ConflagrateSorceryConflagrate deals X damage divided as you choose among any number of target creatures and/or players.
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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GrapeshotSorceryGrapeshot deals 1 damage to target creature or player. Mages often seek to emulate the powerful relics lost to time and apocalypse. |
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Ground RiftSorceryTarget creature without flying can't block this turn. Some time rifts didn't take away the people but just the ground they stood on. |
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Ignite MemoriesSorceryTarget player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
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PlunderSorceryDestroy target artifact or land.
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Rift BoltSorceryRift Bolt deals 3 damage to target creature or player.
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Volcanic AwakeningSorceryDestroy target land. With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma. |
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Wheel of FateSorceryIllus. Kev Walker |
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HypergenesisSorceryIllus. Ron Spears |
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Mwonvuli Acid-MossSorceryDestroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. "Life gives way to death, and death to new life. Nature feeds upon her own decay." |
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Search for TomorrowSorcerySearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Tromp the DomainsSorceryDomain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg. |
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WurmcallingSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Heroes RememberedSorceryYou gain 20 life.
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RetetherSorceryReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present. |
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SaltblastSorceryDestroy target nonwhite permanent. Dominaria erodes with each passing gust. |
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SunlanceSorcerySunlance deals 3 damage to target nonwhite creature. "It's easy for the innocent to speak of justice. They seldom feel its terrible power." |
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DichotomancySorceryFor each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
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Wistful ThinkingSorceryTarget player draws two cards, then discards four cards. "To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied." |
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Temporal ExtortionSorceryWhen you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. "The scythe of time or my blade at your throat-the choice is yours." |
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DamnationSorceryDestroy all creatures. They can't be regenerated.
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Shrouded LoreSorceryTarget opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
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Shivan MeteorSorceryShivan Meteor deals 13 damage to target creature.
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Boom (Boom/Bust)SorceryDestroy target land you control and target land you don't control.
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Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
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Hunting WildsSorceryKicker (You may pay an additional as you cast this spell.)
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HarmonizeSorceryDraw three cards. "Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." |
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Chronomantic EscapeSorceryUntil your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
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Marshaling CrySorceryCreatures you control get +1/+1 and gain vigilance until end of turn.
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Mystic SpeculationSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Reality StrobeSorceryReturn target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
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Festering MarchSorceryCreatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
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Ichor SlickSorceryTarget creature gets -3/-3 until end of turn.
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Lost HoursSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. "Your thoughts do not interest me nearly as much as the absence thereof." |
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Minions' MurmursSorceryYou draw X cards and you lose X life, where X is the number of creatures you control. "They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?" |
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Bitter OrdealSorcerySearch target player's library for a card and exile it. Then that player shuffles his or her library.
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Arc BladeSorceryArc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
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Haze of RageSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Molten DisasterSorceryKicker (You may pay an additional as you cast this spell.)
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Thunderblade ChargeSorceryThunderblade Charge deals 3 damage to target creature or player.
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Cyclical EvolutionSorceryTarget creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
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Edge of AutumnSorceryIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "At harvest are seeds of next year sown." |
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Glittering WishSorceryYou may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. She wished for gold, but not for the strength to carry it. |
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Mass MutinySorceryFor each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. "What say you, my most trusted advisors? . . . Advisors?" |
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Mouth to MouthSorceryYou and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. Interesting tidbit: Surveys show that the card Ow has one of the most popular pieces of flavor text in the Unglued expansion. |
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Enter the DungeonSorceryPlayers play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
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Persecute ArtistSorceryChoose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. The torches and pitchforks were no match for Rebecca's fans. |
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Wet Willie of the DamnedSorceryWet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life. Ever the warrior, Glissa responded with a "wedgie from beyond Uranus." |
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Face to FaceSorceryYou and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock. |
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Touch and GoSorceryDestroy target land. Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha" |
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Granny's PaybackSorceryYou gain life equal to your age. R&D Comments |
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Land Aid '04SorcerySearch your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
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Look at Me, I'm the DCISorceryBan one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) Few understand the DCI's rigorous decision-making process. |
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Once More with FeelingSorceryRemove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. If yo . . . ted. |
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Prismatic WardrobeSorceryDestroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. "Spring in Dominaria means pastels!" |
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Double CrossSorceryChoose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. "You're in for a nasty butt-kickin'." |
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Organ HarvestSorceryYou and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add to your mana pool. "Lucy, you've got some spleenin' to do." |
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Double DealSorceryChoose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. "I'm facing defeat, . . ." |
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LandfillSorceryChoose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
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Strategy, SchmategySorceryRoll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.
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The Ultimate Nightmare of Wizards of the Coast® Customer ServiceSorceryThe Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players. Mon.–Fri. 9:00 A.M.–8:00 P.M. Pacific |
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Double PlaySorceryChoose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. The wizard exclaimed, "I'm no chicken . . . ." |
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Flock of Rabid SheepSorceryFlip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. And their bleating was like a wet salmon slapped upon the land-slap! slap! slap! |
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GerrymanderingSorceryRemove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
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Incoming!SorceryEach player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.
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Shared TraumaSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
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Syphon FleshSorceryEach other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. Necromancers deal in commodities far more precious than gold and grain. |
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Death by DragonsSorceryEach player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. Suddenly, Eldo felt very alone. |
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Collective VoyageSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
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MisfortuneSorceryAn opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
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Clan DefianceSorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Hands of BindingSorceryTap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Righteous ChargeSorceryCreatures you control get +2/+2 until end of turn. "In the name of peace, moderation, and decency-wipe them all out!" |
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Knight WatchSorceryPut two 2/2 white Knight creature tokens with vigilance onto the battlefield. "We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
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Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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MuggingSorceryMugging deals 2 damage to target creature. That creature can't block this turn. Scream: muffled. Pockets: emptied. Neck function: never the same again. |
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Midnight RecoverySorceryReturn target creature card from your graveyard to your hand.
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Merciless EvictionSorceryChoose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. "I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
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Whispering MadnessSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Mark for DeathSorceryTarget creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. Everyone roots for the little guy, but nobody bets on him. |
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Purge the ProfaneSorceryTarget opponent discards two cards and you gain 2 life. The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. |
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Serene RemembranceSorceryShuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past. |
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Undercity PlagueSorceryTarget player loses 1 life, discards a card, then sacrifices a permanent.
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Last ThoughtsSorceryDraw a card.
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Shadow SliceSorceryTarget opponent loses 3 life.
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Mental VaporsSorceryTarget player discards a card.
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Miming SlimeSorceryPut an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. "We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
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Structural CollapseSorceryTarget player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. The Gruul holiday of Rauck-Chauv always ends the same way. |
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Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Mind GrindSorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
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Coerced ConfessionSorceryTarget player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. "Ask the right questions in the right way and truth is inevitable."
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Immortal ServitudeSorceryReturn each creature card with converted mana cost X from your graveyard to the battlefield. "The fine print of countless contracts has ensured we are never defenseless."
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Ground AssaultSorceryGround Assault deals damage to target creature equal to the number of lands you control. "Taking down a dragon is easy. All you need is enough space to get in a good swing."
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Urban EvolutionSorceryDraw three cards. You may play an additional land this turn. As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals. |
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VoidwalkSorceryExile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Enter the InfiniteSorceryDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea-have all of them."
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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Unexpected ResultsSorceryShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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