Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
|
|||||||
Rift BoltSorceryRift Bolt deals 3 damage to target creature or player.
|
|
|||||||
Search for TomorrowSorcerySearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Hive StirringsSorceryPut two 1/1 colorless Sliver creature tokens onto the battlefield. Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined. |
|
|||||||
Glimpse the FutureSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage |
|
|||||||
Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
|
|||||||
Molten BirthSorceryPut two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. "Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer |
|
|||||||
Read the BonesSorceryScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) The dead know lessons the living haven't learned. |
|
|||||||
Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
|
|||||||
Peak EruptionSorceryDestroy target Mountain. Peak Eruption deals 3 damage to that land's controller. "Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad." |
|
|||||||
Fade into AntiquitySorceryExile target artifact or enchantment. "Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" |
|
|||||||
Time to FeedSorceryChoose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
|
|
|||||||
Borrowing 100,000 ArrowsSorceryDraw a card for each tapped creature target opponent controls. Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs. |
|
|||||||
Dirge of DreadSorceryAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
|
|
|||||||
Toxic DelugeSorceryAs an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept |
|
|||||||
Spoils of VictorySorcerySearch your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
|
|
|||||||
Fiery JusticeSorceryFiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. "The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain |
|
|||||||
AsphyxiateSorceryDestroy target untapped creature. "Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison." |
|
|||||||
Drown in SorrowSorceryAll creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "The sad truth is that the whip of Erebos is long enough to wrap around all our throats." |
|
|||||||
Bolt of KeranosSorceryBolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal. |
|
|||||||
Culling MarkSorceryTarget creature blocks this turn if able. Hunt without Nylea's leave and you may find yourself the next quarry. |
|
|||||||
Tormented ThoughtsSorceryAs an additional cost to cast Tormented Thoughts, sacrifice a creature. "Not all nightmares can be escaped by waking." |
|
|||||||
Harness by ForceSorceryStrive - Harness by Force costs more to cast for each target beyond the first.
|
|
|||||||
Kruphix's InsightSorceryReveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. The horizon is tantalizing in both its uncertainty and its potential. |
|
|||||||
Reviving MelodySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. "Listen to my song, and you need never forge a golden mask to return to me." |
|
|||||||
Council's JudgmentSorceryWill of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. When its power is threatened, the council speaks with a unified voice. |
|
|||||||
Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
|
|||||||
Compulsive ResearchSorceryTarget player draws three cards. Then that player discards two cards unless he or she discards a land card. "Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?" |
|
|||||||
Syphon SoulSorcerySyphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
|
|
|||||||
VictimizeSorceryChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. The priest cast Xantcha to the ground. "It is defective. We must scrap it." |
|
|||||||
Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
|
|
|||||||
Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
|
|
|||||||
Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
|
|
|||||||
FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
|
|||||||
Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
|
|||||||
Rakshasa's SecretSorceryTarget opponent discards two cards. Put the top two cards of your library into your graveyard. The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness. |
|
|||||||
Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
|
|||||||
Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
|
|||||||
Hordeling OutburstSorceryPut three 1/1 red Goblin creature tokens onto the battlefield. "Leave no scraps, lest you attract pests." |
|
|||||||
Howl of the HordeSorceryWhen you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
|
|