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Grasslands

Land

Grasslands enters the battlefield tapped.

, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

Cardset: Knights vs. Dragons #35 (Unknown)
Mirage #296 (Uncommon)
Type: Land

Mountain Valley

Land

Mountain Valley enters the battlefield tapped.

, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

Cardset: Mirage #305 (Uncommon)
Type: Land

Rocky Tar Pit

Land

Rocky Tar Pit enters the battlefield tapped.

, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

Cardset: Mirage #310 (Uncommon)
Type: Land

Teferi's Isle

Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Teferi's Isle enters the battlefield tapped.

: Add to your mana pool.

The three wizards knew only that this isle held a great mystery-and that patience alone would solve it.

Mana:
Cardset: Mirage #315 (Rare)
Type: Land

An-Havva Township

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

Folk of good heart will always find a home.

Cardset: Homelands #136 (Uncommon)
Type: Land

Aysen Abbey

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

Serra's gift to her people: a symbol of faith and hope.

Cardset: Homelands #137 (Uncommon)
Type: Land

Castle Sengir

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

Where hope has no champion, evil rules all.

Cardset: Homelands #138 (Uncommon)
Type: Land

Koskun Keep

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

Treachery and anarchy make poor partners.

Cardset: Homelands #139 (Uncommon)
Type: Land

Wizards' School

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

The legacy of Feroz lives on.

Cardset: Homelands #140 (Uncommon)
Type: Land

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

, : Balduvian Trading Post deals 1 damage to target attacking creature.

Cardset: Alliances #182 (Rare)
Type: Land

Glacial Chasm

Land

Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

Cardset: Ice Age #331 (Uncommon)
Type: Land

Halls of Mist

Land

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures that attacked during their controller's last turn can't attack.

Cardset: Ice Age #332 (Rare)
Type: Land

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

: Target creature gets +1/+1 until end of turn.

Cardset: Alliances #183 (Rare)
Type: Land

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

, : Put a 1/1 white Soldier creature token onto the battlefield.

Cardset: Alliances #184 (Rare)
Type: Land

Lake of the Dead

Land

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

, Sacrifice a Swamp: Add to your mana pool.

Cardset: Alliances #185 (Rare)
Type: Land

Land Cap

Land

Land Cap doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Land Cap.

: Add or to your mana pool. Put a depletion counter on Land Cap.

Cardset: Ice Age #338 (Rare)
Type: Land

Lava Tubes

Land

Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Lava Tubes.

: Add or to your mana pool. Put a depletion counter on Lava Tubes.

Cardset: Ice Age #339 (Rare)
Type: Land

River Delta

Land

River Delta doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from River Delta.

: Add or to your mana pool. Put a depletion counter on River Delta.

Cardset: Ice Age #346 (Rare)
Type: Land

School of the Unseen

Land

: Add to your mana pool.

, : Add one mana of any color to your mana pool.

After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.

Cardset: Alliances #186 (Uncommon)
Type: Land

Sheltered Valley

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

: Add to your mana pool.

Cardset: Alliances #187 (Rare)
Type: Land

Snow-Covered Forest

Basic Snow Land - Forest

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #155 (Common)
Ice Age #347 (Common)
Type: Land

Snow-Covered Island

Basic Snow Land - Island

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #152 (Common)
Ice Age #348 (Common)
Type: Land

Snow-Covered Mountain

Basic Snow Land - Mountain

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #154 (Common)
Ice Age #349 (Common)
Type: Land

Snow-Covered Plains

Basic Snow Land - Plains

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #151 (Common)
Ice Age #350 (Common)
Type: Land

Snow-Covered Swamp

Basic Snow Land - Swamp

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #153 (Common)
Ice Age #351 (Common)
Type: Land

Soldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

, : Look at the top card of your library. You may put that card on the bottom of your library.

Cardset: Alliances #188 (Rare)
Type: Land

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped.

, : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

Cardset: Alliances #189 (Rare)
Type: Land

Timberline Ridge

Land

Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.

: Add or to your mana pool. Put a depletion counter on Timberline Ridge.

Cardset: Ice Age #356 (Rare)
Type: Land

Veldt

Land

Veldt doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Veldt.

: Add or to your mana pool. Put a depletion counter on Veldt.

Cardset: Ice Age #358 (Rare)
Type: Land

Mishra's Factory

Land

: Add to your mana pool.

: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Cardset: Elspeth vs. Tezzeret #73 (Uncommon)
Fourth Edition #181 (Uncommon)
Antiquities #66 (Uncommon)
Antiquities #67 (Uncommon)
Antiquities #68 (Uncommon)
Antiquities #69 (Uncommon)
Type: Land

Oasis

Land

: Prevent the next 1 damage that would be dealt to target creature this turn.

Cardset: Fourth Edition #185 (Uncommon)
Arabian Nights #92 (Uncommon)
Type: Land

Strip Mine

Land

: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Cardset: Fourth Edition #189 (Uncommon)
Antiquities #71 (Uncommon)
Antiquities #72 (Uncommon)
Antiquities #73 (Uncommon)
Antiquities #74 (Uncommon)
Type: Land

Rainbow Vale

Land

: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.

In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.

Cardset: Fallen Empires #184 (Rare)
Type: Land

City of Shadows

Land

, Exile a creature you control: Put a storage counter on City of Shadows.

: Add to your mana pool, where X is the number of storage counters on City of Shadows.

Cardset: The Dark #113 (Rare)
Type: Land

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Cardset: The Dark #114 (Uncommon)
Type: Land

Safe Haven

Land

, : Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Cardset: Time Spiral "Timeshifted" #121 (Special)
The Dark #115 (Rare)
Type: Land

Sorrow's Path

Land

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

Cardset: The Dark #116 (Rare)
Type: Land

Adventurers' Guildhouse

Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cardset: Legends #245 (Uncommon)
Type: Land

Cathedral of Serra

Land

White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cardset: Legends #246 (Uncommon)
Type: Land

Hammerheim

Legendary Land

: Add to your mana pool.

: Target creature loses all landwalk abilities until end of turn.

"‘Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." -Thomas Campbell, "Pleasures of Hope"

Mana:
Cardset: Legends #247 (Uncommon)
Type: Land