Minion ReflectorArtifactWhenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." To crack a mirror is to provide an opening for the reflection to escape. |
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Obelisk of BantArtifact: Add , , or to your mana pool. Whether incorporated into the structure of castles or admired as lone symbols, the obelisks stand for Bant's values of loyalty, honor, and truth. |
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Obelisk of EsperArtifact: Add , , or to your mana pool. It is a monument as austere, unyielding, and inscrutable as Esper itself. |
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Obelisk of GrixisArtifact: Add , , or to your mana pool. Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation. |
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Obelisk of JundArtifact: Add , , or to your mana pool. Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world. |
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Obelisk of NayaArtifact: Add , , or to your mana pool. Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose. |
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Onyx GobletArtifact: Target player loses 1 life. The goblet was a gift from the sphinx Gorael, who hoped humans and vedalken would eventually destroy each other to acquire it, leaving all of Esper to her own kind. |
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Protomatter PowderArtifact, , Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. "There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent." |
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Puppet ConjurerArtifact Creature - Human Wizard, : Put a 0/1 blue Homunculus artifact creature token onto the battlefield. He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew. |
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Quietus SpikeArtifact - EquipmentEquipped creature has deathtouch.
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Relic of ProgenitusArtifact: Target player exiles a card from his or her graveyard. Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics. |
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Salvage TitanArtifact Creature - GolemYou may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
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Sanctum GargoyleArtifact Creature - GargoyleFlying As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. |
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ScourglassArtifact, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. "Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision." |
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Sharding SphinxArtifact Creature - SphinxFlying Whether mechanical or biological, life finds a way to propagate itself. |
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Sharuum the HegemonLegendary Artifact Creature - SphinxFlying To gain audience with the hegemon, one must bring a riddle she has not heard. |
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Sigil of DistinctionArtifact - EquipmentSigil of Distinction enters the battlefield with X charge counters on it.
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Skill BorrowerArtifact Creature - Human WizardPlay with the top card of your library revealed.
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Sphinx SovereignArtifact Creature - SphinxFlying "What rises without legs, whispers without a voice, bites without teeth, and dies without having life?" |
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Sphinx's HeraldArtifact Creature - Vedalken Wizard, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. He calls a riddle through the gaps of cloven clouds, hoping for an answer. |
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Steelclad SerpentArtifact Creature - SerpentSteelclad Serpent can't attack unless you control another artifact. "From the highest towers to the deepest sea, all life must be touched by etherium." |
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Thoughtcutter AgentArtifact Creature - Human Rogue, : Target player loses 1 life and reveals his or her hand. Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer. |
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Tidehollow ScullerArtifact Creature - ZombieWhen Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
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Tidehollow StrixArtifact Creature - BirdFlying The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay. |
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Tower GargoyleArtifact Creature - GargoyleFlying "Esper, like any work of art, can be truly appreciated only from a distance." |
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Vectis SilencersArtifact Creature - Human Rogue: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Even on Esper, there are those who eschew the use of magic in favor of simpler methods. |
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Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
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Altar GolemArtifact Creature - GolemTrample
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Antler SkulkinArtifact Creature - Scarecrow: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
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Fang SkulkinArtifact Creature - Scarecrow: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) "Everything falls apart. But living things fall apart in the most fascinating ways." |
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Hoof SkulkinArtifact Creature - Scarecrow: Target green creature gets +1/+1 until end of turn. It hunts with the memory of a long lost herd. |
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Jawbone SkulkinArtifact Creature - Scarecrow: Target red creature gains haste until end of turn. "Ah, skull of shrew-a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp." |
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Leering EmblemArtifact - EquipmentWhenever you cast a spell, equipped creature gets +2/+2 until end of turn. The banner was not a symbol of victory, but a herald of the carnage to come. |
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ScarecroneArtifact Creature - Scarecrow, Sacrifice a Scarecrow: Draw a card. Her poppets bring joy to the truly depraved. |
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Shell SkulkinArtifact Creature - Scarecrow: Target blue creature gains shroud until end of turn. Skulkins confer strange benefits on unsuspecting patrons. |
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Ward of BonesArtifactEach opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Mages dare not attempt magic in its grotesque presence. |
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Blazethorn ScarecrowArtifact Creature - ScarecrowBlazethorn Scarecrow has haste as long as you control a red creature.
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Blight SickleArtifact - EquipmentEquipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Its scars cut deeper than its blade. |
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Cauldron of SoulsArtifact: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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ChainbreakerArtifact Creature - ScarecrowChainbreaker enters the battlefield with two -1/-1 counters on it. Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains. |
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