The BruteEnchantment - AuraEnchant creature "Union may be strength, but it is mere blind brute strength unless wisely directed." |
|
|||||||||
The Chain VeilLegendary ArtifactAt the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
|
|
|||||||||
The FallenCreature - ZombieAt the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. Magic often masters those who cannot master it. |
|
|||||||||
The HiveArtifact, : Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) "Their buzzing makes my bones hum from a mile away." |
||||||||||
The Lady of the MountainLegendary Creature - GiantHer given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again. |
|
|||||||||
The MimeoplasmLegendary Creature - OozeAs The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
|
|
|||||||||
The RackArtifactAs The Rack enters the battlefield, choose an opponent. Invented in Mishra's earlier days, the Rack was once his most feared creation. |
|
|||||||||
The Tabernacle at Pendrell ValeLegendary LandAll creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."
|
|
|||||||||
The UnspeakableLegendary Creature - SpiritFlying, trample It is madness that drives men to seek forbidden knowledge, and madness has given it form. |
|
|||||||||
The WretchedCreature - DemonAt end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. Once I had the strength but no wisdom; now I have the wisdom but no strength. |
|
|||||||||
Theft of DreamsSorceryDraw a card for each tapped creature target opponent controls. "Volrath stole everything there was of me." |
|
|||||||||
Thelon of HavenwoodLegendary Creature - Elf DruidEach Fungus creature gets +1/+1 for each spore counter on it. "The sight of my thallids still thriving is a bittersweet welcome to this cold waste." |
|
|||||||||
Thelon's ChantEnchantmentAt the beginning of your upkeep, sacrifice Thelon's Chant unless you pay .
|
|
|||||||||
Thelon's CurseEnchantmentBlue creatures don't untap during their controllers' untap steps.
|
|
|||||||||
Thelonite DruidCreature - Human Cleric Druid, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. "The magic at the heart of all living things can bear awe-inspiring fruit." |
|
|||||||||
Thelonite HermitCreature - Elf ShamanSaproling creatures get +1/+1.
|
|
|||||||||
Thelonite MonkCreature - Insect Monk Cleric, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) "As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing." |
|
|||||||||
Thermal BlastInstantThermal Blast deals 3 damage to target creature.
|
|
|||||||||
Thermal FluxInstantChoose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
|
|
|||||||||
Thermal GliderCreature - Human RebelFlying, protection from red "The Mercadians are too busy looking down on us to see us coming." |
|
|||||||||
Thermal NavigatorArtifact Creature - ConstructSacrifice an artifact: Thermal Navigator gains flying until end of turn. It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below. |
|
|||||||||
ThermokarstSorceryDestroy target land. If that land was a snow land, you gain 1 life. "Finally we understand the lesson of our home: loss begets renewal." |
|
|||||||||
ThermopodSnow Creature - Slug{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.) Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey. |
|
|||||||||
Thespian's StageLand: Add to your mana pool. Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
|
|||||||||
Thick-Skinned GoblinCreature - Goblin ShamanYou may pay rather than pay the echo cost for permanents you control. The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom. |
|
|||||||||
Thicket BasiliskCreature - BasiliskWhenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Moss-covered statues littered the area, a macabre monument to the Basilisk's power. |
||||||||||
Thicket ElementalCreature - ElementalKicker (You may pay an additional as you cast this spell.)
|
|
|||||||||
Thief of HopeCreature - SpiritWhenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
|
|
|||||||||
Thieves' AuctionSorceryExile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
|
|
|||||||||
Thieves' FortuneTribal Instant - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
|
|
|||||||||
Thieving MagpieCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) Other birds collect twigs for their nests. Magpies collect jewels for theirs. |
|
|||||||||
Thieving SpriteCreature - Faerie RogueFlying
|
|
|||||||||
Think TankEnchantmentAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Cephalids seek knowledge not to better themselves, but to best others. |
|
|||||||||
Think TwiceInstantDraw a card. "Either I know just the spell I need, or I'm about to." |
|
|||||||||
ThirstEnchantment - AuraEnchant creature The first of the Thousand Deaths. |
|
|||||||||
Thirst for KnowledgeInstantDraw three cards. Then discard two cards unless you discard an artifact card. Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides. |
|
|||||||||
Thistledown DuoCreature - Kithkin Soldier WizardWhenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
|
|
|||||||||
Thistledown LiegeCreature - Kithkin KnightFlash The thoughtweft is his informant, and he its devoted guardian. |
|
|||||||||
Thopter AssemblyArtifact Creature - ThopterFlying
|
|
|||||||||
Thopter FoundryArtifact, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. "Etherium is limited. Innovation is not." |
|
|||||||||
Thopter SquadronArtifact Creature - ThopterFlying
|
|
|||||||||
Thorn ElementalCreature - ElementalYou may have Thorn Elemental assign its combat damage as though it weren't blocked. Rain from this storm leaves you pinned to the ground like an insect. |
|
|||||||||
Thorn of AmethystArtifactNoncreature spells cost more to cast. Mined from a cave in the Dark Meanders, it shines brightest when no one is looking. |
|
|||||||||
Thorn ThallidCreature - FungusAt the beginning of your upkeep, put a spore counter on Thorn Thallid. "The danger in cultivating massive plants caught the elves by surprise." |
|
|||||||||
Thorn-Thrash ViashinoCreature - Viashino WarriorDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
|
|
|||||||||
Thornbite StaffTribal Artifact - Shaman EquipmentEquipped creature has ", : This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."
|
|
|||||||||
Thorncaster SliverCreature - SliverSliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." Every inch of a sliver's body is a potential claw, appendage, or projectile. |
|
|||||||||
ThornlingCreature - Elemental Shapeshifter: Thornling gains haste until end of turn.
|
|
|||||||||
Thornscape ApprenticeCreature - Human Wizard, : Target creature gains first strike until end of turn.
|
|
|||||||||
Thornscape BattlemageCreature - Elf WizardKicker and/or (You may pay an additional and/or as you cast this spell.)
|
|
|||||||||
Thornscape FamiliarCreature - InsectRed spells and white spells you cast cost less to cast. Blessed with many options, Thornscape masters favor scarabs as familiars. |
|
|||||||||
Thornscape MasterCreature - Human Wizard, : Thornscape Master deals 2 damage to target creature.
|
|
|||||||||
Thorntooth WitchCreature - Treefolk ShamanWhenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time." |
|
|||||||||
Thornwatch ScarecrowArtifact Creature - ScarecrowThornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
|
|
|||||||||
Thornweald ArcherCreature - Elf ArcherReach (This creature can block creatures with flying.) Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers. |
|
|||||||||
Thornwind FaeriesCreature - FaerieFlying Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best. |
|
|||||||||
Thornwood FallsLandThornwood Falls enters the battlefield tapped.
|
|
|||||||||
Thought CourierCreature - Human Wizard: Draw a card, then discard a card. "There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price." |
|
|||||||||
Thought DevourerCreature - BeastFlying Thinking is hard. |
|
|||||||||
Thought DissectorArtifact, : Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
|
|
|||||||||
Thought EaterCreature - BeastFlying The first memory it sucks out of its host is how to get rid of it. |
|
|||||||||
Thought GorgerCreature - HorrorTrample
|
|
|||||||||
Thought HarvesterCreature - Eldrazi DroneDevoid (This card has no color.) "I never thought I'd miss the gomazoa." |
|
|||||||||
Thought HemorrhageSorceryName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
|
|
|||||||||
Thought LashEnchantmentCumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|||||||||
Thought NibblerCreature - BeastFlying Balshan wizards have long used them to gnaw away the memories they wish to forget. |
|
|||||||||
Thought PrisonArtifactImprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.
|
|
|||||||||
Thought ReflectionEnchantmentIf you would draw a card, draw two cards instead. Knowledge fills the mind of a fool and opens the mind of the sage. |
|
|||||||||
Thought ScourInstantTarget player puts the top two cards of his or her library into his or her graveyard. "As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears." |
|
|||||||||
Thought-Knot SeerCreature - Eldrazi({C} represents colorless mana.)
|
|
|||||||||
ThoughtbindInstantCounter target spell with converted mana cost 4 or less. "As the rest of the mortal world waged war, Lady Azami and her students invaded tomes of knowledge. Their search yielded spells critical in the fight." |
|
|||||||||
Thoughtbound PrimocCreature - Bird BeastFlying Efforts to use them as spies failed when they kept reporting to the enemy. |
|
|||||||||
ThoughtcastSorceryAffinity for artifacts (This spell costs less to cast for each artifact you control.) Vedalken eyes don't see the beauty in things. They see only what those things can teach. |
|
|||||||||
Thoughtcutter AgentArtifact Creature - Human Rogue, : Target player loses 1 life and reveals his or her hand. Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer. |
|
|||||||||
ThoughtflareInstantDraw four cards, then discard two cards. "If this is thinking, I don't know what I was doing before." |
|
|||||||||
ThoughtlaceInstantTarget spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
|
|
|||||||||
ThoughtleechEnchantmentWhenever an Island an opponent controls becomes tapped, you may gain 1 life. "Their thoughts flow through my mind, and I am healed." |
|
|||||||||
Thoughtpicker WitchCreature - Human Wizard, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. "Once the brew gets the brains nice and pickled, they're a lot easier to pick through." |
|
|||||||||
Thoughtrender LamiaEnchantment Creature - LamiaConstellation - Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. Some predators can sense fear in their prey, but the lamia is drawn to madness. |
|
|||||||||
Thoughts of RuinSorceryEach player sacrifices a land for each card in your hand. "In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?" |
|
|||||||||
ThoughtseizeSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. "Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind." |
|
|||||||||
Thoughtweft GambitInstantTap all creatures your opponents control and untap all creatures you control. The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia. |
|
|||||||||
Thoughtweft TrioCreature - Kithkin SoldierFirst strike, vigilance
|
|
|||||||||
Thousand WindsCreature - ElementalFlying
|
|
|||||||||
Thousand-legged KamiCreature - SpiritSoulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
|
|
|||||||||
Thousand-Year ElixirArtifactYou may activate abilities of creatures you control as though those creatures had haste. Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic. |
|
|||||||||
Thraben DoomsayerCreature - Human Cleric: Put a 1/1 white Human creature token onto the battlefield. "Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?" |
|
|||||||||
Thraben HereticCreature - Human Wizard: Exile target creature card from a graveyard. "Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness." |
|
|||||||||
Thraben PurebloodsCreature - Hound"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." |
|
|||||||||
Thraben SentryCreature - Human SoldierVigilance "Looks like it's going to be a quiet night." |
|
|||||||||
Thraben ValiantCreature - Human SoldierVigilance "Once more into Devil's Breach, soldiers. I want another devil tail for my collection." |
|
|||||||||
ThragtuskCreature - BeastWhen Thragtusk enters the battlefield, you gain 5 life. "Always carry two spears." |
|
|||||||||
Thran DynamoArtifact: Add to your mana pool. Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines. |
|
|||||||||
Thran ForgeArtifact: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. "This will work," Gerrard called to the elves as he used the forge to strengthen the aboroth, "but if it doesn't, we won't survive to care." |
|
|||||||||
Thran FoundryArtifact, , Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. "What we do not use up, we use again." |
|
|||||||||
Thran GolemArtifact Creature - GolemAs long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. The golems of the ancient Thran still draw power in ways that baffle the artificers of today. |
|
|||||||||
Thran LensArtifactAll permanents are colorless. "Every device in the rig is evidence of Thran enlightenment. All mana was the same to them, whether from rock or water, growth or decay. Can you imagine such unity of vision?" |
|
|||||||||
Thran QuarryLandAt the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
|
|
|||||||||
Thran TomeArtifact, : Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. Every line holds a tale, and between lie a thousand more. |
|
|||||||||
Thran TurbineArtifactAt the beginning of your upkeep, you may add or to your mana pool. You can't spend this mana to cast spells. When Urza asked the viashino what it did, they answered: "It hums." |
|