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One Dozen EyesSorceryChoose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
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Ondu RisingSorceryWhenever a creature attacks this turn, it gains lifelink until end of turn.
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Ojutai's SummonsSorceryPut a 2/2 blue Djinn Monk creature token with flying onto the battlefield.
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Obzedat's AidSorceryReturn target permanent card from your graveyard to the battlefield. "The Obzedat have revived you with purpose. Don't squander their blessing." |
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Oblivion StrikeSorceryDevoid (This card has no color.) It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself. |
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ObliterateSorceryObliterate can't be countered. "The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." |
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Notorious ThrongTribal Sorcery - RogueProwl
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Nomads' AssemblySorceryPut a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
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Noggin WhackTribal Sorcery - RogueProwl
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Nissa's RenewalSorcerySearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. |
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Nissa's JudgmentSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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NighthazeSorceryTarget creature gains swampwalk until end of turn. "To evade the brood lineages, one must be made dark to all the senses." |
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Nightbird's ClutchesSorceryUp to two target creatures can't block this turn. Shiny polished silver can ward off many creatures, but it attracts others. |
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Night's WhisperSorceryYou draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. |
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Night TerrorsSorceryTarget player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
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Neverending TormentSorcerySearch target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.
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Needle StormSorceryNeedle Storm deals 4 damage to each creature with flying. The rain is driven like nails. |
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Necromantic SelectionSorceryDestroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. It shambled from the cloud of ash and bone dust, undeterred by its own extinction. |
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NauseaSorceryAll creatures get -1/-1 until end of turn. No fear. No sense. And soon, no lunch. |
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Nature's SpiralSorceryReturn target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Snail shell, fern, tornado-the world connects all things in form. |
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Natural SpringSorceryTarget player gains 8 life. "Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides." |
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Mystic SpeculationSorceryBuyback
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Mystic RetrievalSorceryReturn target instant or sorcery card from your graveyard to your hand.
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Mystic MeditationSorceryDraw three cards. Then discard two cards unless you discard a creature card. "Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths." |
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Mwonvuli Acid-MossSorceryDestroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. "Life gives way to death, and death to new life. Nature feeds upon her own decay." |
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MutilateSorceryAll creatures get -1/-1 until end of turn for each Swamp you control. "It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome." |
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MulchSorceryReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. The land knows no difference between the graves of commoners and nobles. |
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MuggingSorceryMugging deals 2 damage to target creature. That creature can't block this turn. Scream: muffled. Pockets: emptied. Neck function: never the same again. |
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Morsel TheftTribal Sorcery - RogueProwl
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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Morbid PlunderSorceryReturn up to two target creature cards from your graveyard to your hand. Even the dead are raw materials for the Phyrexian vision of perfection. |
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Morbid BloomSorceryExile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. "From the damned I make my garden." |
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Monstrous GrowthSorceryTarget creature gets +4/+4 until end of turn. Get in touch with your inner monster. |
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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MonomaniaSorceryTarget player chooses a card in his or her hand and discards the rest. "What do vermin cling to when all hope is lost?" |
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Molten PsycheSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards.
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