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Auriok Windwalker

Creature - Human Wizard

Flying

: Attach target Equipment you control to target creature you control.

Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.

Mana:
Power: 2/3
Cardset: Fifth Dawn #5 (Rare)
Type: Creature

Auriok Transfixer

Creature - Human Scout

, : Tap target artifact.

"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."

Mana:
Power: 1/1
Cardset: Mirrodin #5 (Common)
Type: Creature

Auriok Survivors

Creature - Human Soldier

When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

"We are Mirrodin's children. We will reclaim her-one scrap at a time, if we have to."

Mana:
Power: 4/6
Cardset: New Phyrexia #3 (Uncommon)
Type: Creature

Auriok Sunchaser

Creature - Human Soldier

Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
-Prayer to the Whitesun

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #4 (Common)
Type: Creature

Auriok Steelshaper

Creature - Human Soldier

Equip costs you pay cost less.

As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.

Mana:
Power: 1/1
Cardset: Mirrodin #4 (Rare)
Type: Creature

Auriok Siege Sled

Artifact Creature - Juggernaut

: Target artifact creature blocks Auriok Siege Sled this turn if able.

: Target artifact creature can't block Auriok Siege Sled this turn.

Everything in its path is either pushed aside or ground under.

Mana:
Power: 3/5
Cardset: Darksteel #105 (Uncommon)
Type: Artifact Creature

Auriok Salvagers

Creature - Human Soldier

: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

Mana:
Power: 2/4
Cardset: Modern Masters #5 (Rare)
Fifth Dawn #4 (Uncommon)
Type: Creature

Auriok Replica

Artifact Creature - Cleric

, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

All the loyalty of the Auriok with only a trace of their self-righteousness.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #138 (Common)
Type: Artifact Creature

Auriok Glaivemaster

Creature - Human Soldier

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

"Give me a bit of steel and I'll deliver it into the hearts of my enemies."

Mana:
Power: 1/1
Cardset: Darksteel #1 (Common)
Type: Creature

Auriok Edgewright

Creature - Human Soldier

Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.

Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #3 (Uncommon)
Type: Creature

Auriok Champion

Creature - Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light."
-Ushanti, leonin seer

Mana:
Power: 1/1
Cardset: Fifth Dawn #3 (Rare)
Type: Creature

Auriok Bladewarden

Creature - Human Soldier

: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

The Auriok have learned through constant struggle that allies are more precious than water.

Mana:
Power: 1/1
Cardset: Mirrodin #3 (Uncommon)
Type: Creature

Aurelia, the Warleader

Legendary Creature - Angel

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

Mana:
Power: 3/4
Cardset: Gatecrash #143 (Mythic Rare)
Type: Creature

Auratouched Mage

Creature - Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Mana:
Power: 3/3
Cardset: Planechase 2012 #3 (Uncommon)
Ravnica: City of Guilds #1 (Uncommon)
Type: Creature

Auratog

Creature - Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

Mana:
Power: 1/2
Cardset: Time Spiral "Timeshifted" #2 (Special)
Tempest #218 (Rare)
Type: Creature

Auramancer

Creature - Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Mana:
Power: 2/2
Cardset: Magic 2014 #6 (Common)
Planechase 2012 #2 (Common)
Magic 2012 #9 (Common)
Odyssey #5 (Common)
Type: Creature

Aura Gnarlid

Creature - Beast

Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.

Mana:
Power: 2/2
Cardset: Planechase 2012 #55 (Common)
Rise of the Eldrazi #175 (Common)
Type: Creature

Auntie's Snitch

Creature - Goblin Rogue

Auntie's Snitch can't block.

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Mana:
Power: 3/1
Cardset: Modern Masters #72 (Uncommon)
Morningtide #57 (Rare)
Type: Creature

Augury Owl

Creature - Bird

Flying

When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Power: 1/1
Cardset: Planechase 2012 #14 (Common)
Venser vs. Koth #3 (Common)
Magic 2011 #45 (Common)
Type: Creature

Augury Adept

Creature - Kithkin Wizard

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Moonstones grant limited foresight but unlimited advantages.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Commander 2013 #227 (Rare)
Shadowmoor #137 (Rare)
Type: Creature

Augur of Skulls

Creature - Skeleton Wizard

: Regenerate Augur of Skulls.

Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.

Within each empty skull, it seeks ways to preserve its own failing undeath.

Mana:
Power: 1/1
Cardset: Future Sight #63 (Common)
Type: Creature

Augur of Bolas

Creature - Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Mana:
Power: 1/3
Cardset: Commander 2013 #30 (Uncommon)
Magic 2013 #43 (Uncommon)
Type: Creature

Augur il-Vec

Creature - Human Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.

"If it would end this exile, my life is yours."

Mana:
Power: 1/3
Cardset: Future Sight #2 (Common)
Type: Creature

Attended Knight

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

Mana:
Power: 2/2
Cardset: Magic 2013 #5 (Common)
Type: Creature

Atog

Creature - Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

The bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth.

Mana:
Power: 1/2
Cardset: Mirrodin #86 (Uncommon)
Fifth Edition #209 (Uncommon)
Revised Edition #138 (Common)
Antiquities #88 (Common)
Type: Creature

Atarka, World Render

Legendary Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."
-Yasova Dragonclaw

Mana:
Power: 6/4
Cardset: Fate Reforged #149 (Rare)
Type: Creature

Atarka Pummeler

Creature - Ogre Warrior

Formidable - : Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

Mana:
Power: 4/5
Cardset: Dragons of Tarkir #129 (Uncommon)
Type: Creature

Atarka Efreet

Creature - Efreet Shaman

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Atarka Efreet is turned face up, it deals 1 damage to target creature or player.

Mana:
Power: 5/1
Cardset: Dragons of Tarkir #128 (Common)
Type: Creature

Atarka Beastbreaker

Creature - Human Warrior

Formidable - : Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm.

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #174 (Common)
Type: Creature

Assembly-Worker

Artifact Creature - Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

Mana:
Power: 2/2
Cardset: Elspeth vs. Tezzeret #45 (Uncommon)
Time Spiral #248 (Uncommon)
Type: Artifact Creature

Assault Zeppelid

Creature - Beast

Flying, trample

"Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war-enough to fund the final stages of Project Kraj."
-Momir Vig

Mana:
Power: 3/3
Cardset: Dissension #103 (Common)
Type: Creature

Assault Griffin

Creature - Griffin

Flying

"Griffins do not serve. They give freely to those they trust."
-Amira, skycaptain of Thune

Mana:
Power: 3/2
Cardset: Gatecrash #4 (Common)
Magic 2012 #8 (Common)
Magic 2011 #6 (Common)
Type: Creature

Asphodel Wanderer

Creature - Skeleton Soldier

: Regenerate Asphodel Wanderer.

He killed out of hate, so now only hate sustains him. He sought immortality, so the gods gave it to him.

Mana:
Power: 1/1
Cardset: Theros #77 (Common)
Type: Creature

Ashmouth Hound

Creature - Elemental Hound

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.

Mana:
Power: 2/1
Cardset: Sorin vs. Tibalt #45 (Common)
Innistrad #128 (Common)
Type: Creature

Ashling, the Extinguisher

Legendary Creature - Elemental Shaman

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

The Aurora had transformed her into a relentless force of destruction.

Mana:
Power: 4/4
Cardset: Eventide #33 (Rare)
Type: Creature

Ashling the Pilgrim

Legendary Creature - Elemental Shaman

: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Mana:
Power: 1/1
Cardset: Lorwyn #149 (Rare)
Type: Creature

Ashiok's Adept

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.

"Every nightmare is a caged bird that yearns to be set free."
-Ashiok, Nightmare Weaver

Mana:
Power: 1/3
Cardset: Born of the Gods #59 (Uncommon)
Type: Creature

Ashenmoor Liege

Creature - Elemental Knight

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.

Mana: {{/}}{{/}}{{/}}
Power: 4/1
Cardset: Shadowmoor #181 (Rare)
Type: Creature

Ashenmoor Gouger

Creature - Elemental Warrior

Ashenmoor Gouger can't block.

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Shadowmoor #180 (Uncommon)
Type: Creature

Ashenmoor Cohort

Creature - Elemental Warrior

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
-Illulia of Nighthearth

Mana:
Power: 4/3
Cardset: Shadowmoor #56 (Common)
Type: Creature