White KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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White Shield CrusaderCreature - Human KnightProtection from black "Honor your steed and it will carry you to great deeds-and bring you home to tell of them." |
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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Wicked AkubaCreature - Spirit: Target player dealt damage by Wicked Akuba this turn loses 1 life. The sound of children weeping is a song that fills its heart with joy. |
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Wicker WarcrawlerArtifact Creature - ScarecrowWhenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows. |
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Wickerbough ElderCreature - Treefolk ShamanWickerbough Elder enters the battlefield with a -1/-1 counter on it. "Living scarecrows make a mockery of the natural order. Dead ones make fine hats." |
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Wight of Precinct SixCreature - ZombieWight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Even the lost and undead need a protector. |
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Wild BeastmasterCreature - Human ShamanWhenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. "When they covered the world in city, all they did was give themselves nowhere to run." |
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Wild CantorCreature - Human Druid( can be paid with either or .)
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Wild CelebrantsCreature - SatyrWhen Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." |
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Wild GriffinCreature - GriffinFlying Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market. |
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Wild LeotauCreature - CatAt the beginning of your upkeep, sacrifice Wild Leotau unless you pay . "Leotau that were born wild make the best mounts. It's like riding a thunderstorm." |
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Wild NacatlCreature - Cat WarriorWild Nacatl gets +1/+1 as long as you control a Mountain. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." |
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Wilderness ElementalCreature - ElementalTrample "Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." |
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Wilderness HypnotistCreature - Merfolk Wizard: Target red or green creature gets -2/-0 until end of turn. "I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land." |
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Wildfire CerberusCreature - Hound: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
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Wildfire EmissaryCreature - EfreetProtection from white "The efreet is a striding storm with a voice that crackles like fire." |
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Wildheart InvokerCreature - Elf Shaman: Target creature gets +5/+5 and gains trample until end of turn. "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." |
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Wildslayer ElvesCreature - Elf WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The modular nature of the automaton's design makes assembly perfectly intuitive. |
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Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
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WillbenderCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Wilt-Leaf CavaliersCreature - Elf KnightVigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end. |
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Wilt-Leaf LiegeCreature - Elf KnightOther green creatures you control get +1/+1.
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Wind DancerCreature - FaerieFlying The sky is her stage. |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Windborn MuseCreature - SpiritFlying "Her voice is justice, clear and relentless." |
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Windbrisk RaptorCreature - BirdFlying It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens. |
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Windreader SphinxCreature - SphinxFlying "Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings." |
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WindreaverCreature - ElementalFlying
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Windrider EelCreature - FishFlying "The best spot to hook one is right behind the gills." |
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Windrider PatrolCreature - Merfolk WizardFlying
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Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
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Wing SplicerCreature - Human ArtificerWhen Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
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WingcrafterCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Winged CoatlCreature - SnakeFlash The nacatl called this new species "vetli," their word for poison arrows. |
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Wingmate RocCreature - BirdFlying
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Wingrattle ScarecrowArtifact Creature - ScarecrowWingrattle Scarecrow has flying as long as you control a blue creature.
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Wingsteed RiderCreature - Human KnightFlying Trust is the only bridle a pegasus will accept. |
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