GrasslandsLandGrasslands enters the battlefield tapped.
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Mountain ValleyLandMountain Valley enters the battlefield tapped.
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Rocky Tar PitLandRocky Tar Pit enters the battlefield tapped.
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Teferi's IsleLegendary LandPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) The three wizards knew only that this isle held a great mystery-and that patience alone would solve it. |
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An-Havva TownshipLand: Add to your mana pool. Folk of good heart will always find a home. |
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Aysen AbbeyLand: Add to your mana pool. Serra's gift to her people: a symbol of faith and hope. |
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Castle SengirLand: Add to your mana pool. Where hope has no champion, evil rules all. |
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Koskun KeepLand: Add to your mana pool. Treachery and anarchy make poor partners. |
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Wizards' SchoolLand: Add to your mana pool. The legacy of Feroz lives on. |
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Balduvian Trading PostLandIf Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
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Glacial ChasmLandCumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Halls of MistLandCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Heart of YavimayaLandIf Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
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Kjeldoran OutpostLandIf Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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Lake of the DeadLandIf Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
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Land CapLandLand Cap doesn't untap during your untap step if it has a depletion counter on it.
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Lava TubesLandLava Tubes doesn't untap during your untap step if it has a depletion counter on it.
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River DeltaLandRiver Delta doesn't untap during your untap step if it has a depletion counter on it.
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School of the UnseenLand: Add to your mana pool. After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. |
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Snow-Covered ForestBasic Snow Land - Forest(: Add to your mana pool.)
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Snow-Covered IslandBasic Snow Land - Island(: Add to your mana pool.)
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Snow-Covered MountainBasic Snow Land - Mountain(: Add to your mana pool.)
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Snow-Covered PlainsBasic Snow Land - Plains(: Add to your mana pool.)
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Snow-Covered SwampBasic Snow Land - Swamp(: Add to your mana pool.)
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Thawing GlaciersLandThawing Glaciers enters the battlefield tapped.
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Timberline RidgeLandTimberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
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VeldtLandVeldt doesn't untap during your untap step if it has a depletion counter on it.
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Mishra's FactoryLand: Add to your mana pool.
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OasisLand: Prevent the next 1 damage that would be dealt to target creature this turn.
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Strip MineLand: Add to your mana pool. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
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Rainbow ValeLand: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. |
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City of ShadowsLand, Exile a creature you control: Put a storage counter on City of Shadows.
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Maze of IthLand: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Safe HavenLand, : Exile target creature you control.
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Sorrow's PathLand: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
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Adventurers' GuildhouseLandGreen legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cathedral of SerraLandWhite legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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HammerheimLegendary Land: Add to your mana pool. "‘Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." -Thomas Campbell, "Pleasures of Hope" |
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