SunscourSorceryYou may exile two white cards from your hand rather than pay Sunscour's mana cost.
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Feast of FleshSorceryFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. "Starving an army that feeds on its enemies is a sound strategy." |
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Surging DementiaSorceryRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
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Fury of the HordeSorceryYou may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
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IcefallSorceryDestroy target artifact or land. As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike. |
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Rite of FlameSorceryAdd to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard. Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot. |
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Into the NorthSorcerySearch your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. "Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya." |
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Sound the CallSorceryPut a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." "If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." |
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Solar TideSorceryChoose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
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Temporal CascadeSorceryChoose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
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ThoughtcastSorceryAffinity for artifacts (This spell costs less to cast for each artifact you control.) Vedalken eyes don't see the beauty in things. They see only what those things can teach. |
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Promise of PowerSorceryChoose one -
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Wrench MindSorceryTarget player discards two cards unless he or she discards an artifact card. What is the sound of one head snapping? |
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DetonateSorceryDestroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Trash for TreasureSorceryAs an additional cost to cast Trash for Treasure, sacrifice an artifact.
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DeconstructSorceryDestroy target artifact. Add to your mana pool.
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Journey of DiscoverySorceryChoose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
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One Dozen EyesSorceryChoose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
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Tooth and NailSorceryChoose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
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Ritual of RestorationSorceryReturn target artifact card from your graveyard to your hand. Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day. |
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SoulscourSorceryDestroy all nonartifact permanents. "I have seen the end of times, a future in which all our kind are torn from this world." |
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ReshapeSorceryAs an additional cost to cast Reshape, sacrifice an artifact. "Today's paperweight, tomorrow's leveler." |
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Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Hunger of the NimSorceryTarget creature gets +1/+0 until end of turn for each artifact you control. Their pain is so great, they can't help but share it with others. |
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Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
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ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
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DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
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Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
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FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
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Pulse of the TangleSorceryPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. |
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Reap and SowSorceryChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
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Rebuking CeremonySorceryPut two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary. |
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Roar of ReclamationSorceryEach player returns all artifact cards from his or her graveyard to the battlefield. "Yesterday's relics will determine the outcome of tomorrow's war." |
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Steelshaper's GiftSorcerySearch your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Some blades seek their own wielders. |
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AcquireSorcerySearch target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Sometimes "innovation" means "stealing another's secret before anyone else can." |
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Beacon of TomorrowsSorceryTarget player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. To look into its light is to meet the gaze of history. |
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Serum VisionsSorceryDraw a card.
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