Test of FaithInstantPrevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. Those who survive the test bear a mark of power anyone can recognize. |
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Turn the TablesInstantAll combat damage that would be dealt to you this turn is dealt to target attacking creature instead. "Your arrogance is my best weapon." |
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UnforgeInstantDestroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. Compared to the fire of the forge, the strength of steel is nothing. |
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VexInstantCounter target spell. That spell's controller may draw a card. "The druids would be better off if they spent more time in the lab and less time watching trees grow." |
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Altar's LightInstantExile target artifact or enchantment. "The altar does nothing; the device is crushed under the weight of its own impurity." |
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Assert AuthorityInstantAffinity for artifacts (This spell costs less to cast for each artifact you control.)
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Awe StrikeInstantThe next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees. |
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BattlegrowthInstantPut a +1/+1 counter on target creature.
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Betrayal of FleshInstantChoose one - Destroy target creature; or return target creature card from your graveyard to the battlefield.
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Blinding BeamInstantChoose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
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BloodscentInstantAll creatures able to block target creature this turn do so.
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DisarmInstantUnattach all Equipment from target creature. "Be thankful I left you your clothes." |
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Dream's GripInstantChoose one - Tap target permanent; or untap target permanent.
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Electrostatic BoltInstantElectrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. It's hard to avoid electric shock when the entire plane is metallic. |
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Forge ArmorInstantAs an additional cost to cast Forge Armor, sacrifice an artifact.
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Grab the ReinsInstantChoose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
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Grim ReminderInstantSearch your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.
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Incite WarInstantChoose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
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IrradiateInstantTarget creature gets -1/-1 until end of turn for each artifact you control. The blast ignores the cage of metal but devours the flesh inside. |
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OverrideInstantCounter target spell unless its controller pays for each artifact you control. "The Knowledge Pool has all the answers-especially ‘No.'" |
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Predator's StrikeInstantTarget creature gets +3/+3 and gains trample until end of turn.
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Raise the AlarmInstantPut two 1/1 white Soldier creature tokens onto the battlefield. "The nim raid our homes without warning. We must defend our homes without hesitation." |
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Razor BarrierInstantTarget permanent you control gains protection from artifacts or from the color of your choice until end of turn. "We protect our homelands. Why should they not protect us?" |
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Roar of the KhaInstantChoose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
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Second SunriseInstantEach player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. The bright tunnel sometimes leads back to life. |
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Shrapnel BlastInstantAs an additional cost to cast Shrapnel Blast, sacrifice an artifact.
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Soul NovaInstantExile target attacking creature and all Equipment attached to it. Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained. |
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Spoils of the VaultInstantName a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
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Thirst for KnowledgeInstantDraw three cards. Then discard two cards unless you discard an artifact card. Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides. |
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Turn to DustInstantDestroy target Equipment. Add to your mana pool.
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Wail of the NimInstantChoose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
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CatalogInstantDraw two cards, then discard a card. Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns. |
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Flash CounterInstantCounter target instant spell. "So much for that bright idea" |
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RedeemInstantPrevent all damage that would be dealt this turn to up to two target creatures. "Let me redeem my brothers both from death." |
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Searing WindInstantSearing Wind deals 10 damage to target creature or player. "The first wind of ascension is Forger, burning away impurity." |
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SolidarityInstantCreatures you control get +0/+5 until end of turn. "We must all hang together, or assuredly we shall all hang separately." |
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Accelerated MutationInstantTarget creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Its food just got a lot smaller and its stomach a lot bigger. |
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Astral SteelInstantTarget creature gets +1/+2 until end of turn.
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Brain FreezeInstantTarget player puts the top three cards of his or her library into his or her graveyard.
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CarbonizeInstantCarbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
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Chill HauntingInstantAs an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.
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Decree of SavageryInstantPut four +1/+1 counters on each creature you control.
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Dispersal ShieldInstantCounter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. "Maybe next time." |
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Divergent GrowthInstantUntil end of turn, lands you control gain ": Add one mana of any color to your mana pool." Nature has forgotten its own rules. |
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Gilded LightInstantYou gain shroud until end of turn. (You can't be the target of spells or abilities.) "Whoever survives the first blow lives to land the second." |
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Hindering TouchInstantCounter target spell unless its controller pays .
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Hunting PackInstantPut a 4/4 green Beast creature token onto the battlefield.
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Long-Term PlansInstantSearch your library for a card, shuffle your library, then put that card third from the top. "Wait, it'll come to me in a minute." |
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MetamorphoseInstantPut target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. If it's not one thing, it's another. |
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Reaping the GravesInstantReturn target creature card from your graveyard to your hand.
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RecuperateInstantChoose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. "Rise once more, so you may continue to destroy our enemies." |
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Reward the FaithfulInstantAny number of target players each gain life equal to the highest converted mana cost among permanents you control. "When you have drunk your fill, pass the cup to others who thirst." |
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ScattershotInstantScattershot deals 1 damage to target creature.
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Spark SprayInstantSpark Spray deals 1 damage to target creature or player. It's the only kind of shower goblins will tolerate. |
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Sprouting VinesInstantSearch your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
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StifleInstantCounter target activated or triggered ability. (Mana abilities can't be targeted.) "If I wanted your opinion, I'd have told you what it was." |
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Wing ShardsInstantTarget player sacrifices an attacking creature.
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Wipe CleanInstantExile target enchantment. "The light of the Ancestor will scour the taint of darkness from the land." |
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Akroma's BlessingInstantChoose a color. Creatures you control gain protection from the chosen color until end of turn. The clerics saw her as a divine gift. She saw them only as allies in her war against Phage. |
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Artificial EvolutionInstantChange the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
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Aura ExtractionInstantPut target enchantment on top of its owner's library. Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise. |
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BackslideInstantTurn target creature with morph face down. Some things are better left unknown. |
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Break OpenInstantTurn target face-down creature an opponent controls face up. There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force. |
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Brightstone RitualInstantAdd to your mana pool for each Goblin on the battlefield. Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny. |
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Chain of PlasmaInstantChain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
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Chain of SilenceInstantPrevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
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Chain of VaporInstantReturn target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
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Choking TethersInstantTap up to four target creatures.
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Commando RaidInstantUntil end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
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ComplicateInstantCounter target spell unless its controller pays .
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Cruel RevivalInstantDestroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Few Cabal fighters fear death. They fear what follows it. |
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Death PulseInstantTarget creature gets -4/-4 until end of turn.
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Defensive ManeuversInstantCreatures of the creature type of your choice get +0/+4 until end of turn. "Only on the battlefield can we repay all the Order has given us." |
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Fade from MemoryInstantExile target card from a graveyard. Proper burial is a luxury Otarians can no longer afford. |
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False CureInstantUntil end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. "I do unto others as others have done unto me." |
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Feeding FrenzyInstantTarget creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. It wasn't as much a strategy as a dim instinct to drown their prey. |
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Fever CharmInstantChoose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
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Ixidor's WillInstantCounter target spell unless its controller pays for each Wizard on the battlefield. "Some dreams should not come to be." |
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Mage's GuileInstantTarget creature gains shroud until end of turn. (It can't be the target of spells or abilities.) "Next time, don't bother." |
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Misery CharmInstantChoose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
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Piety CharmInstantChoose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
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Pinpoint AvalancheInstantPinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. "Some solve problems by thinking and talking. Others use rocks." |
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Primal BoostInstantTarget creature gets +4/+4 until end of turn.
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Psychic TranceInstantUntil end of turn, Wizards you control gain ": Counter target spell." The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge. |
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Read the RunesInstantDraw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. "The world is a puzzle, and the mind is its key." |
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Renewed FaithInstantYou gain 6 life.
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Run WildInstantUntil end of turn, target creature gains trample and ": Regenerate this creature." Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot. |
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Shade's BreathInstantUntil end of turn, each creature you control becomes a black Shade and gains ": This creature gets +1/+1 until end of turn." The grim business of the Coliseum casts long shadows. |
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Solar BlastInstantSolar Blast deals 3 damage to target creature or player.
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Spy NetworkInstantLook at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
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StandardizeInstantChoose a creature type other than Wall. Each creature becomes that type until end of turn. At that point, the wizards' argument got a lot uglier. |
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StarstormInstantStarstorm deals X damage to each creature. Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal. |
|
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Sunfire BalmInstantPrevent the next 4 damage that would be dealt to target creature or player this turn.
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Tribal UnityInstantCreatures of the creature type of your choice get +X/+X until end of turn. Kamahl left the violence of his former life behind him, but he still believes in the power of muscle. |
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Trickery CharmInstantChoose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
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Unified StrikeInstantExile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush. |
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Vitality CharmInstantChoose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
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Wheel and DealInstantAny number of target opponents each discards his or her hand and draws seven cards.
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Wirewood PrideInstantTarget creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. "Though you may leave this haven we have found, may our strength never leave you." |
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Aven WarcraftInstantCreatures you control get +0/+2 until end of turn.
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