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Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Mana:
Cardset: Commander 2014 #186 (Rare)
Zendikar #159 (Rare)
Type: Enchantment

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Mana:
Cardset: Zendikar #82 (Rare)
Type: Enchantment

Celestial Mantle

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

Mana:
Cardset: Zendikar #6 (Rare)
Type: Enchantment

Electropotence

Enchantment

Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to target creature or player.

Where life and force collide.

Mana:
Cardset: Zendikar #122 (Rare)
Type: Enchantment

Gigantiform

Enchantment - Aura

Kicker

Enchant creature

Enchanted creature is 8/8 and has trample.

When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.

Mana:
Cardset: Zendikar #162 (Rare)
Type: Enchantment

Ior Ruin Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Mana:
Cardset: Zendikar #49 (Common)
Type: Enchantment

Khalni Heart Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Zendikar #167 (Common)
Type: Enchantment

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Mana:
Cardset: Zendikar #25 (Rare)
Type: Enchantment

Mire Blight

Enchantment - Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

"Is there anything in Guul Draz that doesn't suck the life out of you?"
-Tarsa, Sea Gate sell-sword

Mana:
Cardset: Zendikar #104 (Common)
Type: Enchantment

Nimbus Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.

Mana:
Cardset: Zendikar #28 (Common)
Type: Enchantment

Predatory Urge

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

Mana:
Cardset: Planechase 2012 #74 (Rare)
Zendikar #175 (Rare)
Type: Enchantment

Pyromancer Ascension

Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Mana:
Cardset: Zendikar #143 (Rare)
Type: Enchantment

Quest for Ancient Secrets

Enchantment

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.

Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.

Mana:
Cardset: Zendikar #59 (Uncommon)
Type: Enchantment

Quest for Pure Flame

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.

Mana:
Cardset: Zendikar #144 (Uncommon)
Type: Enchantment

Quest for the Gemblades

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Mana:
Cardset: Zendikar #177 (Uncommon)
Type: Enchantment

Quest for the Gravelord

Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.

Mana:
Cardset: Zendikar #108 (Uncommon)
Type: Enchantment

Quest for the Holy Relic

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.

Mana:
Cardset: Zendikar #33 (Uncommon)
Type: Enchantment

Savage Silhouette

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has ": Regenerate this creature."

Some elves believe that their survival instincts are born of many cycles of reincarnation.

Mana:
Cardset: Zendikar #181 (Common)
Type: Enchantment

Soul Stair Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Mana:
Cardset: Zendikar #112 (Common)
Type: Enchantment

Spreading Seas

Enchantment - Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Most inhabitants of Zendikar have given up on the idea of an accurate map.

Mana:
Cardset: Zendikar #70 (Common)
Type: Enchantment

Sunspring Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Mana:
Cardset: Zendikar #37 (Common)
Type: Enchantment

Zektar Shrine Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

Mana:
Cardset: Zendikar #155 (Common)
Type: Enchantment

Convincing Mirage

Enchantment - Aura

Enchant land

As Convincing Mirage enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

"Where are we? You must learn to ask more useful questions than that."

Mana:
Cardset: Magic 2010 #46 (Common)
Type: Enchantment

Entangling Vines

Enchantment - Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Every living thing has roots in nature. Sometimes nature gets its roots into you.

Mana:
Cardset: Magic 2010 #181 (Common)
Type: Enchantment

Hive Mind

Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

"All consciousness is one, separated only by a thin veil of the physical."
-Jace Beleren

Mana:
Cardset: Magic 2010 #54 (Rare)
Type: Enchantment

Indestructibility

Enchantment - Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

Mana:
Cardset: Magic 2014 #23 (Rare)
Magic 2010 #17 (Rare)
Type: Enchantment

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

All are prey to the eyes of the wild.

Mana:
Cardset: Magic 2010 #190 (Rare)
Type: Enchantment

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"
-Vradeen, vampire nocturnus

Mana:
Cardset: Magic 2010 #104 (Uncommon)
Tenth Edition #157 (Uncommon)
Ninth Edition #144 (Uncommon)
Eighth Edition #143 (Uncommon)
Seventh Edition #146 (Uncommon)
Stronghold #12 (Uncommon)
Type: Enchantment

Oakenform

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
-Dionus, elvish archdruid

Mana:
Cardset: Magic 2010 #197 (Common)
Type: Enchantment

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."
-Vradeen, vampire nocturnus

Mana:
Cardset: Commander 2013 #92 (Rare)
Magic 2014 #112 (Rare)
Magic 2010 #111 (Rare)
Type: Enchantment

Soul Bleed

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Whether the end comes swift or slow, it always comes too soon.

Mana:
Cardset: Magic 2010 #113 (Common)
Type: Enchantment

Telepathy

Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."
-Teferi, fourth-level student

Mana:
Cardset: Magic 2010 #74 (Uncommon)
Tenth Edition #113 (Uncommon)
Ninth Edition #101 (Uncommon)
Eighth Edition #105 (Uncommon)
Seventh Edition #102 (Uncommon)
Urza's Saga #102 (Uncommon)
Type: Enchantment

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
-Rabindranath Tagore

Mana:
Cardset: Magic 2010 #115 (Rare)
Tenth Edition #184 (Rare)
Ninth Edition #167 (Rare)
Eighth Edition #168 (Rare)
Legends #38 (Uncommon)
Type: Enchantment

Weakness

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-1.

"For strength to have any meaning, there must also be . . . you."

Mana:
Cardset: Magic 2010 #121 (Common)
Fifth Edition #67 (Common)
Fourth Edition #54 (Common)
Revised Edition #44 (Common)
Unlimited Edition #43 (Common)
Beta Edition #43 (Unknown)
Alpha Edition #43 (Unknown)
Type: Enchantment

Ardent Plea

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Mana:
Cardset: Alara Reborn #1 (Uncommon)
Type: Enchantment

Cloven Casting

Enchantment

Whenever you cast a multicolored instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.

"Let us flee to the deep jungle. Our city is no longer safe-and I suspect neither is the fallback retreat."

Mana:
Cardset: Alara Reborn #86 (Rare)
Type: Enchantment

Crystallization

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.

Mana: {{/}}
Cardset: Alara Reborn #144 (Common)
Type: Enchantment

Dragon Appeasement

Enchantment

Skip your draw step.

Whenever you sacrifice a creature, you may draw a card.

"Look there-they carry that one upon a sedan chair. It must be their leader. Wait . . . Oh! Perhaps not."
-Kaeda, aven scout

Mana:
Cardset: Alara Reborn #115 (Uncommon)
Type: Enchantment

Finest Hour

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Mana:
Cardset: Alara Reborn #126 (Rare)
Type: Enchantment

Glory of Warfare

Enchantment

As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.

"Their hopes dashed on our shields! Their victory slashed by our swords!"

Mana:
Cardset: Alara Reborn #98 (Rare)
Type: Enchantment