IllusionHazy Homunculus is unblockable as long as defending player controls an untapped land. They hide in dreams and whispers and faraway thoughts. |
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Agent of ShaukuCreature - Human Mercenary, Sacrifice a land: Target creature gets +2/+0 until end of turn. "Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?" |
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Nakaya ShadeCreature - Shade: Nakaya Shade gets +1/+1 until end of turn unless any player pays . Made strong by reckless magic. Made horrid by reckless strife. |
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Plague FiendCreature - InsectWhenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays . As the strange plague ravaged Jamuraa, the fiends multiplied. |
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Whipstitched ZombieCreature - ZombieAt the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay . Pity the tailor. |
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Veteran BrawlersCreature - Human SoldierVeteran Brawlers can't attack if defending player controls an untapped land. Death awaits them on both fronts. |
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Pygmy RazorbackCreature - BoarTrample As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee. |
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Vintara SnapperCreature - TurtleVintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) "The snapper is still when all else moves |
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Ardent SoldierCreature - Human SoldierKicker (You may pay an additional as you cast this spell.)
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Benalish TrapperCreature - Human Soldier, : Tap target creature. "I'm up here. You're down there. Now who's the lower life form?" |
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Capashen UnicornCreature - Unicorn, , Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. Capashen riders were stern and humorless even before their ancestral home was reduced to rubble. |
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Crimson AcolyteCreature - Human ClericProtection from red The faithful will walk through streams of fire and emerge unscathed. |
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Obsidian AcolyteCreature - Human ClericProtection from black The truthful will stand in the gaze of death and escape unharmed. |
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Prison BarricadeCreature - WallDefender (This creature can't attack.)
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Dream ThrushCreature - BirdFlying Whether for good or ill, their arrival always means change. |
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Metathran ZombieCreature - Metathran Zombie: Regenerate Metathran Zombie. "Rise, metathran. You shall serve a nobler cause in death." |
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Sapphire LeechCreature - LeechFlying "The subject's wings are clearly vestigial. We suspect the gems somehow keep it aloft." |
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Vodalian HypnotistCreature - Merfolk Wizard, : Target player discards a card. Activate this ability only any time you could cast a sorcery. "Deceit is the heart of war." |
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Vodalian MerchantCreature - MerfolkWhen Vodalian Merchant enters the battlefield, draw a card, then discard a card. Not choosing sides in a war can be dangerous-but lucrative. |
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Bog InitiateCreature - Human Wizard: Add to your mana pool. "Urborg's magic is strong. Did Urza send you to protect us or to protect against us?" |
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Firebrand RangerCreature - Human Soldier, : You may put a basic land card from your hand onto the battlefield. A skilled ranger can glance at the mud on your boots and tell where you last camped. |
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Pouncing KavuCreature - KavuKicker (You may pay an additional as you cast this spell.)
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Ruby LeechCreature - LeechFirst strike "Its gems didn't stop pulsating until they were completely removed." |
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Skittish KavuCreature - KavuSkittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. Fierce when roused, this breed of kavu is easily distracted by a strong voice or melodic tune. |
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Blurred MongooseCreature - MongooseBlurred Mongoose can't be countered. "The mongoose blew out its candle and was asleep in bed before the room went dark." |
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Kavu TitanCreature - KavuKicker (You may pay an additional as you cast this spell.)
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Nomadic ElfCreature - Elf Nomad: Add one mana of any color to your mana pool. "I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide." |
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Quirion SentinelCreature - Elf DruidWhen Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. All elvenkind stood against Phyrexia. The Quirion nation deployed its most spiritual adepts, who wielded the power of their native soil. |
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Galina's KnightCreature - Merfolk KnightProtection from red "Are they on our side?" asked Sisay. |
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Llanowar KnightCreature - Elf KnightProtection from black Her armor and steed were borrowed, but her courage was hers alone. |
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Shivan ZombieCreature - Barbarian ZombieProtection from white Barbarians long for a glorious death in battle. Phyrexia was eager to grant that wish. |
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Vodalian ZombieCreature - Merfolk ZombieProtection from green "Every last one of you will become my servant. It's a shame you won't live to see the irony." |
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Yavimaya BarbarianCreature - Elf BarbarianProtection from blue Not all elves embrace the pastoral life. Some still roam the forest's edge, forever making war against their hated enemies. |
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Samite PilgrimCreature - Human ClericDomain - : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
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Sunscape FamiliarCreature - WallDefender (This creature can't attack.) The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form. |
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Arctic MerfolkCreature - MerfolkKicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
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Stormscape FamiliarCreature - BirdFlying Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master. |
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Nightscape FamiliarCreature - ZombieBlue spells and red spells you cast cost less to cast. Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it. |
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Mogg JailerCreature - GoblinMogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. Hey, wake up |
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Thunderscape FamiliarCreature - KavuFirst strike Thunderscape masters release familiars to help guide their apprentices down the thunderscape path. |
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Quirion ExplorerCreature - Elf Druid Scout: Add to your mana pool one mana of any color that a land an opponent controls could produce. Fight with a friend at your back, steel in your hands, and magic in your veins. |
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Thornscape FamiliarCreature - InsectRed spells and white spells you cast cost less to cast. Blessed with many options, Thornscape masters favor scarabs as familiars. |
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Cavern HarpyCreature - Harpy BeastFlying
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Horned KavuCreature - KavuWhen Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. "That didn't happen naturally," said Multani. "Rath's overlay is interfering with the Æther itself." |
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DegavolverCreature - VolverKicker and/or (You may pay an additional and/or as you cast this spell.)
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Spectral LynxCreature - Cat SpiritProtection from green A shadowy version of its corporeal cousin, this lynx hunts souls, not meals. |
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Standard BearerCreature - Human FlagbearerWhile choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. The standard was a rallying point for the army and a target for the enemy. |
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CetavolverCreature - VolverKicker and/or (You may pay an additional and/or as you cast this spell.)
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Vodalian MysticCreature - Merfolk Wizard: Target instant or sorcery spell becomes the color of your choice. "Sometimes when I look at the ocean, I could swear it changes colors." |
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Whirlpool RiderCreature - MerfolkWhen Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. Where the wind meets the water, change is inevitable. |
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Urborg ElfCreature - Elf Druid: Add , , or to your mana pool. The elves of Urborg are as deadly and capricious as the swamp itself. |
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Gaea's SkyfolkCreature - Elf MerfolkFlying The grace of the forest and the spirit of the sea. |
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Goblin LegionnaireCreature - Goblin Soldier, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
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Llanowar DeadCreature - Zombie Elf: Add to your mana pool. Just as leaves fall from the branches of a living tree, so too do the dead leave the elfhame. |
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Putrid WarriorCreature - Zombie Soldier WarriorWhenever Putrid Warrior deals damage, choose one - Each player loses 1 life; or each player gains 1 life. "I do not like it," said Grizzlegom, "but I will take every soldier I can get." |
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Razorfin HunterCreature - Merfolk Goblin: Razorfin Hunter deals 1 damage to target creature or player. No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay. |
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Emblazoned GolemArtifact Creature - GolemKicker (You may pay an additional as you cast this spell.)
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Mystic FamiliarCreature - BirdFlying They soar, and the mystics follow. |
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AquamoebaCreature - Elemental BeastDiscard a card: Switch Aquamoeba's power and toughness until end of turn. Some tides need no moon. |
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Cephalid IllusionistCreature - Cephalid WizardWhenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
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Cephalid SnitchCreature - Cephalid WizardSacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. The cautious are wary of their enemies. The wise are also wary of their friends. |
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Cephalid VandalCreature - Cephalid RogueAt the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
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Boneshard SlasherCreature - HorrorFlying
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Mesmeric FiendCreature - Nightmare HorrorWhen Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
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Barbarian OutcastCreature - Human Barbarian BeastWhen you control no Swamps, sacrifice Barbarian Outcast. "We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept." |
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Seton's ScoutCreature - Centaur Druid Scout ArcherReach (This creature can block creatures with flying.)
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Phantom NomadCreature - Spirit NomadPhantom Nomad enters the battlefield with two +1/+1 counters on it.
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Trained PronghornCreature - AntelopeDiscard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. "The desert asked the Ancestor for children, and the antelope were born." |
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Wormfang NewtCreature - Nightmare Salamander BeastWhen Wormfang Newt enters the battlefield, exile a land you control. Spawned by mages emulating the insane. |
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Forcemage AdvocateCreature - Centaur Shaman: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. "Our unity renews our strength." |
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Harvester DruidCreature - Human Druid: Add to your mana pool one mana of any color that a land you control could produce. "In the end, the same soil lies atop the field, within the mountain, and under the sea." |
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Ironshell BeetleCreature - InsectWhen Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. "Why waste time creating weapons? Nature provides us with all we need." |
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Nantuko TracerCreature - Insect DruidWhen Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. Your past is a map to where you will go. |
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Battlefield MedicCreature - Human Cleric: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. "Death never stops to rest. Neither can we." |
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Catapult SquadCreature - Human SoldierTap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Together they could hit anything between the heavens and the horizon. |
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WhipcorderCreature - Human Soldier Rebel, : Tap target creature. His bolas whirl like galaxies, but it's his enemies who see stars. |
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Aphetto AlchemistCreature - Human Wizard: Untap target artifact or creature. He brews trouble. |
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Information DealerCreature - Human Wizard: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. "One wizard is a suspect. Two wizards are a conspiracy." |
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Mistform StalkerCreature - Illusion: Mistform Stalker becomes the creature type of your choice until end of turn.
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Riptide BiologistCreature - Human WizardProtection from Beasts "I gave it two choices: life in the lab or death in the hunt." |
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Voidmage ProdigyCreature - Human Wizard, Sacrifice a Wizard: Counter target spell.
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BoneknitterCreature - Zombie Cleric: Regenerate target Zombie. Nothing comes together as easily as it comes apart. |
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Disciple of MaliceCreature - Human ClericProtection from white The lantern he carried did not light his way-it signaled his approach. |
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HeadhunterCreature - Human ClericWhenever Headhunter deals combat damage to a player, that player discards a card.
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Shepherd of RotCreature - Zombie Cleric: Each player loses 1 life for each Zombie on the battlefield. "My priests swore loyalty to the Cabal not until death, but beyond it." |
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Wretched AnuridCreature - Zombie Frog BeastWhenever another creature enters the battlefield, you lose 1 life. The only prince inside this frog is the one it ate. |
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Dwarven BlastminerCreature - Dwarf, : Destroy target nonbasic land. "Life is too short for something like a hunk of rock to get in my way." |
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Goblin PiledriverCreature - Goblin WarriorProtection from blue Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins. |
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SparksmithCreature - Goblin: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. "If it didn't hurt, how would I know it worked?" |
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Spitfire HandlerCreature - GoblinSpitfire Handler can't block creatures with power greater than Spitfire Handler's power. "Wait 'til Toggo sees this" |
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Bloodline ShamanCreature - Elf Wizard Shaman: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Every creature of the forest has a name, and she knows them all. |
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Broodhatch NantukoCreature - Insect DruidWhenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
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Elvish VanguardCreature - Elf WarriorWhenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. "Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all." |
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Tempting WurmCreature - WurmWhen Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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WellwisherCreature - Elf: You gain 1 life for each Elf on the battlefield. "Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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Wirewood ElfCreature - Elf Druid: Add to your mana pool. "The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see." |
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