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Nomad StadiumLand
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Petrified FieldLand
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Ravaged HighlandsLandRavaged Highlands enters the battlefield tapped.
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Seafloor DebrisLandSeafloor Debris enters the battlefield tapped.
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Shadowblood RidgeLand
The carnage of conflicts long past still stains the Otarian soil. |
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Skycloud ExpanseLand
From Otaria, the sun above meets the sea below at a glittering horizon. |
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Sungrass PrairieLand
On Otaria, peace and harmony are rare. Places that provide both are cherished. |
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Tarnished CitadelLand
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Timberland RuinsLandTimberland Ruins enters the battlefield tapped.
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Phyrexia's CoreLand
"So even the heart of our world has succumbed." |
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Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
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Inkmoth NexusLand
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Blackcleave CliffsLandBlackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones. |
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Copperline GorgeLandCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. |
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Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
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GlimmerpostLand - LocusWhen Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. What once spied upon Mirrodin from above now waits below for another to assume control. |
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Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
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Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
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Eldrazi TempleLand
Each temple is a door to a horrible future. |
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Akoum RefugeLandAkoum Refuge enters the battlefield tapped.
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Arid MesaLand
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Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
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Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Graypelt RefugeLandGraypelt Refuge enters the battlefield tapped.
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Jwar Isle RefugeLandJwar Isle Refuge enters the battlefield tapped.
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Kabira CrossroadsLandKabira Crossroads enters the battlefield tapped.
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Kazandu RefugeLandKazandu Refuge enters the battlefield tapped.
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Magosi, the WaterveilLandMagosi, the Waterveil enters the battlefield tapped.
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Marsh FlatsLand
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Misty RainforestLand
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Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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Scalding TarnLand
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Verdant CatacombsLand
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Mystifying MazeLand
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Terramorphic ExpanseLand
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Gargoyle CastleLand
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master. |
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Ancient ZigguratLand
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Exotic OrchardLand
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Unstable FrontierLand
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Cascade BluffsLand
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Fetid HeathLand
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
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Flooded GroveLand
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
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Rugged PrairieLand
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Springjack PastureLand
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Twilight MireLand
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Fire-Lit ThicketLand
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Graven CairnsLand
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." |
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Leechridden SwampLand - Swamp(
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Madblind MountainLand - Mountain(
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Mistveil PlainsLand - Plains(
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Moonring IslandLand - Island(
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Mystic GateLand
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Sapseep ForestLand - Forest(
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Sunken RuinsLand
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Wooded BastionLand
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Murmuring BoskLand - Forest(
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MutavaultLand
Some changelings born at Velis Vel never return, but their essence never leaves. |
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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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Auntie's HovelLandAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. |
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Gilt-Leaf PalaceLandAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. |
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Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Mosswort BridgeLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Adarkar WastesLand
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Battlefield ForgeLand
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BrushlandLand
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Caves of KoilosLand
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Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
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Forbidding WatchtowerLandForbidding Watchtower enters the battlefield tapped.
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Ghitu EncampmentLandGhitu Encampment enters the battlefield tapped.
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Karplusan ForestLand
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Llanowar WastesLand
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QuicksandLand
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Shivan ReefLand
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Sulfurous SpringsLand
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Treetop VillageLandTreetop Village enters the battlefield tapped.
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Underground RiverLand
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Yavimaya CoastLand
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Urza's MineLand - Urza's Mine
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Urza's Power PlantLand - Urza's Power-Plant
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