Diminishing ReturnsSorceryEach player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dimensional BreachSorceryExile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
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DichotomancySorceryFor each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
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Diabolic VisionSorceryLook at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. "I have seen the true path. I will not warm myself by the fire-I will become the flame." |
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Diabolic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. |
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Diabolic RevelationSorcerySearch your library for up to X cards and put those cards into your hand. Then shuffle your library. "There are some secrets so dark no human mind should ever contain them. Interested?" |
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Diabolic IntentSorceryAs an additional cost to cast Diabolic Intent, sacrifice a creature.
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Devout InvocationSorceryTap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. A prayer to bring demons to their knees. |
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Devouring GreedSorcery - ArcaneAs an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
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Devour in FlamesSorceryAs an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Ob Nixilis had prepared for every eventuality-except Chandra Nalaar. |
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Devil's PlaySorceryDevil's Play deals X damage to target creature or player. A devil's hands are never idle. |
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Devastation TideSorceryReturn all nonland permanents to their owners' hands. It's hard to argue with a force made of divine will. |
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Devastating SummonsSorceryAs an additional cost to cast Devastating Summons, sacrifice X lands. Things born in magma are always angry. |
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Devastating DreamsSorceryAs an additional cost to cast Devastating Dreams, discard X cards at random. Kamahl dreams of storms of fire. |
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DevastateSorceryDestroy target land. Devastate deals 1 damage to each creature and each player. "You're willing to die for your homeland. I'm willing to kill for it." |
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DetonateSorceryDestroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Destructive ForceSorceryEach player sacrifices five lands. Destructive Force deals 5 damage to each creature. The end of the world rarely comes quietly. |
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Destroy the EvidenceSorceryDestroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them. |
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DespoilSorceryDestroy target land. Its controller loses 2 life. Nothing could grow where the vile smoke had been, and no one could breathe it and live. |
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DespiseSorceryTarget opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. "Truth is always a weapon in your enemies' hands." |
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Desperate StandSorceryStrive - Desperate Stand costs more to cast for each target beyond the first. At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. |
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Desperate ResearchSorceryName a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Desert TwisterSorceryDestroy target permanent.
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Desecration PlagueSorceryDestroy target enchantment or land. "The gods think of us as insects. Perhaps there is wisdom in that." |
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Desecrated EarthSorceryDestroy target land. Its controller discards a card. "The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out." |
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Descent of the DragonsSorceryDestroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. Dragons emerge from tempests fully formed and terribly hungry. |
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Deploy to the FrontSorceryPut X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. "We will descend upon you like a plague of locusts to purge you from our lands!" |
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Denying WindSorcerySearch target player's library for up to seven cards and exile them. Then that player shuffles his or her library. "The third wind of ascension is Eliminator, clearing Keld's path to victory." |
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Deny RealitySorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Demonic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library.
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Demonic DreadSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Demonic CollusionSorceryBuyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Demonic AttorneySorceryRemove Demonic Attorney from your deck before playing if you're not playing for ante.
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DemonfireSorceryDemonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
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Demon's GraspSorceryTarget creature gets -5/-5 until end of turn. "Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis |
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DemolishSorceryDestroy target artifact or land. "To truly defeat a skaberen, you must destroy not the monster but the lab." |
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DematerializeSorceryReturn target permanent to its owner's hand.
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Delirium SkeinsSorceryEach player discards three cards. There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away. |
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Defy DeathSorceryReturn target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword. |
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DefeatSorceryDestroy target creature with power 2 or less. "Wars are decided one life at a time." |
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Deep ReconnaissanceSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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Deep AnalysisSorceryTarget player draws two cards. "The specimen seems to be broken." |
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Decree of PainSorceryDestroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
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Decree of JusticeSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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Decree of AnnihilationSorceryExile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
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DeconstructSorceryDestroy target artifact. Add to your mana pool.
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DecomposeSorceryExile up to three target cards from a single graveyard. "Sheesh How am I supposed to make a decent living around here?" |
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DecimateSorceryDestroy target artifact, target creature, target enchantment, and target land. "Anyone can admire creation. Only a barbarian sees the beauty in demolition." |
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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DeathmarkSorceryDestroy target green or white creature. "Let the final vision of doom be etched upon their unblinking eyes." |
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Death's DuetSorceryReturn two target creature cards from your graveyard to your hand. Life has always been a dance. It is only fitting that death sing the tune. |
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Death's CaressSorceryDestroy target creature. If that creature was a Human, you gain life equal to its toughness. The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb. |
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Death WishSorceryYou may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. He wished for power, but not for the longevity to abuse it. |
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Death StrokeSorceryDestroy target tapped creature. For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse-the curse had been fulfilled. |
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Death or GlorySorcerySeparate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
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Death MutationSorceryDestroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
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Death GraspSorceryDeath Grasp deals X damage to target creature or player. You gain X life. Yawgmoth's greatest joy came from watching one hero defeat another. |
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Death FrenzySorceryAll creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. The crocodiles' putrid jaws swallow everything but the screams. |
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Death by DragonsSorceryEach player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. Suddenly, Eldo felt very alone. |
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DeadshotSorceryTap target creature. It deals damage equal to its power to another target creature. "Carrion! Keep your distance. My blade will come to you!" |
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Deadly AllureSorceryTarget creature gains deathtouch until end of turn and must be blocked this turn if able. What could be more irresistible than death? |
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Dead RingersSorceryDestroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. "Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together." |
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Dead ReckoningSorceryYou may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. Many venture out to hunt for treasures. Others lie in wait to hunt the hunters. |
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Dead DropSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Got a diving lesson |
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Day of JudgmentSorceryDestroy all creatures.
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Dawnglow InfusionSorceryYou gain X life if was spent to cast Dawnglow Infusion and X life if was spent to cast it. (Do both if was spent.) Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself. |
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Dawn to DuskSorceryChoose one or both - Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. "The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?" |
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DarkpactSorceryRemove Darkpact from your deck before playing if you're not playing for ante.
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Dark DealSorceryEach player discards all the cards in his or her hand, then draws that many cards minus one. The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan. |
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Dance of ShadowsSorcery - ArcaneCreatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) "Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows." |
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DamnationSorceryDestroy all creatures. They can't be regenerated.
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Damnable PactSorceryTarget player draws X cards and loses X life. "Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps." |
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Cyclical EvolutionSorceryTarget creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
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Cut the TethersSorceryFor each Spirit, return it to its owner's hand unless that player pays . "You cannot bar the path of gods. You can only divert their journey for a while." |
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Curse of the SwineSorceryExile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. Another imminent battle subsided in busy snuffling and carefree rooting. |
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Curse of the CabalSorceryTarget player sacrifices half the permanents he or she controls, rounded down.
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Cultural ExchangeSorceryChoose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
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CultivateSorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. All seeds share a common bond, calling to each other across infinity. |
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Culling SunSorceryDestroy each creature with converted mana cost 3 or less. "Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens." |
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Culling MarkSorceryTarget creature blocks this turn if able. Hunt without Nylea's leave and you may find yourself the next quarry. |
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CryoclasmSorceryDestroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw. |
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Cry of ContritionSorceryTarget player discards a card.
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Crux of FateSorceryChoose one - Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas. |
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Crush of WurmsSorceryPut three 6/6 green Wurm creature tokens onto the battlefield.
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Crush of TentaclesSorcerySurge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
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Crumble to DustSorceryDevoid (This card has no color.)
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Cruel UltimatumSorceryTarget opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. There is always a greater power. |
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Cruel EdictSorceryTarget opponent sacrifices a creature. "Choose your next words carefully. They will be your last." |
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Crippling FatigueSorceryTarget creature gets -2/-2 until end of turn.
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Crime (Crime/Punishment)SorceryPut target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Creeping RenaissanceSorceryChoose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
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Creeping MoldSorceryDestroy target artifact, enchantment, or land. Mold crept over the walls and into every crevice until the gleaming white stone strained and burst. |
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Creeping CorrosionSorceryDestroy all artifacts. "We will reveal the futility of their heresy by showing them how fragile their relics are." |
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CraterizeSorceryDestroy target land. "‘Utterly' is my favorite way to destroy something." |
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Crater's ClawsSorceryCrater's Claws deals X damage to target creature or player.
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Cranial ExtractionSorcery - ArcaneName a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
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Crack the EarthSorcery - ArcaneEach player sacrifices a permanent. "As the war progressed, the destruction the kami caused became more widespread and less predictable." |
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Covenant of MindsSorceryReveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. Before signing anything on Grixis, always read the fine print. |
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