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Roil SpoutSorceryPut target creature on top of its owner's library.
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Roiling TerrainSorceryDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. "The trembling lands ruptured, leaving an open door for things from below to emerge." |
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Roiling WatersSorceryReturn up to two target creatures your opponents control to their owners' hands. Target player draws two cards. "The Roil may be unpredictable, but it is not uncontrollable." |
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Rollick of AbandonSorceryAll creatures get +2/-2 until end of turn. "Embrace every moment, for it could be your last." |
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Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
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Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
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Rough / TumbleSorceryRough Deals 2 damage to each creature without flying.
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Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
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RoutSorceryYou may cast Rout any time you could cast an instant if you pay
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Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
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Ruin in Their WakeSorceryDevoid (This card has no color.)
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Ruinous PathSorceryDestroy target creature or planeswalker.
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Runic RepetitionSorceryReturn target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Rush of IceSorceryTap target creature. It doesn't untap during its controller's next untap step.
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Rush of KnowledgeSorceryDraw cards equal to the highest converted mana cost among permanents you control. "Limitless power is glorious until you gain limitless understanding." |
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Ruthless InvasionSorcery( "For the survival of our people, every conflict must now end in retreat." |
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Sadistic SacramentSorceryKicker
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Sangrite SurgeSorceryTarget creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. |
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SanguimancySorceryYou draw X cards and you lose X life, where X is your devotion to black. (Each
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Savage PunchSorceryTarget creature you control fights target creature you don't control.
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Savage TwisterSorcerySavage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi." |
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Scorch the FieldsSorceryDestroy target land. Scorch the Fields deals 1 damage to each Human creature. "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." |
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Scouring SandsSorceryScouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) When Purphoros cleans the ashes from his forge, entire cities vanish. |
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Scout the BordersSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. "I am in my element: the element of surprise." |
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ScrambleverseSorceryFor each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. Sometimes a little chaos is in order. |
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Scrap MasterySorceryEach player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. "Where a lesser mind sees junk, I see infinite potential." |
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Scrapyard SalvoSorceryScrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. "Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile." |
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Sea God's RevengeSorceryReturn up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "What has neither mouth nor throat, yet swallows captain, crew, and boat?" |
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Search for TomorrowSorcerySearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Search WarrantSorceryTarget player reveals his or her hand. You gain life equal to the number of cards in that player's hand. "And would you care to explain why your satchel is radiating an aura of unstable energy?" |
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See BeyondSorceryDraw two cards, then shuffle a card from your hand into your library. Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground. |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Seek the HorizonSorcerySearch your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon. |
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Seek the WildsSorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." |
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Seismic RuptureSorcerySeismic Rupture deals 2 damage to each creature without flying. The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure. |
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Seismic StompSorceryCreatures without flying can't block this turn. "It is not in me to tread lightly."-Ryda, geomancer |
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Selective MemorySorcerySearch your library for any number of nonland cards and exile them. Then shuffle your library. "I of all people know that memory is not a safe place to hide valuables." |
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Self-Inflicted WoundSorceryTarget opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. "Worse than watching the cruelest deed is watching it done by your own hand." |
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