RecoverSorceryReturn target creature card from your graveyard to your hand. As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza. |
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Soul FeastSorceryTarget player loses 4 life and you gain 4 life. "I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation." |
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Stronghold DisciplineSorceryEach player loses 1 life for each creature he or she controls. In Urborg, the instigators of each new rebellion are soaked in the blood of the last. |
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BlazeSorceryBlaze deals X damage to target creature or player.
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Cone of FlameSorceryCone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
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CryoclasmSorceryDestroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw. |
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Flowstone SlideSorceryAll creatures get +X/-X until end of turn. "Like an avalanche. With teeth. That will chase you. Uphill." |
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Goblin LoreSorceryDraw four cards, then discard three cards at random. "Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips." |
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Relentless AssaultSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. "Mercy? Mercy is for the playground, not the battleground." |
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ShatterstormSorceryDestroy all artifacts. They can't be regenerated. From a marvel of magical mechanization to a smoking stack of scrap in one easy step. |
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Spitting EarthSorcerySpitting Earth deals damage to target creature equal to the number of Mountains you control. "Within each of you is the strength of a landslide." |
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ThreatenSorceryUntap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.) Goblins' motivational techniques are crude, but effective. |
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Commune with NatureSorceryLook at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Creeping MoldSorceryDestroy target artifact, enchantment, or land. Mold crept over the walls and into every crevice until the gleaming white stone strained and burst. |
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HurricaneSorceryHurricane deals X damage to each creature with flying and each player. "Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another." |
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Natural SpringSorceryTarget player gains 8 life. "Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides." |
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RecollectSorceryReturn target card from your graveyard to your hand. "The bones of the past will tell their tales-if you know how to speak their language." |
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Sylvan ScryingSorcerySearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library. One glimpse of an elf's home lasts her weeks away in the wild. |
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Gift of EstatesSorceryIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
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Sacred NectarSorceryYou gain 4 life. "Over the silver mountains, |
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Baleful StareSorceryTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." |
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ExhaustionSorceryCreatures and lands target opponent controls don't untap during his or her next untap step. Tired doesn't even begin to cover it. |
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Sleight of HandSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. "Gambling with mages never is." |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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Withering GazeSorceryTarget opponent reveals his or her hand. You draw a card for each Forest and green card in it. "Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves." |
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BlackmailSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. |
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CoercionSorceryTarget opponent reveals his or her hand. You choose a card from it. That player discards that card. "Of all I that I have lost, I miss my mind the most." |
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Final PunishmentSorceryTarget player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. |
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PersecuteSorceryChoose a color. Target player reveals his or her hand and discards all cards of that color. "Of all the tyrannies on humane kind |
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Raise DeadSorceryReturn target creature card from your graveyard to your hand. The earth cannot hold that which magic commands. |
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Boiling SeasSorceryDestroy all Islands. What burns the land, boils the seas. |
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Flame WaveSorceryFlame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." |
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FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
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Mana ClashSorceryYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Stone RainSorceryDestroy target land.
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Volcanic HammerSorceryVolcanic Hammer deals 3 damage to target creature or player. Fire finds its form in the heat of the forge. |
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WildfireSorceryEach player sacrifices four lands. Wildfire deals 4 damage to each creature. Fire is always at the top of the food chain, and it has a big appetite. |
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BiorhythmSorceryEach player's life total becomes the number of creatures he or she controls. "I have seen life's purpose, and now it is my own." |
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Needle StormSorceryNeedle Storm deals 4 damage to each creature with flying. The rain is driven like nails. |
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Stream of LifeSorceryTarget player gains X life.
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Summer BloomSorceryYou may play up to three additional lands this turn. Summer sends its kiss with warmth and blooming life. |
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Weird HarvestSorceryEach player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Krosa's distorted groves bear strange fruit. |
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Contract from BelowSorceryRemove Contract from Below from your deck before playing if you're not playing for ante.
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DarkpactSorceryRemove Darkpact from your deck before playing if you're not playing for ante.
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Demonic AttorneySorceryRemove Demonic Attorney from your deck before playing if you're not playing for ante.
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Demonic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library.
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Drain LifeSorcerySpend only black mana on X.
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Mind TwistSorceryTarget player discards X cards at random.
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SinkholeSorceryDestroy target land.
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BraingeyserSorceryTarget player draws X cards.
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Drain PowerSorceryTarget player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
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Time WalkSorceryTake an extra turn after this one.
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TimetwisterSorceryEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Volcanic EruptionSorceryDestroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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ChannelSorceryUntil end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add to your mana pool.
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Ice StormSorceryDestroy target land.
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RegrowthSorceryReturn target card from your graveyard to your hand.
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TranquilitySorceryDestroy all enchantments.
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TsunamiSorceryDestroy all Islands.
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DisintegrateSorceryDisintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
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Wheel of FortuneSorceryEach player discards his or her hand and draws seven cards.
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ArmageddonSorceryDestroy all lands.
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BalanceSorceryEach player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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ResurrectionSorceryReturn target creature card from your graveyard to the battlefield.
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ReconstructionSorceryReturn target artifact card from your graveyard to your hand. Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts. |
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Desert TwisterSorceryDestroy target permanent.
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Ashes to AshesSorceryExile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. "All rivers eventually run to the sea. My job is to sort out who goes first." |
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Word of BindingSorceryTap X target creatures. "That was the worst experience of my days: standing there helpless as they killed my whole troop." |
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Energy TapSorceryTap target untapped creature you control. If you do, add to your mana pool, where X is that creature's converted mana cost.
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Mind BombSorceryEach player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
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RebirthSorceryRemove Rebirth from your deck before playing if you're not playing for ante.
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Untamed WildsSorcerySearch your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
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Winter BlastSorceryTap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. "Blow, winds, and crack your cheeks! rage! blow!" |
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DetonateSorceryDestroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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PyrotechnicsSorceryPyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. "Hi! ni! ya! Behold the man of flint, that's me! |
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Winds of ChangeSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards. "'Tis the set of sails, and not the gales, Which tells us the way to go." |
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VisionsSorceryLook at the top five cards of target player's library. You may then have that player shuffle that library. "Visions of glory, spare my aching sight, |
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Mind RavelSorceryTarget player discards a card. An end to reason, an end to order. Forget all that has been. |
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Mind WarpSorceryLook at target player's hand and choose X cards from it. That player discards those cards. The hardest of wizards can have the softest of minds. |
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PoxSorceryEach player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
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Touch of DeathSorceryTouch of Death deals 1 damage to target player. You gain 1 life. "What was yours is mine. Your land, your people, and now your life." |
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ForgetSorceryTarget player discards two cards, then draws as many cards as he or she discarded this way.
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JuxtaposeSorceryYou and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
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PortentSorceryLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
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RecallSorceryDiscard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Nature's LoreSorcerySearch your library for a Forest card and put that card onto the battlefield. Then shuffle your library. "It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether." |
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Game of ChaosSorceryFlip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
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JokulhaupsSorceryDestroy all artifacts, creatures, and lands. They can't be regenerated. "The raging waters had swept away trees, bridges, and even houses. My healers had much work to do." |
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Dust to DustSorceryExile two target artifacts. "All this nonsense made by mages |
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Icatian TownSorceryPut four 1/1 white Citizen creature tokens onto the battlefield. Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps. |
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TariffSorceryEach player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.
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Ancestral MemoriesSorceryLook at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Diminishing ReturnsSorceryEach player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dream CacheSorceryDraw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dreams' riches are easily spent. |
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Library of Lat-NamSorceryAn opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
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ProsperitySorceryEach player draws X cards. "Wealth is a good thing, compared to poverty-your food is better, your robes are softer, and your companions have bathed more recently." |
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Psychic TransferSorceryIf the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. "The memory of your existence will fade like the final stars of morning." |
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RelearnSorceryReturn target instant or sorcery card from your graveyard to your hand. "Barrin taught me that the hardest lessons to grasp are the ones you've already learned." |
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Tidal SurgeSorceryTap up to three target creatures without flying. "It is nature that gives us our boundaries and nature that enforces them." |
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Ashen PowderSorceryPut target creature card from an opponent's graveyard onto the battlefield under your control. "What you call decay, I call ripening. You'll gain no sustenance from this harvest." |
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