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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Mantle of Leadership

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.

Mana:
Cardset: Planar Chaos #9 (Uncommon)
Type: Enchantment

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Mana:
Cardset: Fate Reforged #134 (Common)
Type: Sorcery

Maralen of the Mornsong

Legendary Creature - Elf Wizard

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Maralen sent Veesa, Endry, and Iliona-the Vendilion clique-on the gravest of tasks.

Mana:
Power: 2/3
Cardset: Morningtide #65 (Rare)
Type: Creature

Marang River Prowler

Creature - Human Rogue

Marang River Prowler can't block and can't be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

The currents of the Marang wash away both tracks and blood.

Mana:
Power: 2/1
Cardset: Fate Reforged #40 (Uncommon)
Type: Creature

Marang River Skeleton

Creature - Skeleton

: Regenerate Marang River Skeleton.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

The gurgling of the Marang conceals both footsteps and screams.

Mana:
Power: 1/1
Cardset: Dragons of Tarkir #108 (Uncommon)
Type: Creature

Marath, Will of the Wild

Legendary Creature - Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it., Remove X +1/+1 counters from Marath: Choose one - Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield.

Mana:
Cardset: Commander 2013 #198 (Mythic Rare)
Type: Creature

Marauding Maulhorn

Creature - Beast

Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.

"It's not just you. Everyone makes it angry."-Ardenoth, elvish nature advocate

Mana:
Power: 5/3
Cardset: Magic 2014 #145 (Common)
Type: Creature

Marble Chalice

Artifact

: You gain 1 life.

The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom.

Mana:
Cardset: Shards of Alara #18 (Common)
Type: Artifact

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped.

: Add to your mana pool.

Mana:
Cardset: Commander 2014 #248 (Uncommon)
Divine vs. Demonic #24 (Uncommon)
Seventh Edition #306 (Uncommon)
Sixth Edition #298 (Unknown)
Mirage #275 (Uncommon)
Type: Artifact

Marble Titan

Creature - Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.

Mana:
Power: 3/3
Cardset: Ninth Edition #26 (Rare)
Tempest #240 (Rare)
Type: Creature

March from the Tomb

Sorcery

Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.

They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.

Mana:
Cardset: Battle for Zendikar #214 (Rare)
Type: Sorcery

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Mana:
Cardset: Archenemy #6 (Rare)
Tenth Edition #91 (Rare)
Mirrodin #42 (Rare)
Type: Enchantment

March of the Returned

Sorcery

Return up to two target creature cards from your graveyard to your hand.

The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind.

Mana:
Cardset: Theros #96 (Common)
Type: Sorcery

Marchesa's Emissary

Creature - Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"The Black Rose doesn't tolerate weeds."

Mana:
Power: 2/2
Cardset: Conspiracy #21 (Common)
Type: Creature

Marchesa's Infiltrator

Creature - Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

"Secrets, like coins, are easy to steal."

Mana:
Power: 1/1
Cardset: Conspiracy #22 (Uncommon)
Type: Creature

Marchesa's Smuggler

Creature - Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

: Target creature you control gains haste until end of turn and can't be blocked this turn.

"Watch your head . . . and your back."

Mana:
Power: 1/1
Cardset: Conspiracy #50 (Uncommon)
Type: Creature

Marchesa, the Black Rose

Legendary Creature - Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Mana:
Power: 3/3
Cardset: Conspiracy #49 (Mythic Rare)
Type: Creature

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mana:
Cardset: Khans of Tarkir #185 (Rare)
Type: Enchantment

Mardu Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Mardu Banner: Draw a card.

Speed to strike, fury to smash.

Mana:
Cardset: Khans of Tarkir #224 (Common)
Type: Artifact

Mardu Blazebringer

Creature - Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
-Kerai Suddenblade, Mardu hordechief

Mana:
Power: 4/4
Cardset: Khans of Tarkir #115 (Uncommon)
Type: Creature

Mardu Charm

Instant

Choose one -

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mana:
Cardset: Khans of Tarkir #186 (Uncommon)
Type: Instant

Mardu Hateblade

Creature - Human Warrior

: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"There may be little honor in my tactics, but there is no honor in losing."

Mana:
Power: 1/1
Cardset: Khans of Tarkir #16 (Common)
Type: Creature

Mardu Heart-Piercer

Creature - Human Archer

Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

"Those who have never ridden before the wind do not know the true joy of war."

Mana:
Power: 2/3
Cardset: Khans of Tarkir #116 (Uncommon)
Type: Creature

Mardu Hordechief

Creature - Human Warrior

Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.

The horde grows with each assault.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #17 (Common)
Type: Creature

Mardu Roughrider

Creature - Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

Mana:
Power: 5/4
Cardset: Khans of Tarkir #187 (Uncommon)
Type: Creature

Mardu Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.

Mana:
Cardset: Fate Reforged #107 (Common)
Type: Enchantment

Mardu Scout

Creature - Goblin Scout

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

The Mardu all enjoy war, but only the goblins make a game of it.

Mana:
Power: 3/1
Cardset: Fate Reforged #108 (Common)
Type: Creature

Mardu Shadowspear

Creature - Human Warrior

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 1/1
Cardset: Fate Reforged #74 (Uncommon)
Type: Creature

Mardu Skullhunter

Creature - Human Warrior

Mardu Skullhunter enters the battlefield tapped.

Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #78 (Common)
Type: Creature

Mardu Strike Leader

Creature - Human Warrior

Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 3/2
Cardset: Fate Reforged #75 (Rare)
Type: Creature

Mardu Warshrieker

Creature - Orc Shaman

Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add to your mana pool.

"No body can contain so much fury. It reminds me of another battle, long past."
-Sarkhan Vol

Mana:
Power: 3/3
Cardset: Khans of Tarkir #117 (Common)
Type: Creature

Mardu Woe-Reaper

Creature - Human Warrior

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

"Those who died in battle deserve their rest."

Mana:
Power: 2/1
Cardset: Fate Reforged #18 (Uncommon)
Type: Creature

Marisi's Twinclaws

Creature - Cat Warrior

Double strike

"Looks like we're completely outnumbered."
"Lucky for us. I thought we'd be bored."

Mana: {{/}}
Power: 2/4
Cardset: Ajani vs. Nicol Bolas #17 (Uncommon)
Alara Reborn #140 (Uncommon)
Type: Creature

Maritime Guard

Creature - Merfolk Soldier

Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.

Mana:
Power: 1/3
Cardset: Magic 2011 #63 (Common)
Type: Creature

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Everyone roots for the little guy, but nobody bets on him.

Mana:
Cardset: Gatecrash #99 (Uncommon)
Type: Sorcery

Mark of Asylum

Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.

Mana:
Cardset: Conflux #10 (Rare)
Type: Enchantment

Mark of Eviction

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

Mana:
Cardset: Ravnica: City of Guilds #58 (Uncommon)
Type: Enchantment

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mana:
Cardset: Magic 2013 #141 (Uncommon)
Planechase 2012 #47 (Uncommon)
Zendikar #137 (Uncommon)
Type: Sorcery

Mark of Sakiko

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."

Mana:
Cardset: Betrayers of Kamigawa #135 (Uncommon)
Type: Enchantment

Mark of the Oni

Enchantment - Aura

Enchant creature

You control enchanted creature.

At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.

"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
-The History of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #73 (Uncommon)
Type: Enchantment
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