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ExhumeSorceryEach player puts a creature card from his or her graveyard onto the battlefield. "Death-an outmoded concept. We sleep, and we change." |
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FlickerSorceryExile target nontoken permanent, then return it to the battlefield under its owner's control. Who is truer: you who are, or you who are to be? |
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FatigueSorceryTarget player skips his or her next draw step. "Mind if I just lie down right here for a few weeks?" |
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Flame JetSorceryFlame Jet deals 3 damage to target player. Did the land make the Keldons? Did the Keldons make the land? Or were they simply meant for each other? |
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Scent of CinderSorceryReveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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MisstepSorceryCreatures target player controls don't untap during that player's next untap step. The feet have no eyes. |
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Specter's WailSorceryTarget player discards a card at random. As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected. |
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Tectonic BreakSorceryEach player sacrifices X lands. Only the foolish and the rich build their houses where the land is thin and the ocean is near. |
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Land GrantSorceryIf you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
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Mind SwordsSorceryIf you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
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Flame RiftSorceryFlame Rift deals 4 damage to each player. Crovax hungered for power, and the stronghold devoured the sky. |
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Stronghold GambitSorceryEach player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
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Mana VaporsSorceryLands target player controls don't untap during his or her next untap step. The scent of magic can rob you of your senses, blinding you to the world. |
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Psychic TheftSorceryTarget player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Elephant ResurgenceSorceryEach player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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Manipulate FateSorcerySearch your library for three cards, exile them, then shuffle your library.
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AddleSorceryChoose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. "I'll wring out your tiny mind like a sponge." |
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Desperate ResearchSorceryName a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Do or DieSorcerySeparate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Hypnotic CloudSorceryKicker
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Breath of DarigaazSorceryKicker
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Savage OffensiveSorceryKicker
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Tribal FlamesSorceryDomain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. "Fire is the universal language." |
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Canopy SurgeSorceryKicker
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Scouting TrekSorcerySearch your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. "I have chosen my path. Who will walk it with me?" |
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WallopSorceryDestroy target blue or black creature with flying. In Yavimaya, flying low to join a battle can be a costly mistake. |
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Diabolic IntentSorceryAs an additional cost to cast Diabolic Intent, sacrifice a creature.
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Hull BreachSorceryChoose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. "Crovax knows we're coming now," said a grinning Sisay. "I just sent the Predator crashing into his stronghold." |
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False DawnSorceryUntil end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
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Death GraspSorceryDeath Grasp deals X damage to target creature or player. You gain X life. Yawgmoth's greatest joy came from watching one hero defeat another. |
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Gerrard's VerdictSorceryTarget player discards two cards. You gain 3 life for each land card discarded this way. A heart of light and a soul of darkness cannot coexist. |
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MorningtideSorceryExile all cards from all graveyards. "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." |
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Turbulent DreamsSorceryAs an additional cost to cast Turbulent Dreams, discard X cards. Laquatus dreams of seizing control. |
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Chainer's EdictSorceryTarget player sacrifices a creature. The pits have their own form of mercy. |
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Sickening DreamsSorceryAs an additional cost to cast Sickening Dreams, discard X cards. The Patriarch dreams of vile plague. |
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Devastating DreamsSorceryAs an additional cost to cast Devastating Dreams, discard X cards at random. Kamahl dreams of storms of fire. |
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Flash of DefianceSorceryGreen creatures and white creatures can't block this turn.
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SkullscorchSorceryTarget player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. "A good whack on the head usually has the same effect." |
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Nostalgic DreamsSorceryAs an additional cost to cast Nostalgic Dreams, discard X cards. Seton dreams of life renewed. |
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Quiet SpeculationSorcerySearch target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. "The best foresight is hindsight." |
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Stitch TogetherSorceryReturn target creature card from your graveyard to your hand.
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Book BurningSorceryAny player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard. The wizard's spellbook was full of burning questions. |
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Burning WishSorceryYou may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. She wished for a weapon, but not for the skill to wield it. |
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Firecat BlitzSorceryPut X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
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Living WishSorceryYou may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. He wished for growth, but not for a way to control it. |
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Chain of SmogSorceryTarget player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Strongarm TacticsSorceryEach player discards a card. Then each player who didn't discard a creature card this way loses 4 life. "If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum." |
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SkulltapSorceryAs an additional cost to cast Skulltap, sacrifice a creature. "Finally, a use for that head of yours." |
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Wrench MindSorceryTarget player discards two cards unless he or she discards an artifact card. What is the sound of one head snapping? |
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ReshapeSorceryAs an additional cost to cast Reshape, sacrifice an artifact. "Today's paperweight, tomorrow's leveler." |
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Hunger of the NimSorceryTarget creature gets +1/+0 until end of turn for each artifact you control. Their pain is so great, they can't help but share it with others. |
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Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
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Night's WhisperSorceryYou draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. |
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Eye of NowhereSorcery - ArcaneReturn target permanent to its owner's hand. "Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze." |
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Swallowing PlagueSorcery - ArcaneSwallowing Plague deals X damage to target creature and you gain X life. "We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further." |
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Mana SeismSorcerySacrifice any number of lands. Add "It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today." |
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Yamabushi's StormSorceryYamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Time of NeedSorcerySearch your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. "When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years." |
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Ideas UnboundSorcery - ArcaneDraw three cards. Discard three cards at the beginning of the next end step. The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze. |
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Kiku's ShadowSorceryTarget creature deals damage to itself equal to its power. "Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise." |
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Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
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Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
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Glimpse the UnthinkableSorceryTarget player puts the top ten cards of his or her library into his or her graveyard. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." |
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Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
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Train of ThoughtSorceryReplicate "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
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Siege of TowersSorceryReplicate
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CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
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Conjurer's BanSorceryName a card. Until your next turn, the named card can't be played. Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency. |
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SkyscribingSorceryEach player draws X cards.
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Brain PrySorceryName a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. To the Rakdos, the fun is in the shakedown. The loot is usually discarded. |
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Infernal TutorSorceryReveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
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Macabre WaltzSorceryReturn up to two target creature cards from your graveyard to your hand, then discard a card. "All dead move to the hollow rhythm of necromancy." |
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Rise (Rise/Fall)SorceryReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Supply (Supply/Demand)SorceryPut X 1/1 green Saproling creature tokens onto the battlefield.
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Premature BurialSorceryDestroy target nonblack creature that entered the battlefield since your last turn ended. "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." |
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GrapeshotSorceryGrapeshot deals 1 damage to target creature or player. Mages often seek to emulate the powerful relics lost to time and apocalypse. |
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Boom (Boom/Bust)SorceryDestroy target land you control and target land you don't control.
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Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
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Lost HoursSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. "Your thoughts do not interest me nearly as much as the absence thereof." |
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Haze of RageSorceryBuyback
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Molten DisasterSorceryKicker
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Edge of AutumnSorceryIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "At harvest are seeds of next year sown." |
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Glittering WishSorceryYou may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. She wished for gold, but not for the strength to carry it. |
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Clan DefianceSorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Hands of BindingSorceryTap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Mind GrindSorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
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Ground AssaultSorceryGround Assault deals damage to target creature equal to the number of lands you control. "Taking down a dragon is easy. All you need is enough space to get in a good swing."
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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PhytoburstSorceryTarget creature gets +5/+5 until end of turn. Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage. |
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Breaking (Breaking/Entering)SorceryTarget player puts the top eight cards of his or her library into his or her graveyard.
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Seismic StompSorceryCreatures without flying can't block this turn. "It is not in me to tread lightly."-Ryda, geomancer |
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Glare of HeresySorceryExile target white permanent. No foe is more hated than the former friend. |
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Curse of the SwineSorceryExile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. Another imminent battle subsided in busy snuffling and carefree rooting. |
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Commune with the GodsSorceryReveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. For the first time in many years, Elspeth asked for help. |
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Strategic PlanningSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Plans evolved within the tent decide a victory 1,000 li away." |
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