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RecoupSorceryTarget sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
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ReconstructionSorceryReturn target artifact card from your graveyard to your hand. Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts. |
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RecollectSorceryReturn target card from your graveyard to your hand. "The bones of the past will tell their tales-if you know how to speak their language." |
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Reclaiming VinesSorceryDestroy target artifact, enchantment, or land. "This world tires of its long occupation."-Nissa Revane |
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Reckless ChargeSorceryTarget creature gets +3/+0 and gains haste until end of turn.
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Reckless AbandonSorceryAs an additional cost to cast Reckless Abandon, sacrifice a creature. The climax of a warlord's career is always death. |
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RecallSorceryDiscard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Rebuking CeremonySorceryPut two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary. |
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Reborn HopeSorceryReturn target multicolored card from your graveyard to your hand. "In darkness is kindled the fiercest hope." |
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RebirthSorceryRemove Rebirth from your deck before playing if you're not playing for ante.
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Reap the SeagrafSorceryPut a 2/2 black Zombie creature token onto the battlefield. The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo. |
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Reap and SowSorceryChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
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ReanimateSorceryPut target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. "You will learn to earn death." |
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Reality StrobeSorceryReturn target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
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Read the BonesSorceryScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) The dead know lessons the living haven't learned. |
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Razia's PurificationSorceryEach player chooses three permanents he or she controls, then sacrifices the rest. Only the chosen ones are spared. |
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RazeSorceryAs an additional cost to cast Raze, sacrifice a land. The viashino believe that the oldest mountains hate everyone equally. |
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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Rats' FeastSorceryExile X target cards from a single graveyard. "That does it-I quit" |
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RansackSorceryLook at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Ranger's PathSorcerySearch your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. The forest can seem like a dense maze. Those who travel the canopy know otherwise. |
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Rancid EarthSorceryDestroy target land.
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Rampant GrowthSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Nature grows solutions to its problems. |
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Rally the HordeSorceryExile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
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Rakshasa's SecretSorceryTarget opponent discards two cards. Put the top two cards of your library into your graveyard. The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness. |
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Rakdos's ReturnSorceryRakdos's Return deals X damage to target opponent. That player discards X cards. When Lord Rakdos stirred from his slumber, everyone else's nightmare began. |
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Raise DeadSorceryReturn target creature card from your graveyard to your hand. The earth cannot hold that which magic commands. |
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Rain of ThornsSorceryChoose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land. When the forests became havens for evil, the archmages devised new ways to cleanse the wilds. |
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Rain of TearsSorceryDestroy target land. "When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep." |
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Rain of SaltSorceryDestroy two target lands. Here, rain does not wash the land; it desiccates it. |
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Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
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Rage of PurphorosSorceryRage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Radiant FlamesSorceryConverge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. The fires of Zendikar are always hungry, and there is much on which they can feed. |
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Quiet SpeculationSorcerySearch target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. "The best foresight is hindsight." |
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Quenchable FireSorceryQuenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays You'd better know how to pray for rain. |
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Pyrrhic RevivalSorceryEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. They found themselves alive again, still bearing their mortal wounds. |
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PyrotechnicsSorceryPyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. "Hi! ni! ya! Behold the man of flint, that's me! |
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PyroclasmSorceryPyroclasm deals 2 damage to each creature. "Who'd want to ignite things one at a time?" |
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PurifySorceryDestroy all artifacts and enchantments. "We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts." |
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