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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Prismatic Strands

Instant

Prevent all damage that sources of the color of your choice would deal this turn.

Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Judgment #18 (Common)
Type: Instant

Prismatic Omen

Enchantment

Lands you control are every basic land type in addition to their other types.

In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.

Mana:
Cardset: Shadowmoor #126 (Rare)
Type: Enchantment

Prismatic Lens

Artifact

: Add to your mana pool.

, : Add one mana of any color to your mana pool.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.

Mana:
Cardset: Time Spiral #262 (Common)
Type: Artifact

Prismatic Lace

Instant

Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)

Mana:
Cardset: Mirage #84 (Rare)
Type: Instant

Prismatic Circle

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Prismatic Circle enters the battlefield, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Mirage #238 (Common)
Type: Enchantment

Prismatic Boon

Instant

Choose a color. X target creatures gain protection from the chosen color until end of turn.

"How ironic that the greatest forge of civilization is battle."
-Mangara

Mana:
Cardset: Mirage #334 (Uncommon)
Type: Instant

Prism Array

Enchantment

Converge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Battle for Zendikar #81 (Rare)
Type: Enchantment

Princess Lucrezia

Legendary Creature - Human Wizard

: Add to your mana pool.

Mana:
Power: 5/4
Cardset: Legends #289 (Uncommon)
Type: Creature

Prince of Thralls

Creature - Demon

Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.

"There are none alive that I cannot crush. There are none dead that I do not command."

Mana:
Power: 7/7
Cardset: Shards of Alara #182 (Mythic Rare)
Type: Creature

Primordial Sage

Creature - Spirit

Whenever you cast a creature spell, you may draw a card.

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.

Mana:
Power: 4/5
Cardset: Commander 2014 #211 (Rare)
Ravnica: City of Guilds #177 (Rare)
Type: Creature

Primordial Ooze

Creature - Ooze

Primordial Ooze attacks each turn if able.

At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.

Mana:
Power: 1/1
Cardset: Fifth Edition #261 (Uncommon)
Legends #157 (Uncommon)
Type: Creature

Primordial Hydra

Creature - Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

Mana:
Cardset: Magic 2013 #183 (Mythic Rare)
Magic 2012 #189 (Mythic Rare)
Type: Creature

Primoc Escapee

Creature - Bird Beast

Flying

Cycling (, Discard this card: Draw a card.)

Though a completely artificial species, primocs are a natural fit for the skies of Otaria.

Mana:
Power: 4/4
Cardset: Legions #49 (Uncommon)
Type: Creature

Primitive Justice

Sorcery

As an additional cost to cast Primitive Justice, you may pay and/or any number of times.

Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

Mana:
Cardset: Alliances #114 (Uncommon)
Type: Sorcery

Primitive Etchings

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Ancient carvings in the trees of Krosa glow with power once again.

Mana:
Cardset: Scourge #126 (Rare)
Type: Enchantment

Primeval Titan

Creature - Giant

Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

When nature calls, run.

Mana:
Power: 6/6
Cardset: Magic 2012 #188 (Mythic Rare)
Magic 2011 #192 (Mythic Rare)
Type: Creature

Primeval Shambler

Creature - Horror Mercenary

: Primeval Shambler gets +1/+1 until end of turn.

His mind, like his body, is made up of the swamp's flotsam.

Mana:
Power: 3/3
Cardset: Eighth Edition #156 (Uncommon)
Mercadian Masques #152 (Uncommon)
Type: Creature

Primeval Light

Sorcery

Destroy all enchantments target player controls.

"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."
-Dravash, dowsing shaman

Mana:
Cardset: Guildpact #93 (Uncommon)
Type: Sorcery

Primeval Force

Creature - Elemental

When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.

It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.

Mana:
Power: 8/8
Cardset: Eighth Edition #273 (Rare)
Type: Creature

Primeval Bounty

Enchantment

Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.

Mana:
Cardset: Magic 2014 #190 (Mythic Rare)
Type: Enchantment

Prime Speaker Zegana

Legendary Creature - Merfolk Wizard

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Mana:
Power: 1/1
Cardset: Gatecrash #188 (Mythic Rare)
Type: Creature

Primalcrux

Creature - Elemental

Trample

Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

When nature is backed into a corner, just like its children, it lashes out.

Mana:
Power: */*
Cardset: Eventide #73 (Rare)
Type: Creature

Primal Whisperer

Creature - Elf Soldier

Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/2
Cardset: Legions #135 (Rare)
Type: Creature

Primal Visitation

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 and has haste.

Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.

Mana:
Cardset: Gatecrash #187 (Common)
Type: Enchantment

Primal Vigor

Enchantment

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

Mana:
Cardset: Commander 2013 #162 (Rare)
Type: Enchantment

Primal Surge

Sorcery

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

With Avacyn's return, the flow of life became a tidal wave.

Mana:
Cardset: Avacyn Restored #189 (Mythic Rare)
Type: Sorcery

Primal Rage

Enchantment

Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.

Mana:
Cardset: Tenth Edition #286 (Uncommon)
Stronghold #62 (Uncommon)
Type: Enchantment

Primal Plasma

Creature - Elemental Shapeshifter

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.

Mana:
Power: */*
Cardset: Planechase 2012 #23 (Common)
Venser vs. Koth #16 (Common)
Planar Chaos #59 (Common)
Type: Creature

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.

"My sorrow: to dream of simple times, and wake in mine . . . ."
-Ola DaRiol, "Regrets"

Mana:
Cardset: Fifth Edition #180 (Rare)
Homelands #65 (Rare)
Type: Enchantment

Primal Huntbeast

Creature - Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."
-Garruk Wildspeaker

Mana:
Power: 3/3
Cardset: Magic 2013 #182 (Common)
Type: Creature

Primal Growth

Sorcery

Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Mana:
Cardset: Planeshift #87 (Common)
Type: Sorcery

Primal Frenzy

Enchantment - Aura

Enchant creature

Enchanted creature has trample.

"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
-Seton, centaur druid

Mana:
Cardset: Odyssey #262 (Common)
Type: Enchantment

Primal Forcemage

Creature - Elf Shaman

Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.

Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.

Mana:
Power: 2/2
Cardset: Time Spiral #212 (Uncommon)
Type: Creature

Primal Command

Sorcery

Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Mana:
Cardset: Archenemy #66 (Rare)
Lorwyn #233 (Rare)
Type: Sorcery

Primal Cocoon

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

Mana:
Cardset: Magic 2011 #191 (Common)
Type: Enchantment

Primal Clay

Artifact Creature - Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Mana:
Power: */*
Cardset: Magic 2013 #210 (Uncommon)
Sixth Edition #308 (Unknown)
Fifth Edition #395 (Rare)
Fourth Edition #360 (Rare)
Revised Edition #271 (Rare)
Antiquities #26 (Uncommon)
Type: Artifact Creature

Primal Boost

Instant

Target creature gets +4/+4 until end of turn.

Cycling (, Discard this card: Draw a card.)

When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

Mana:
Cardset: Onslaught #277 (Uncommon)
Type: Instant

Primal Beyond

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Cardset: Morningtide #149 (Rare)
Type: Land

Primal Bellow

Instant

Target creature gets +1/+1 until end of turn for each Forest you control.

"A might spell can be handy against baloths, giants, kraken, the Roil-or if you lose your bearings in the woods."
-Chadir the Navigator

Mana:
Cardset: Zendikar #176 (Uncommon)
Type: Instant

Priests of Norn

Creature - Cleric

Vigilance

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

"May our blessings sever the tongues of the forsaken."
-Elesh Norn, Grand Cenobite

Mana:
Power: 1/4
Cardset: Mirrodin Besieged #16 (Common)
Type: Creature
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