Card Library

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Thespian's Stage

Land

: Add to your mana pool.

, : Thespian's Stage becomes a copy of target land and gains this ability.

Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.

Cardset: Gatecrash #248 (Rare)
Type: Land

Maze's End

Land

Maze's End enters the battlefield tapped.

: Add to your mana pool.

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Cardset: Dragon's Maze #152 (Mythic Rare)
Type: Land

Encroaching Wastes

Land

: Add to your mana pool.

, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.

Cardset: Magic 2014 #227 (Uncommon)
Type: Land

Nykthos, Shrine to Nyx

Legendary Land

: Add to your mana pool.

, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Mana:
Cardset: Theros #223 (Rare)
Type: Land

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #224 (Rare)
Type: Land

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #225 (Rare)
Type: Land

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #226 (Rare)
Type: Land

Temple of Silence

Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #227 (Rare)
Type: Land

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #228 (Rare)
Type: Land

Unknown Shores

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

, : Add one mana of any color to your mana pool.

Philosophers speak of a place where myths wash like tides upon the shores of the real.

Cardset: Oath of the Gatewatch #181 (Common)
Theros #229 (Common)
Type: Land

Opal Palace

Land

: Add to your mana pool., : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Cardset: Commander 2013 #310 (Common)
Type: Land

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #163 (Rare)
Type: Land

Temple of Malice

Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #164 (Rare)
Type: Land

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Born of the Gods #165 (Rare)
Type: Land

Mana Confluence

Land

, Pay 1 life: Add one mana of any color to your mana pool.

Five rivers encircle Theros, flowing with waters more ancient than the world itself.

Cardset: Journey Into Nyx #163 (Rare)
Type: Land

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Journey Into Nyx #164 (Rare)
Type: Land

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Journey Into Nyx #165 (Rare)
Type: Land

Paliano, the High City

Legendary Land

Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.

: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.

Mana:
Cardset: Conspiracy #65 (Rare)
Type: Land

Radiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life.

: Add to your mana pool.

"All peoples treasure a place where the weary traveler may drink in peace."
-Ajani Goldmane

Cardset: Magic 2015 #245 (Common)
Type: Land

Sliver Hive

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

Cardset: Magic 2015 #247 (Rare)
Type: Land

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #165 (Common)
Khans of Tarkir #229 (Common)
Type: Land

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #166 (Common)
Khans of Tarkir #231 (Common)
Type: Land

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #168 (Common)
Khans of Tarkir #232 (Common)
Type: Land

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped.

: Add , , or to your mana pool.

"The most powerful dreams visit those who shelter in a dragon's skull."
-Chianul, Who Whispers Twice

Cardset: Khans of Tarkir #234 (Uncommon)
Type: Land

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #169 (Common)
Khans of Tarkir #235 (Common)
Type: Land

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

: Add , , or to your mana pool.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Cardset: Khans of Tarkir #236 (Uncommon)
Type: Land

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped.

: Add , , or to your mana pool.

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
-Zurgo, khan of the Mardu

Cardset: Khans of Tarkir #237 (Uncommon)
Type: Land

Opulent Palace

Land

Opulent Palace enters the battlefield tapped.

: Add , , or to your mana pool.

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Cardset: Khans of Tarkir #238 (Uncommon)
Type: Land

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #170 (Common)
Khans of Tarkir #240 (Common)
Type: Land

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped.

: Add , , or to your mana pool.

That which endures, survives.

Cardset: Khans of Tarkir #241 (Uncommon)
Type: Land

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #171 (Common)
Khans of Tarkir #242 (Common)
Type: Land

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #172 (Common)
Khans of Tarkir #243 (Common)
Type: Land

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #173 (Common)
Khans of Tarkir #244 (Common)
Type: Land

Tomb of the Spirit Dragon

Land

: Add to your mana pool.

, : You gain 1 life for each colorless creature you control.

"The voice calls me here, yet I see only bones. Is this more dragon trickery?"
-Sarkhan Vol

Cardset: Khans of Tarkir #245 (Uncommon)
Type: Land

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #174 (Common)
Khans of Tarkir #246 (Common)
Type: Land

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #175 (Common)
Khans of Tarkir #247 (Common)
Type: Land

Arcane Lighthouse

Land

: Add to your mana pool.

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Cardset: Commander 2014 #59 (Uncommon)
Type: Land

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

: Add to your mana pool.

, : Target creature gains haste until end of turn.

Cardset: Commander 2014 #60 (Rare)
Type: Land

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Cardset: Commander 2014 #61 (Uncommon)
Type: Land

Crucible of the Spirit Dragon

Land

: Add to your mana pool.

, : Put a storage counter on Crucible of the Spirit Dragon.

, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Cardset: Fate Reforged #167 (Rare)
Type: Land

Haven of the Spirit Dragon

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Cardset: Dragons of Tarkir #249 (Rare)
Type: Land

Ally Encampment

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Cardset: Battle for Zendikar #228 (Rare)
Type: Land

Blighted Cataract

Land

: Add to your mana pool.

, , Sacrifice Blighted Cataract: Draw two cards.

Once, water ran here. Now only dust and ash fall from the clifftops.

Cardset: Battle for Zendikar #229 (Uncommon)
Type: Land

Blighted Fen

Land

: Add to your mana pool.

, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.

"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina

Cardset: Battle for Zendikar #230 (Uncommon)
Type: Land

Blighted Gorge

Land

: Add to your mana pool.

, , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

The land is dying, but it will not go peacefully.

Cardset: Battle for Zendikar #231 (Uncommon)
Type: Land

Blighted Steppe

Land

: Add to your mana pool.

, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

"When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina

Cardset: Battle for Zendikar #232 (Uncommon)
Type: Land

Blighted Woodland

Land

: Add to your mana pool.

, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Cardset: Battle for Zendikar #233 (Uncommon)
Type: Land

Canopy Vista

Land - Forest Plains

(: Add or to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Mana:
Cardset: Battle for Zendikar #234 (Rare)
Type: Land

Cinder Glade

Land - Mountain Forest

(: Add or to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Mana:
Cardset: Battle for Zendikar #235 (Rare)
Type: Land

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

: Add to your mana pool.

Cardset: Battle for Zendikar #237 (Common)
Type: Land

Looming Spires

Land

Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

: Add to your mana pool.

Cardset: Battle for Zendikar #238 (Common)
Type: Land

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.

: Add or to your mana pool.

: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Cardset: Battle for Zendikar #239 (Rare)
Type: Land

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Add to your mana pool.

Cardset: Battle for Zendikar #240 (Common)
Type: Land

Prairie Stream

Land - Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Mana:
Cardset: Battle for Zendikar #241 (Rare)
Type: Land

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Cardset: Battle for Zendikar #242 (Rare)
Type: Land

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

: Add to your mana pool.

Cardset: Battle for Zendikar #243 (Common)
Type: Land

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Cardset: Battle for Zendikar #244 (Rare)
Type: Land

Shrine of the Forsaken Gods

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.

The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.

Cardset: Battle for Zendikar #245 (Rare)
Type: Land

Skyline Cascade

Land

Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

: Add to your mana pool.

Cardset: Battle for Zendikar #246 (Common)
Type: Land

Smoldering Marsh

Land - Swamp Mountain

(: Add or to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Mana:
Cardset: Battle for Zendikar #247 (Rare)
Type: Land

Spawning Bed

Land

: Add to your mana pool.

, , Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Young Eldrazi crawl forth from the dust, compelled by a greater will.

Cardset: Battle for Zendikar #248 (Uncommon)
Type: Land

Sunken Hollow

Land - Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Mana:
Cardset: Battle for Zendikar #249 (Rare)
Type: Land

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

: Add or to your mana pool.

A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.

Cardset: Oath of the Gatewatch #168 (Uncommon)
Type: Land

Corrupted Crossroads

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.

"Look, and see the future."
-Ayli, high priest of the Eternal Pilgrims

Cardset: Oath of the Gatewatch #169 (Rare)
Type: Land

Crumbling Vestige

Land

Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.

: Add {C} to your mana pool. ({C} represents colorless mana.)

Cardset: Oath of the Gatewatch #170 (Common)
Type: Land

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

: Add or to your mana pool.

: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Cardset: Oath of the Gatewatch #171 (Rare)
Type: Land

Holdout Settlement

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Even in areas of profound devastation, the hedrons remained intact.

Cardset: Oath of the Gatewatch #172 (Common)
Type: Land

Meandering River

Land

Meandering River enters the battlefield tapped.

: Add or to your mana pool.

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Cardset: Oath of the Gatewatch #173 (Uncommon)
Type: Land

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

: Add {C} to your mana pool.

{C}, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{C}, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

Cardset: Oath of the Gatewatch #174 (Mythic Rare)
Type: Land

Needle Spires

Land

Needle Spires enters the battlefield tapped.

: Add or to your mana pool.

: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Cardset: Oath of the Gatewatch #175 (Rare)
Type: Land

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.

: Add {C} to your mana pool. ({C} represents colorless mana.)

: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Cardset: Oath of the Gatewatch #176 (Rare)
Type: Land

Sea Gate Wreckage

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

{C}, : Draw a card. Activate this ability only if you have no cards in hand.

Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.

Cardset: Oath of the Gatewatch #177 (Rare)
Type: Land

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

: Add or to your mana pool.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
-Kiora

Cardset: Oath of the Gatewatch #178 (Uncommon)
Type: Land

Timber Gorge

Land

Timber Gorge enters the battlefield tapped.

: Add or to your mana pool.

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Cardset: Oath of the Gatewatch #179 (Uncommon)
Type: Land

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

: Add or to your mana pool.

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Cardset: Oath of the Gatewatch #180 (Uncommon)
Type: Land

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

Cardset: Oath of the Gatewatch #182 (Rare)
Type: Land

Wastes

Basic Land

: Add {C} to your mana pool.

Mana:
Cardset: Oath of the Gatewatch #183 (Common)
Oath of the Gatewatch #184 (Common)
Type: Land

Advantageous Proclamation

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."

Mana:
Cardset: Conspiracy #1 (Uncommon)
Type: Conspiracy

Backup Plan

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

"In the market for an alternative, friend?"

Mana:
Cardset: Conspiracy #2 (Rare)
Type: Conspiracy

Brago's Favor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Spells with the chosen name you cast cost less to cast.

Mana:
Cardset: Conspiracy #3 (Common)
Type: Conspiracy

Double Stroke

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Mana:
Cardset: Conspiracy #4 (Uncommon)
Type: Conspiracy

Immediate Action

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have haste.

Mana:
Cardset: Conspiracy #5 (Common)
Type: Conspiracy

Iterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Mana:
Cardset: Conspiracy #6 (Uncommon)
Type: Conspiracy

Muzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Mana:
Cardset: Conspiracy #7 (Common)
Type: Conspiracy

Power Play

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Mana:
Cardset: Conspiracy #8 (Uncommon)
Type: Conspiracy

Secret Summoning

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Mana:
Cardset: Conspiracy #9 (Uncommon)
Type: Conspiracy

Secrets of Paradise

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have ": Add one mana of any color to your mana pool."

Mana:
Cardset: Conspiracy #10 (Common)
Type: Conspiracy

Sentinel Dispatch

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

"Unusual. Security also worth stealing."
-Dack Fayden

Mana:
Cardset: Conspiracy #11 (Common)
Type: Conspiracy

Unexpected Potential

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Mana:
Cardset: Conspiracy #12 (Uncommon)
Type: Conspiracy

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool."

Mana:
Cardset: Conspiracy #13 (Rare)
Type: Conspiracy

Not of This World

Tribal Instant - Eldrazi

Counter target spell or ability that targets a permanent you control.

Not of This World costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Mana:
Cardset: Rise of the Eldrazi #8 (Uncommon)
Type: nknown

Sage's Dousing

Tribal Instant - Wizard

Counter target spell unless its controller pays . If you control a Wizard, draw a card.

"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
-Ashling the Pilgrim

Mana:
Cardset: Morningtide #48 (Uncommon)
Type: nknown

Stream of Unconsciousness

Tribal Instant - Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.

Mana:
Cardset: Morningtide #52 (Common)
Type: nknown

Thieves' Fortune

Tribal Instant - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Mana:
Cardset: Morningtide #54 (Uncommon)
Type: nknown

Violet Pall

Tribal Instant - Faerie

Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

A faerie is the offspring of Oona and mischief.

Mana:
Cardset: Morningtide #81 (Common)
Type: nknown

Reach of Branches

Tribal Instant - Treefolk

Put a 2/5 green Treefolk Shaman creature token onto the battlefield.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Growth has no limits.

Mana:
Cardset: Modern Masters #158 (Uncommon)
Morningtide #132 (Rare)
Type: nknown

Crib Swap

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.

Mana:
Cardset: Lorwyn #11 (Uncommon)
Type: nknown

Shields of Velis Vel

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Changelings can alter shape based on what the beings around them desire most.

Mana:
Cardset: Lorwyn #39 (Common)
Type: nknown

Surge of Thoughtweft

Tribal Instant - Kithkin

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.

Mana:
Cardset: Lorwyn #43 (Common)
Type: nknown

Ego Erasure

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Creatures target player controls get -2/-0 and lose all creature types until end of turn.

When all is taken away, all are equal.

Mana:
Cardset: Lorwyn #59 (Uncommon)
Type: nknown