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Withering Gaze

Sorcery

Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

Mana:
Cardset: Ninth Edition #113 (Uncommon)
Type: Sorcery

Withering Hex

Enchantment - Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Mana:
Cardset: Onslaught #181 (Uncommon)
Type: Enchantment

Withering Wisps

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.

Mana:
Cardset: Ice Age #56 (Uncommon)
Type: Enchantment

Witherscale Wurm

Creature - Wurm

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Mana:
Power: 9/9
Cardset: Shadowmoor #134 (Rare)
Type: Creature

Withstand

Instant

Prevent the next 3 damage that would be dealt to target creature or player this turn.

Draw a card.

"Defense is as much a part of war as offense, the shield as important a tool as the sword."
-Alovnek, Boros guildmage

Mana:
Cardset: Guildpact #21 (Common)
Type: Instant

Withstand Death

Instant

Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

On Mirrodin, every conflict ends in either death or darksteel.

Mana:
Cardset: Scars of Mirrodin #134 (Common)
Type: Instant

Witness of the Ages

Artifact Creature - Golem

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #228 (Uncommon)
Type: Artifact Creature

Witness the End

Sorcery

Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

"Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died."
-Vandri, Kalastria emissary

Mana:
Cardset: Oath of the Gatewatch #82 (Common)
Type: Sorcery

Wizard Mentor

Creature - Human Wizard

: Return Wizard Mentor and target creature you control to their owner's hand.

Although some of the students quickly grasped the concept, the others could summon only blackboards.

Mana:
Power: 2/2
Cardset: Urza's Saga #112 (Common)
Type: Creature

Wizard Replica

Artifact Creature - Wizard

Flying

, Sacrifice Wizard Replica: Counter target spell unless its controller pays .

Mana:
Power: 1/3
Cardset: Mirrodin #275 (Common)
Type: Artifact Creature

Wizards' School

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

The legacy of Feroz lives on.

Cardset: Homelands #140 (Uncommon)
Type: Land

Wizened Cenn

Creature - Kithkin Cleric

Other Kithkin creatures you control get +1/+1.

"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."

Mana:
Power: 2/2
Cardset: Lorwyn #49 (Uncommon)
Type: Creature

Wizened Snitches

Creature - Faerie Rogue

Flying

Players play with the top card of their libraries revealed.

"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
-Sirislav, Dimir spy

Mana:
Power: 1/3
Cardset: Ravnica: City of Guilds #75 (Uncommon)
Type: Creature

Woebearer

Creature - Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Mana:
Power: 2/3
Cardset: Mirrodin #83 (Uncommon)
Type: Creature

Woebringer Demon

Creature - Demon

Flying

At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Each soul he devours adds its hunger to his own.

Mana:
Power: 4/4
Cardset: Ravnica: City of Guilds #113 (Rare)
Type: Creature

Woeleecher

Creature - Elemental

, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.

Mana:
Power: 3/5
Cardset: Shadowmoor #27 (Common)
Type: Creature

Wojek Apothecary

Creature - Human Cleric

Radiance - : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."

Mana:
Power: 1/1
Cardset: Ravnica: City of Guilds #36 (Uncommon)
Type: Creature

Wojek Embermage

Creature - Human Wizard

Radiance - : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

"Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment."

Mana:
Power: 1/2
Cardset: Ravnica: City of Guilds #152 (Uncommon)
Type: Creature

Wojek Halberdiers

Creature - Human Soldier

Battalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.

Mana:
Power: 3/2
Cardset: Gatecrash #208 (Common)
Type: Creature

Wojek Siren

Instant

Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

It is the call to arms, the call to fury, the call to blood.

Mana:
Cardset: Ravnica: City of Guilds #37 (Common)
Type: Instant

Wolf-Skull Shaman

Creature - Elf Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.

A chorus of howls answers his call.

Mana:
Power: 2/2
Cardset: Morningtide #140 (Uncommon)
Type: Creature

Wolfbitten Captive

Creature - Human Werewolf

: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Mana:
Power: 1/1
Cardset: Dark Ascension #133 (Rare)
Type: Creature

Wolfbriar Elemental

Creature - Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

Mana:
Power: 4/4
Cardset: Commander 2014 #225 (Rare)
Conspiracy #182 (Rare)
Worldwake #118 (Rare)
Type: Creature

Wolfcaller's Howl

Enchantment

At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.

"Knowledge is a stain that only instinct and ferocity can cleanse."
-Drarg, wolfcaller

Mana:
Cardset: Commander 2014 #52 (Rare)
Type: Enchantment

Wolfhunter's Quiver

Artifact - Equipment

Equipped creature has ": This creature deals 1 damage to target creature or player" and ": This creature deals 3 damage to target Werewolf creature."

Equip

"Steel in the heart, silver in the bow."
-Wolfhunter's creed

Mana:
Cardset: Dark Ascension #154 (Uncommon)
Type: Artifact

Wolfir Avenger

Creature - Wolf Warrior

Flash (You may cast this spell any time you could cast an instant.)

: Regenerate Wolfir Avenger.

Released from a dark curse and bound to a higher calling.

Mana:
Power: 3/3
Cardset: Avacyn Restored #205 (Uncommon)
Type: Creature

Wolfir Silverheart

Creature - Wolf Warrior

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

Mana:
Power: 4/4
Cardset: Avacyn Restored #206 (Rare)
Type: Creature

Wolverine Pack

Creature - Wolverine

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
-William Shakespeare, King Henry V

Mana:
Power: 2/4
Cardset: Fifth Edition #206 (Uncommon)
Legends #128 (Common)
Type: Creature

Wonder

Creature - Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Commander 2013 #67 (Uncommon)
Commander #71 (Uncommon)
Judgment #54 (Uncommon)
Type: Creature

Wood Elemental

Creature - Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

Mana:
Power: */*
Cardset: Legends #129 (Rare)
Type: Creature

Wood Elves

Creature - Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.

Mana:
Power: 1/1
Cardset: Commander 2014 #226 (Common)
Elves vs. Goblins #18 (Common)
Ninth Edition #283 (Common)
Eighth Edition #289 (Common)
Seventh Edition #284 (Common)
Exodus #130 (Common)
Type: Creature

Wood Sage

Creature - Human Druid

: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Mana:
Power: 1/1
Cardset: Conspiracy #195 (Uncommon)
Tempest #350 (Rare)
Type: Creature

Woodborn Behemoth

Creature - Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 4/4
Cardset: Magic 2014 #203 (Uncommon)
Type: Creature

Woodcloaker

Creature - Elf

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Woodcloaker is turned face up, target creature gains trample until end of turn.

Mana:
Power: 3/3
Cardset: Scourge #134 (Common)
Type: Creature

Wooded Bastion

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.

Cardset: Shadowmoor #281 (Rare)
Type: Land

Wooded Foothills

Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

Cardset: Khans of Tarkir #249 (Rare)
Onslaught #330 (Rare)
Type: Land

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

Mana:
Cardset: Eighth Edition #321 (Uncommon)
Seventh Edition #324 (Uncommon)
Sixth Edition #318 (Unknown)
Fifth Edition #409 (Uncommon)
Fourth Edition #377 (Uncommon)
Revised Edition #281 (Uncommon)
Unlimited Edition #277 (Uncommon)
Beta Edition #278 (Unknown)
Alpha Edition #276 (Unknown)
Type: Artifact

Wooden Stake

Artifact - Equipment

Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Innistrad #237 (Common)
Type: Artifact

Woodfall Primus

Creature - Treefolk Shaman

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 6/6
Cardset: Modern Masters #174 (Rare)
Shadowmoor #135 (Rare)
Type: Creature

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

: Add or to your mana pool.

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

Cardset: Innistrad #249 (Rare)
Type: Land

Woodland Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.

Mana:
Power: 2/2
Cardset: Lorwyn #242 (Common)
Type: Creature

Woodland Druid

Creature - Human Druid

What is a tree?
Slow hard thought.
What is a flower?
Swift soft flesh.
What is a druid?
Both.

Mana:
Power: 1/2
Cardset: Odyssey #284 (Common)
Type: Creature

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Exile Woodland Guidance.

Mana:
Cardset: Lorwyn #243 (Uncommon)
Type: Sorcery

Woodland Sleuth

Creature - Human Scout

Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

Mana:
Power: 2/3
Cardset: Innistrad #210 (Common)
Type: Creature

Woodland Wanderer

Creature - Elemental

Vigilance, trample

Converge - Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

"The elements understand better than anyone that actions speak louder than words."-Gideon Jura

Mana:
Power: 2/2
Cardset: Battle for Zendikar #198 (Rare)
Type: Creature

Woodlot Crawler

Creature - Insect

Forestwalk, protection from green

"We learned something from the Simic. Unfortunately for them."
-Nefara, Dimir agent

Mana:
Power: 2/1
Cardset: Dragon's Maze #118 (Uncommon)
Type: Creature

Woodlurker Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #130 (Common)
Type: Creature

Woodripper

Creature - Beast

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from Woodripper: Destroy target artifact.

Mana:
Power: 4/6
Cardset: Nemesis #125 (Uncommon)
Type: Creature

Woodvine Elemental

Creature - Elemental

Trample

Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Mana:
Power: 4/4
Cardset: Conspiracy #52 (Uncommon)
Type: Creature

Woodwraith Corrupter

Creature - Elemental Horror

, : Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway."
-Simic research notes

Mana:
Power: 3/6
Cardset: Ravnica: City of Guilds #240 (Rare)
Type: Creature

Woodwraith Strangler

Creature - Plant Zombie

Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.

"Nothing could be more natural than roots sucking nourishment from the dead."
-Savra

Mana:
Power: 2/2
Cardset: Ravnica: City of Guilds #241 (Common)
Type: Creature

Woolly Loxodon

Creature - Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

Mana:
Power: 6/7
Cardset: Khans of Tarkir #158 (Common)
Type: Creature

Woolly Mammoths

Creature - Elephant

Woolly Mammoths has trample as long as you control a snow land.

"Mammoths may be good to ride on, but they're certainly bad to fall off of!"
-Disa the Restless, journal entry

Mana:
Power: 3/2
Cardset: Ice Age #166 (Common)
Type: Creature

Woolly Razorback

Creature - Boar Beast

Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

Mana:
Power: 7/7
Cardset: Coldsnap #25 (Rare)
Type: Creature

Woolly Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

"We need not fear the forces of the air; I've yet to see a Spider without an appetite."
-Taaveti of Kelsinko, Elvish Hunter

Mana:
Power: 2/3
Cardset: Ice Age #167 (Common)
Type: Creature

Woolly Thoctar

Creature - Beast

One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.

Mana:
Power: 5/4
Cardset: Ajani vs. Nicol Bolas #13 (Uncommon)
Shards of Alara #209 (Uncommon)
Type: Creature

Word of Binding

Sorcery

Tap X target creatures.

"That was the worst experience of my days: standing there helpless as they killed my whole troop."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Cardset: Fourth Edition #56 (Common)
The Dark #17 (Common)
Type: Sorcery

Word of Blasting

Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

"Walls? What walls?"
-Jaya Ballard, task mage

Mana:
Cardset: Mercadian Masques #228 (Uncommon)
Fifth Edition #276 (Uncommon)
Ice Age #224 (Uncommon)
Type: Instant

Word of Command

Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Mana:
Cardset: Unlimited Edition #45 (Rare)
Beta Edition #45 (Unknown)
Alpha Edition #45 (Unknown)
Type: Instant

Word of Seizing

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"

Mana:
Cardset: Commander 2014 #185 (Rare)
Time Spiral #188 (Rare)
Type: Instant

Word of Undoing

Instant

Return target creature and all white Auras you own attached to it to their owners' hands.

"It was in Urza's journals that I finally found the secret at the core of the summonings."
-Journal, author unknown

Mana:
Cardset: Ice Age #108 (Common)
Type: Instant

Words of War

Enchantment

: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
-Volume IV, The Book of Fire

Mana:
Cardset: Onslaught #244 (Rare)
Type: Enchantment

Words of Waste

Enchantment

: The next time you would draw a card this turn, each opponent discards a card instead.

"Terror corrupts order and paralyzes instinct."
-Volume III, The Book of Decay

Mana:
Cardset: Onslaught #182 (Rare)
Type: Enchantment

Words of Wilding

Enchantment

: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.

"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
-Volume V, The Book of Life

Mana:
Cardset: Onslaught #305 (Rare)
Type: Enchantment

Words of Wind

Enchantment

: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

"Be logical in all things. Do not allow instinct or passion to cloud your mind."
-Volume II, The Book of Insight

Mana:
Cardset: Onslaught #122 (Rare)
Type: Enchantment

Words of Wisdom

Instant

You draw two cards, then each other player draws a card.

Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.

Mana:
Cardset: Odyssey #114 (Common)
Type: Instant

Words of Worship

Enchantment

: The next time you would draw a card this turn, you gain 5 life instead.

"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
-Volume I, The Book of Faith

Mana:
Cardset: Onslaught #61 (Rare)
Type: Enchantment

Workhorse

Artifact Creature - Horse

Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add to your mana pool.

Mana:
Cardset: Exodus #142 (Rare)
Type: Artifact Creature

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #172 (Rare)
Type: Sorcery

World Breaker

Creature - Eldrazi

Devoid (This card has no color.)

When you cast World Breaker, exile target artifact, enchantment, or land.

Reach

{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)

Mana:
Power: 5/7
Cardset: Oath of the Gatewatch #126 (Mythic Rare)
Type: Creature

World Queller

Creature - Avatar

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

"Why fight the world when you know who will win?"
-Nissa Revane

Mana:
Power: 4/4
Cardset: Zendikar #39 (Rare)
Type: Creature

Worldfire

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Even the smallest spark may set a world ablaze.

Mana:
Cardset: Magic 2013 #158 (Mythic Rare)
Type: Sorcery

Worldgorger Dragon

Creature - Nightmare Dragon

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Mana:
Power: 7/7
Cardset: Judgment #103 (Rare)
Type: Creature

Worldheart Phoenix

Creature - Phoenix

Flying

You may cast Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.

Mana:
Power: 2/2
Cardset: Conflux #77 (Rare)
Type: Creature

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool."

Mana:
Cardset: Conspiracy #13 (Rare)
Type: Conspiracy

Worldly Counsel

Instant

Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Every horizon hides a new possibility.

Mana:
Cardset: Conflux #39 (Common)
Invasion #89 (Common)
Type: Instant

Worldly Tutor

Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
-Afari, Tales

Mana:
Cardset: Sixth Edition #269 (Unknown)
Mirage #153 (Uncommon)
Type: Instant

Worldpurge

Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

The Aurora is not the only magic capable of remaking a world.

Mana: {{/}}{{/}}{{/}}{{/}
Cardset: Shadowmoor #156 (Rare)
Type: Sorcery

Worldslayer

Artifact - Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"If that is what you seek, try looking in craters."
-Fodrus, mastersmith

Mana:
Cardset: Magic 2012 #222 (Rare)
Mirrodin #276 (Rare)
Type: Artifact

Worldspine Wurm

Creature - Wurm

Trample

When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Mana:
Power: 15/15
Cardset: Return to Ravnica #140 (Mythic Rare)
Type: Creature

Worm Harvest

Sorcery

Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mana: {{/}}{{/}}{{/}}
Cardset: Modern Masters #195 (Uncommon)
Eventide #131 (Rare)
Type: Sorcery

Wormfang Behemoth

Creature - Nightmare Fish Beast

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.

When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

Mana:
Power: 5/5
Cardset: Judgment #55 (Rare)
Type: Creature

Wormfang Crab

Creature - Nightmare Crab

Wormfang Crab is unblockable.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 3/6
Cardset: Judgment #56 (Uncommon)
Type: Creature

Wormfang Drake

Creature - Nightmare Drake

Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 3/4
Cardset: Judgment #57 (Common)
Type: Creature

Wormfang Manta

Creature - Nightmare Fish Beast

Flying

When Wormfang Manta enters the battlefield, you skip your next turn.

When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Mana:
Power: 6/1
Cardset: Judgment #58 (Rare)
Type: Creature

Wormfang Newt

Creature - Nightmare Salamander Beast

When Wormfang Newt enters the battlefield, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Spawned by mages emulating the insane.

Mana:
Power: 2/2
Cardset: Judgment #59 (Common)
Type: Creature

Wormfang Turtle

Creature - Nightmare Turtle Beast

When Wormfang Turtle enters the battlefield, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Chainer's admirers keep his dreams alive.

Mana:
Power: 2/4
Cardset: Judgment #60 (Uncommon)
Type: Creature

Worms of the Earth

Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Mana:
Cardset: The Dark #18 (Rare)
Type: Enchantment

Wormwood Dryad

Creature - Dryad

: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.

: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.

Mana:
Power: 3/1
Cardset: Time Spiral #233 (Common)
Type: Creature

Wormwood Treefolk

Creature - Treefolk

: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.

: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.

Mana:
Power: 4/4
Cardset: The Dark #55 (Rare)
Type: Creature

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped.

: Add to your mana pool.

Mana:
Cardset: Commander 2014 #282 (Uncommon)
Phyrexia vs. The Coalition #24 (Uncommon)
Urza's Saga #318 (Uncommon)
Type: Artifact

Worry Beads

Artifact

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.

Mana:
Cardset: Mercadian Masques #315 (Rare)
Type: Artifact

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."
-Serra

Mana:
Cardset: Ninth Edition #55 (Rare)
Eighth Edition #57 (Rare)
Seventh Edition #56 (Rare)
Urza's Saga #57 (Rare)
Type: Enchantment

Worst Fears

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Elspeth feared that her trespass into Nyx would not go unanswered.

Mana:
Cardset: Journey Into Nyx #87 (Mythic Rare)
Type: Sorcery

Wort, Boggart Auntie

Legendary Creature - Goblin Shaman

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.

Mana:
Power: 3/3
Cardset: Lorwyn #252 (Rare)
Type: Creature

Wort, the Raidmother

Legendary Creature - Goblin Shaman

When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #223 (Rare)
Type: Creature

Worthy Cause

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast Worthy Cause, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness.

Mana:
Cardset: Tempest #265 (Uncommon)
Type: Instant

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.

Mana:
Cardset: Shadowmoor #81 (Rare)
Type: Enchantment

Wrack with Madness

Sorcery

Target creature deals damage to itself equal to its power.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.

Mana:
Cardset: Dark Ascension #107 (Common)
Type: Sorcery

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
-The War Diaries

Mana:
Cardset: Conspiracy #158 (Common)
Rise of the Eldrazi #173 (Common)
Type: Sorcery