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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Boar Umbra

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

"From in here, everything looks like dinner."

Mana:
Cardset: Planechase 2012 #58 (Uncommon)
Rise of the Eldrazi #179 (Uncommon)
Type: Enchantment

Blustersquall

Instant

Tap target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Weather is more predictable than the Izzet.

Mana:
Cardset: Return to Ravnica #30 (Uncommon)
Type: Instant

Blur Sliver

Creature - Sliver

Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)

They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.

Mana:
Power: 2/2
Cardset: Magic 2014 #129 (Common)
Type: Creature

Blunt the Assault

Instant

You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.

"Much can be gained from the appearance of vulnerability."
-Ezuri, renegade leader

Mana:
Cardset: Scars of Mirrodin #113 (Common)
Type: Instant

Blue Sun's Zenith

Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it."
-Pelyus, vedalken ordinar

Mana:
Cardset: Commander 2013 #32 (Rare)
Mirrodin Besieged #20 (Rare)
Type: Instant

Bludgeon Brawl

Enchantment

Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.

Mana:
Cardset: New Phyrexia #80 (Rare)
Type: Enchantment

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #166 (Common)
Khans of Tarkir #231 (Common)
Type: Land

Bloodthrone Vampire

Creature - Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

"What I need is your blood. What I don't need is your permission."

Mana:
Power: 1/1
Cardset: Magic 2013 #83 (Common)
Magic 2011 #85 (Common)
Rise of the Eldrazi #98 (Common)
Type: Creature

Bloodthorn Taunter

Creature - Human Scout

Haste

: Target creature with power 5 or greater gains haste until end of turn.

Naya's celebrants stoke the gargantuans into a rage, loosing a tide of muscle with the precision of an arrow.

Mana:
Power: 1/1
Cardset: Shards of Alara #94 (Common)
Type: Creature

Bloodstained Mire

Land

, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

Cardset: Khans of Tarkir #230 (Rare)
Onslaught #313 (Rare)
Type: Land

Bloodsoaked Champion

Creature - Human Warrior

Bloodsoaked Champion can't block.

Raid - : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

"Death is merely another foe the Mardu will overcome."

Mana:
Power: 2/1
Cardset: Khans of Tarkir #66 (Rare)
Type: Creature

Bloodshot Trainee

Creature - Goblin Warrior

: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.

"Just think how strong I'll be if my arms don't tear off!"

Mana:
Power: 2/3
Cardset: Scars of Mirrodin #85 (Uncommon)
Future Sight #110 (Uncommon)
Type: Creature

Bloodrite Invoker

Creature - Vampire Shaman

: Target player loses 3 life and you gain 3 life.

"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."
-The Invokers' Tales

Mana:
Power: 3/1
Cardset: Rise of the Eldrazi #97 (Common)
Type: Creature

Bloodrage Vampire

Creature - Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

The most genteel facades hide the most abominable desires.

Mana:
Power: 3/1
Cardset: Sorin vs. Tibalt #10 (Common)
Magic 2012 #83 (Common)
Type: Creature

Bloodpyre Elemental

Creature - Elemental

Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.

Elementals born of Jund are as cruel and unstable as the plane itself.

Mana:
Power: 4/1
Cardset: Shards of Alara #93 (Common)
Type: Creature

Bloodlord of Vaasgoth

Creature - Vampire Warrior

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Mana:
Power: 3/3
Cardset: Magic 2012 #82 (Mythic Rare)
Type: Creature

Bloodline Keeper

Creature - Vampire

Flying

: Put a 2/2 black Vampire creature token with flying onto the battlefield.

: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

Mana:
Power: 3/3
Cardset: Innistrad #90 (Rare)
Innistrad #90a (Rare)
Type: Creature

Bloodhusk Ritualist

Creature - Vampire Shaman

Multikicker (You may pay an additional any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Mana:
Power: 2/2
Cardset: Worldwake #50 (Uncommon)
Type: Creature

Bloodhunter Bat

Creature - Bat

Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

It returns eager to share the feast of blood and gore with its ghoulish master.

Mana:
Power: 2/2
Cardset: Magic 2013 #82 (Common)
Type: Creature

Bloodhall Ooze

Creature - Ooze

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.

At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

A drop of blood spilled from the first dragon.

Mana:
Power: 1/1
Cardset: Conflux #59 (Rare)
Type: Creature

Bloodgift Demon

Creature - Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.

Mana:
Power: 5/4
Cardset: Commander 2014 #137 (Rare)
Innistrad #89 (Rare)
Type: Creature

Bloodghast

Creature - Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Mana:
Power: 2/1
Cardset: Zendikar #83 (Rare)
Type: Creature

Bloodfray Giant

Creature - Giant

Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

The star performer of the Juri Revue, his shows have fans and blood spilling into the street.

Mana:
Power: 4/3
Cardset: Return to Ravnica #89 (Uncommon)
Type: Creature

Bloodflow Connoisseur

Creature - Vampire

Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."
-Sorin Markov

Mana:
Power: 1/1
Cardset: Avacyn Restored #87 (Common)
Type: Creature

Bloodfire Mentor

Creature - Efreet Shaman

, : Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.

Mana:
Cardset: Khans of Tarkir #102 (Common)
Type: Creature

Bloodfire Expert

Creature - Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #101 (Common)
Type: Creature

Bloodfire Enforcers

Creature - Human Monk

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.

Mana:
Power: 5/2
Cardset: Fate Reforged #93 (Uncommon)
Type: Creature

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #165 (Common)
Khans of Tarkir #229 (Common)
Type: Land

Bloodcrazed Neonate

Creature - Vampire

Bloodcrazed Neonate attacks each turn if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

Mana:
Power: 2/1
Cardset: Innistrad #131 (Common)
Type: Creature

Bloodcrazed Hoplite

Creature - Human Soldier

Heroic - Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.

Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

Mana:
Power: 2/1
Cardset: Journey Into Nyx #61 (Common)
Type: Creature

Bloodcrazed Goblin

Creature - Goblin Berserker

Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
-Jamias, hermit of Telfer Peak

Mana:
Power: 2/2
Cardset: Magic 2011 #125 (Common)
Type: Creature

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Mana:
Cardset: Zendikar #82 (Rare)
Type: Enchantment

Bloodbraid Elf

Creature - Elf Berserker

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Mana:
Power: 3/2
Cardset: Planechase 2012 #84 (Uncommon)
Alara Reborn #50 (Uncommon)
Type: Creature

Bloodbond Vampire

Creature - Vampire Shaman Ally

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."-General Tazri, allied commander

Mana:
Power: 3/3
Cardset: Battle for Zendikar #104 (Uncommon)
Type: Creature

Blood-Toll Harpy

Creature - Harpy

Flying

When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

When harpies demand a toll to cross through their territory, consider yourself lucky if they permit payment in coin.

Mana:
Power: 2/1
Cardset: Theros #79 (Common)
Type: Creature

Blood-Chin Rager

Creature - Human Warrior

Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Kolaghan blades rarely stay clean for long.

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #89 (Uncommon)
Type: Creature

Blood-Chin Fanatic

Creature - Orc Warrior

, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

"We are as brutal as our dragonlord. We strike like wild lightning and feast on human flesh."

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #88 (Rare)
Type: Creature

Blood Tyrant

Creature - Vampire

Flying, trample

At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.

Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Mana:
Power: 5/5
Cardset: Conflux #99 (Rare)
Type: Creature

Blood Tribute

Sorcery

Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Mana:
Cardset: Zendikar #81 (Rare)
Type: Sorcery

Blood Tithe

Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

The Crimson Throne may be empty, but its coffers are full.

Mana:
Cardset: Magic 2011 #84 (Common)
Type: Sorcery
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