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Barrenton CragtreadsCreature - Kithkin ScoutBarrenton Cragtreads can't be blocked by red creatures. "Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited." |
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Barrenton MedicCreature - Kithkin Cleric
His dreams are filled with noxious powders and clinking vials. |
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Barrin, Master WizardLegendary Creature - Human Wizard
"Knowledge is no more expensive than ignorance, and at least as satisfying." |
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Barrow GhoulCreature - ZombieAt the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. "They killed my family to deny me a future. They fed on my ancestors to deny me a past." |
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Bartel RuneaxeLegendary Creature - Giant WarriorVigilance Thundering down from Hammerheim, no foe could slow Bartel's charge. |
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Baru, Fist of KrosaLegendary Creature - Human DruidWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
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Basal SliverCreature - SliverAll Slivers have "Sacrifice this permanent: Add "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." |
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Basal ThrullCreature - Thrull
Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. |
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Basalt GargoyleCreature - GargoyleFlying
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Basalt GolemArtifact Creature - GolemBasalt Golem can't be blocked by artifact creatures.
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Basandra, Battle SeraphLegendary Creature - AngelFlying "Why listen to the mumblings of wizards when the lash speaks true?" |
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Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Basking RootwallaCreature - Lizard
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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Battered GolemArtifact Creature - GolemBattered Golem doesn't untap during your untap step. A dent marks every year of service, and it has as much rust as glory. |
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Battering CraghornCreature - Goat BeastFirst strike Their skeletons can be found all over Skirk Ridge, tangled in each other's horns. |
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Battering KrasisCreature - Fish BeastTrample
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Battering RamArtifact Creature - ConstructAt the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. |
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Battering SliverCreature - SliverAll Sliver creatures have trample. Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives. |
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Battering WurmCreature - WurmBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Battle HurdaCreature - GiantFirst strike "Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." |
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Battle RampartCreature - WallDefender "I will build no sanctuaries. The safety you seek can be won only by the sword." |
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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Battle SquadronCreature - GoblinFlying The goblins made an unruly pile with military precision. |
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Battle-Mad RoninCreature - Human SamuraiBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) "I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast." |
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Battle-Rattle ShamanCreature - Goblin ShamanAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi. |
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Battlefield MedicCreature - Human Cleric
"Death never stops to rest. Neither can we." |
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Battlefield PercherCreature - BirdFlying
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Battlefield ScroungerCreature - CentaurThreshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
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Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Battlefront KrushokCreature - BeastBattlefront Krushok can't be blocked by more than one creature. Krushoks clear debris from fertile fields, fallow fields, and battlefields. |
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Battlegate MimicCreature - ShapeshifterWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. |
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Battlegrace AngelCreature - AngelFlying
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Battletide AlchemistCreature - Kithkin ClericIf a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether." |
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Battlewand OakCreature - Treefolk WarriorWhenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
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