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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Talus Paladin

Creature - Human Knight Ally

Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

"Why fill pockets with gold when you can fill hearts with conviction?"

Mana:
Power: 2/3
Cardset: Worldwake #21 (Rare)
Type: Creature

Tectonic Edge

Land

: Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

"We move because the earth does."
-Bruse Tarl, Goma Fada nomad

Cardset: Commander 2014 #313 (Uncommon)
Worldwake #145 (Uncommon)
Type: Land

Terastodon

Creature - Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

Mana:
Power: 9/9
Cardset: Commander 2014 #218 (Rare)
Conspiracy #181 (Rare)
Graveborn #7 (Unknown)
Worldwake #115 (Rare)
Type: Creature

Terra Eternal

Enchantment

All lands are indestructible.

"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
-Saidah, Joraga hunter

Mana:
Cardset: Worldwake #22 (Rare)
Type: Enchantment

Thada Adel, Acquisitor

Legendary Creature - Merfolk Rogue

Islandwalk

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.

Mana:
Power: 2/2
Cardset: Worldwake #40 (Rare)
Type: Creature

Tideforce Elemental

Creature - Elemental

, : You may tap or untap another target creature.

Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

Ebb and flow, high tide and low, quick as sand and just as slow.

Mana:
Power: 2/1
Cardset: Worldwake #41 (Uncommon)
Type: Creature

Tomb Hex

Instant

Target creature gets -2/-2 until end of turn.

Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.

Mana:
Cardset: Worldwake #69 (Common)
Type: Instant

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

"The longer the journey, the more one learns."
-Isanke, Halimar seastalker

Mana:
Cardset: Worldwake #42 (Common)
Type: Sorcery

Tuktuk Scrapper

Creature - Goblin Artificer Ally

Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.

Mana:
Power: 2/2
Cardset: Worldwake #94 (Uncommon)
Type: Creature

Twitch

Instant

You may tap or untap target artifact, creature, or land.

Draw a card.

"The flow is diverted. Your path is clear. What are you waiting for-the cave to bid you welcome?"
-Maizah Shere, Tazeem lullmage

Mana:
Cardset: Worldwake #43 (Common)
Tenth Edition #121 (Common)
Tempest #99 (Common)
Type: Instant

Urge to Feed

Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Mana:
Cardset: Sorin vs. Tibalt #22 (Uncommon)
Worldwake #70 (Uncommon)
Type: Instant

Vapor Snare

Enchantment - Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.

Mana:
Cardset: Worldwake #44 (Uncommon)
Type: Enchantment

Vastwood Animist

Creature - Elf Shaman Ally

: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

He calls on the forests for counsel and summons the earth to his cause.

Mana:
Power: 1/1
Cardset: Worldwake #116 (Uncommon)
Type: Creature

Vastwood Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #117 (Common)
Type: Enchantment

Veteran's Reflexes

Instant

Target creature gets +1/+1 until end of turn. Untap that creature.

"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."

Mana:
Cardset: Worldwake #23 (Common)
Type: Instant

Voyager Drake

Creature - Drake

Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.

Mana:
Power: 3/3
Cardset: Worldwake #45 (Uncommon)
Type: Creature

Walking Atlas

Artifact Creature - Construct

: You may put a land card from your hand onto the battlefield.

Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.

Mana:
Power: 1/1
Cardset: Worldwake #131 (Common)
Type: Artifact Creature

Wind Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #46 (Common)
Type: Enchantment

Wolfbriar Elemental

Creature - Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

Mana:
Power: 4/4
Cardset: Commander 2014 #225 (Rare)
Conspiracy #182 (Rare)
Worldwake #118 (Rare)
Type: Creature

Wrexial, the Risen Deep

Legendary Creature - Kraken

Islandwalk, swampwalk

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

Mana:
Power: 5/8
Cardset: Commander #239 (Mythic Rare)
Worldwake #120 (Mythic Rare)
Type: Creature

Adventuring Gear

Artifact - Equipment

Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

An explorer's essentials in a wild world.

Mana:
Cardset: Zendikar #195 (Common)
Type: Artifact

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Commander 2013 #272 (Uncommon)
Sorin vs. Tibalt #73 (Uncommon)
Commander #264 (Uncommon)
Zendikar #210 (Uncommon)
Type: Land

Archive Trap

Instant - Trap

If an opponent searched his or her library this turn, you may pay rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Mana:
Cardset: Zendikar #41 (Rare)
Type: Instant

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Mana:
Cardset: Zendikar #42 (Rare)
Type: Enchantment

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #211 (Rare)
Type: Land

Armament Master

Creature - Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

Mana:
Power: 2/2
Cardset: Zendikar #1 (Rare)
Type: Creature

Arrow Volley Trap

Instant - Trap

If four or more creatures are attacking, you may pay rather than pay Arrow Volley Trap's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Mana:
Cardset: Zendikar #2 (Uncommon)
Type: Instant

Æther Figment

Creature - Illusion

Kicker (You may pay an additional as you cast this spell.)

Æther Figment is unblockable.

If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Mana:
Power: 1/1
Cardset: Zendikar #40 (Uncommon)
Type: Creature

Bala Ged Thief

Creature - Human Rogue Ally

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Mana:
Power: 2/2
Cardset: Zendikar #79 (Rare)
Type: Creature

Baloth Cage Trap

Instant - Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay rather than pay Baloth Cage Trap's mana cost.

Put a 4/4 green Beast creature token onto the battlefield.

Mana:
Cardset: Zendikar #156 (Uncommon)
Type: Instant

Baloth Woodcrasher

Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

Mana:
Power: 4/4
Cardset: Commander 2013 #136 (Uncommon)
Commander #143 (Uncommon)
Zendikar #157 (Uncommon)
Type: Creature

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Zendikar #158 (Common)
Type: Sorcery

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Mana:
Cardset: Commander 2014 #186 (Rare)
Zendikar #159 (Rare)
Type: Enchantment

Blade of the Bloodchief

Artifact - Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip

Mana:
Cardset: Zendikar #196 (Rare)
Type: Artifact

Blood Tribute

Sorcery

Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Mana:
Cardset: Zendikar #81 (Rare)
Type: Sorcery

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Mana:
Cardset: Zendikar #82 (Rare)
Type: Enchantment

Bloodghast

Creature - Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Mana:
Power: 2/1
Cardset: Zendikar #83 (Rare)
Type: Creature

Bog Tatters

Creature - Wraith

Swampwalk

A wraith is a tale of brutal slaying told anew whenever it finds a victim.

Mana:
Power: 4/2
Cardset: Zendikar #84 (Common)
Type: Creature

Bold Defense

Instant

Kicker (You may pay an additional as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Mana:
Cardset: Zendikar #3 (Common)
Type: Instant

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."
-Zahr Gada, Halimar expedition leader

Mana:
Cardset: Commander 2014 #66 (Uncommon)
Magic 2014 #10 (Uncommon)
Zendikar #4 (Uncommon)
Type: Instant
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