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Blastfire BoltInstantBlastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. "Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless." |
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Might Makes RightEnchantmentAt the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and An oath of fealty sworn with a handshake. |
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Miner's BaneCreature - Elemental
There are certain stones even dwarves know to leave in the earth. |
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Soul of ShandalarCreature - AvatarFirst strike
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Ancient SilverbackCreature - Ape
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Carnivorous Moss-BeastCreature - Plant Elemental Beast
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south. |
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Kalonian TwingroveCreature - Treefolk WarriorKalonian Twingrove's power and toughness are each equal to the number of Forests you control.
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PhytotitanCreature - Plant ElementalWhen Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. Its root system spans the entire floor of the jungle, making eradication impossible. |
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Soul of ZendikarCreature - AvatarReach
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Obelisk of UrdArtifactConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Scuttling Doom EngineArtifact Creature - ConstructScuttling Doom Engine can't be blocked by creatures with power 2 or less. A masterwork of spite, inspired by madness. |
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Soul of New PhyrexiaArtifact Creature - AvatarTrample
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Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for The modular nature of the automaton's design makes assembly perfectly intuitive. |
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War BehemothCreature - BeastMorph "The Houses always hope for peace, but we always pack for war." |
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Glacial StalkerCreature - ElementalMorph "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Riverwheel AerialistsCreature - Djinn MonkFlying Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones. |
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for The envoy spoke, and Sidisi replied. |
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Thousand WindsCreature - ElementalFlying
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WaterwhirlInstantReturn up to two target creatures to their owners' hands. "Be as water: untamed and unheld, yet inexorably flowing toward a greater goal." |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
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Become ImmenseInstantDelve (Each card you exile from your graveyard while casting this spell pays for
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Hooting MandrillsCreature - ApeDelve (Each card you exile from your graveyard while casting this spell pays for Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Tusked ColossodonCreature - BeastA band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered. |
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Abomination of GudulCreature - HorrorFlying
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Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
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Efreet WeaponmasterCreature - Efreet MonkFirst strike
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Flying Crane TechniqueInstantUntap all creatures you control. They gain flying and double strike until end of turn. There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks. |
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Kheru Lich LordCreature - Zombie WizardAt the beginning of your upkeep, you may pay
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Narset, Enlightened MasterLegendary Creature - Human MonkFirst strike, hexproof
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Ponyback BrigadeCreature - Goblin WarriorWhen Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
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Sagu MaulerCreature - BeastTrample, hexproof The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden. |
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Snowhorn RiderCreature - Human WarriorTrample Sure-footed, strong-willed, and ill-tempered-and so is the ram. |
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Witness of the AgesArtifact Creature - GolemMorph It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
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Teferi, Temporal ArchmagePlaneswalker - Teferi (Loyalty: 5)+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Well of IdeasEnchantmentWhen Well of Ideas enters the battlefield, draw two cards.
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Incite RebellionSorceryFor each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. Nothing breaks the monotony like a good old-fashioned riot. |
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Warmonger HellkiteCreature - DragonFlying Its wings beat to the howls of war and fan the fires of rage. |
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