Card Library

Sort by: Name Mana Type

Elemental Appeal

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Mana:
Cardset: Zendikar #123 (Rare)
Type: Sorcery

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Zendikar #158 (Common)
Type: Sorcery

Brainbite

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

Draw a card.

An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind.

Mana:
Cardset: Alara Reborn #18 (Common)
Type: Sorcery

Thought Hemorrhage

Sorcery

Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Alara Reborn #47 (Rare)
Type: Sorcery

Captured Sunlight

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You gain 4 life.

Mana:
Cardset: Alara Reborn #66 (Common)
Type: Sorcery

Foresee

Sorcery

Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Two eyes to see what could be, two eyes to see what will.

Mana:
Cardset: Magic 2011 #54 (Common)
Future Sight #36 (Common)
Type: Sorcery

Blood Tithe

Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

The Crimson Throne may be empty, but its coffers are full.

Mana:
Cardset: Magic 2011 #84 (Common)
Type: Sorcery

Hunters' Feast

Sorcery

Any number of target players each gain 6 life.

Those who kill a jawspur rhino must prepare spells to lift the carcass-even a dozen hunters can't lift its bulk.

Mana:
Cardset: Magic 2011 #182 (Common)
Type: Sorcery

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.

Mana:
Cardset: Magic 2010 #67 (Rare)
Ninth Edition #90 (Rare)
Sixth Edition #86 (Unknown)
Mirage #82 (Rare)
Type: Sorcery

Quenchable Fire

Sorcery

Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step.

You'd better know how to pray for rain.

Mana:
Cardset: Conflux #70 (Common)
Type: Sorcery

Shard Convergence

Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Alara is broken no more.

Mana:
Cardset: Conflux #91 (Uncommon)
Type: Sorcery

Spore Burst

Sorcery

Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.

Seeds from Jund don't drift gently on the wind. They get up and stampede.

Mana:
Cardset: Conflux #93 (Uncommon)
Type: Sorcery

Exploding Borders

Sorcery

Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Reuniting a world is not a gentle process.

Mana:
Cardset: Conflux #106 (Common)
Type: Sorcery

Cenn's Enlistment

Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Mana:
Cardset: Modern Masters #9 (Common)
Eventide #3 (Common)
Type: Sorcery

Rekindled Flame

Sorcery

Rekindled Flame deals 4 damage to target creature or player.

At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Mana:
Cardset: Eventide #61 (Rare)
Type: Sorcery

Monstrify

Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Gackt came to regret keeping his pet toads on his head.

Mana:
Cardset: Eventide #70 (Common)
Type: Sorcery

Drain the Well

Sorcery

Destroy target land. You gain 2 life.

Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.

Mana: {{/}}{{/}}
Cardset: Eventide #121 (Common)
Type: Sorcery

Splitting Headache

Sorcery

Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

All faeries delve for dreams. But not all wait for their victims to fall asleep.

Mana:
Cardset: Shadowmoor #79 (Common)
Type: Sorcery

Burn Trail

Sorcery

Burn Trail deals 3 damage to target creature or player.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana:
Cardset: Shadowmoor #86 (Common)
Type: Sorcery

Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
-Bowen, Barrenton guardcaptain

Mana:
Cardset: Shadowmoor #91 (Common)
Type: Sorcery

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

River's Grasp

Sorcery

If was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

Mana: {{/}}
Cardset: Shadowmoor #174 (Uncommon)
Type: Sorcery

Poison the Well

Sorcery

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.

Mana: {{/}}{{/}}
Cardset: Shadowmoor #193 (Common)
Type: Sorcery

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her.

Mana:
Cardset: Premium Deck Series: Slivers #27 (Common)
Morningtide #32 (Common)
Type: Sorcery

Notorious Throng

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Mana:
Cardset: Morningtide #45 (Rare)
Type: Sorcery

Morsel Theft

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Mana:
Cardset: Morningtide #68 (Common)
Type: Sorcery

Noggin Whack

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Mana:
Cardset: Morningtide #70 (Uncommon)
Type: Sorcery

Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.

Mana:
Cardset: Planechase 2012 #51 (Uncommon)
Morningtide #99 (Uncommon)
Type: Sorcery

Roar of the Crowd

Sorcery

Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

Mana:
Cardset: Morningtide #100 (Common)
Type: Sorcery

Hunting Triad

Tribal Sorcery - Elf

Put three 1/1 green Elf Warrior creature tokens onto the battlefield.

Reinforce 3- (, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."

Mana:
Cardset: Commander 2014 #200 (Uncommon)
Morningtide #127 (Uncommon)
Type: Sorcery

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

"Changes far greater than the turning of the leaves await us at season's end."
-Colfenor, the Last Yew

Mana:
Cardset: Morningtide #136 (Rare)
Type: Sorcery

Summon the School

Tribal Sorcery - Merfolk

Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

"When merrows talk, listeners grow fins."
-Kithkin saying

Mana:
Cardset: Lorwyn #42 (Uncommon)
Type: Sorcery

Fodder Launch

Tribal Sorcery - Goblin

As an additional cost to cast Fodder Launch, sacrifice a Goblin.

Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Leave it to a boggart to come up with a projectile as disgusting as it is deadly.

Mana:
Cardset: Lorwyn #114 (Uncommon)
Type: Sorcery

Hoarder's Greed

Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Lorwyn #117 (Uncommon)
Type: Sorcery

Giant's Ire

Tribal Sorcery - Giant

Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.

The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.

Mana:
Cardset: Lorwyn #170 (Common)
Type: Sorcery

Elvish Promenade

Tribal Sorcery - Elf

Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

Mana:
Cardset: Elves vs. Goblins #20 (Uncommon)
Lorwyn #208 (Uncommon)
Type: Sorcery

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Exile Woodland Guidance.

Mana:
Cardset: Lorwyn #243 (Uncommon)
Type: Sorcery

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Commander 2013 #27 (Rare)
Tenth Edition #61 (Rare)
Ninth Edition #56 (Rare)
Eighth Edition #58 (Rare)
Seventh Edition #57 (Rare)
Sixth Edition #54 (Unknown)
Fifth Edition #345 (Rare)
Fourth Edition #308 (Rare)
Revised Edition #230 (Rare)
Unlimited Edition #230 (Rare)
Beta Edition #231 (Unknown)
Alpha Edition #229 (Unknown)
Type: Sorcery

Sift

Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

Mana:
Cardset: Tenth Edition #108 (Common)
Ninth Edition #98 (Common)
Stronghold #42 (Common)
Type: Sorcery

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

Mana:
Cardset: Tenth Edition #126 (Uncommon)
Seventh Edition #117 (Uncommon)
Sixth Edition #111 (Unknown)
Weatherlight #2 (Uncommon)
Type: Sorcery